Template:Material

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Revision as of 17:44, 26 February 2015 by Crystalline Cat (talk | contribs)
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{{{Addictiveness base}}} {{{Aiming Time base}}} {{{Animal Gather Speed base}}} {{{Animal Gather Yield base}}} {{{Armor - Blunt base}}} {{{Armor - Electric base}}} {{{Armor - Heat base}}} {{{Armor - Sharp base}}} {{{Arrest Success Chance base}}} {{{Base Healing Quality base}}} {{{Beauty base}}} {{{Beauty (Pawn) base}}} {{{Biosculpter Occupant Speed base}}} {{{Body Size base}}} {{{Brewing Speed base}}} {{{Butchery Efficiency base}}} {{{Butchery Speed base}}} {{{Carrying Capacity base}}} {{{Comfort base}}} {{{Construct Success Chance base}}} {{{Construction Speed base}}} {{{Conversion Power base}}} {{{Cooking Speed base}}} {{{Days To Start Rot base}}} {{{Deep Drilling Speed base}}} {{{Deterioration Rate base}}} {{{Diplomatic Power base}}} {{{Door Opening Speed base}}} {{{Drug Cooking Speed base}}} {{{Drug Synthesis Speed base}}} {{{Eating Speed base}}} {{{Fertility base}}} {{{Filth Rate base}}} {{{Flammability base}}} {{{Food Poison Chance base}}} {{{Foraged Food Amount base}}} {{{General Labor Speed base}}} {{{Global Certainty Loss Factor base}}} {{{Global Learning Factor base}}} {{{Global Work Speed base}}} {{{Hacking Speed base}}} {{{Harvest Yield base}}} {{{Healing Speed base}}} {{{Hunger base}}} {{{Hunting Stealth base}}} {{{Ideoligion Spread Chance base}}} {{{Immunity Gain Speed base}}} {{{Insulation - Cold base}}} {{{Insulation - Heat base}}} {{{Leather Amount base}}} {{{Market Value base}}} {{{Mass base}}} {{{Max Hit Points base}}} {{{Maximum Comfortable Temperature base}}} {{{Meat Amount base}}} {{{Mech Gestation Speed base}}} {{{Mechanoid Shredding Efficiency base}}} {{{Mechanoid Shredding Speed base}}} {{{Medical Operation Speed base}}} {{{Medical Potency base}}} {{{Medical Surgery Success Chance base}}} {{{Medical Tend Quality base}}} {{{Medical Tend Speed base}}} {{{Melee Blunt Damage base}}} {{{Melee Cooldown base}}} {{{Melee Damage base}}} {{{Melee Dodge Chance base}}} {{{Melee Hit Chance base}}} {{{Melee Sharp Damage base}}} {{{Mental Break Threshold base}}} {{{Minimum Comfortable Temperature base}}} {{{Minimum Handling Skill base}}} {{{Mining Speed base}}} {{{Mining Yield base}}} {{{Mortar Miss Radius Multiplier base}}} {{{Move Speed base}}} {{{Negotiation Ability base}}} {{{Nutrition base}}} {{{Pain Shock Threshold base}}} {{{Plant Harvest Yield base}}} {{{Plant Work Speed base}}} {{{Pruning Speed base}}} {{{Psychic Sensitivity base}}} {{{Quality base}}} {{{Ranged Cooldown base}}} {{{Ranged Cooldown Multiplier base}}} {{{Recreation base}}} {{{Recruit Prisoner Chance base}}} {{{Repair Success Chance base}}} {{{Research Speed base}}} {{{Rest Effectiveness base}}} {{{Rest Rate Multiplier base}}} {{{Sculpting Speed base}}} {{{Sell Price Multiplier base}}} {{{Shield Max Energy base}}} {{{Shield Recharge Rate base}}} {{{Shooting Accuracy base}}} {{{Sleep Fall Rate base}}} {{{Smelting Speed base}}} {{{Smithing Speed base}}} {{{Smoothing Speed base}}} {{{Social Impact base}}} {{{Stonecutting Speed base}}} {{{Suppression Power base}}} {{{Surgery Success Chance Factor base}}} {{{Tailoring Speed base}}} {{{Tame Animal Chance base}}} {{{Toxic Environment Resistance base}}} {{{Toxic Resistance base}}} {{{Trade Price Improvement base}}} {{{Train Animal Chance base}}} {{{Trap Spring Chance base}}} {{{Work Efficiency Factor base}}} {{{Work Speed Factor base}}} {{{Work To Make base}}}

Material

[[|none|64px|link=Material]]


Type
MaterialUncategor.
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The Material Itself

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Things Made from the Material

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Template:Material/doc