Difference between revisions of "Structure"

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(Fixed the room size description; a square 12x12 room requires walls on all 4 sides, and would therefor be 14x14, not 13x13.)
m (edited second paragraph to include colonists manually build roofs, and large area don't auto-roof (as per A14 changelog))
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In '''RimWorld''', your colonists are able to create buildings from the ground up. Structures can be made from a variety of materials, each with varying hitpoints, flammability, and beauty.  
 
In '''RimWorld''', your colonists are able to create buildings from the ground up. Structures can be made from a variety of materials, each with varying hitpoints, flammability, and beauty.  
  
Enclosed areas will generate a constructed roof unless you apply a no roof region. As of Alpha 12 a roof can extend up to 6 cells from a wall, so interiors have a maximum size of 12 cells on the shortest side. This allows for 12 by 12 square rooms (14x14 including walls) or 12 by X rectangular rooms. Rooms built larger than this will remain unroofed (colonist buildings) or result in a roof collapse (mined rooms). Larger rooms can be built with the use of single-wall pillars.<br/>
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Enclosed areas will automatically prompt colonists to build a roof unless you apply a no roof region, or if the structure is too large (over 400 cells). As of Alpha 12 a roof can extend up to 6 cells from a wall, so interiors have a maximum size of 12 cells on the shortest side. This allows for 12 by 12 square rooms (14x14 including walls) or 12 by X rectangular rooms. Rooms built larger than this will remain unroofed (colonist buildings) or result in a roof collapse (mined rooms). Larger rooms can be built with the use of single-wall pillars.<br/>
 
== Doors ==
 
== Doors ==
 
Doors separate rooms for the use of ratings and bedrooms. They require manual operation to use, and slows down colonists when they operate it.
 
Doors separate rooms for the use of ratings and bedrooms. They require manual operation to use, and slows down colonists when they operate it.

Revision as of 04:03, 22 July 2016

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Menus Architect Work Schedule Assign Animals Wildlife Research Quests World History Factions Menu
Architect Menu Orders Zone Structure Production Furniture Power Security Misc Floors Recreation Ship Temperature Special Ideology (Buildings) Biotech (Buildings)

In RimWorld, your colonists are able to create buildings from the ground up. Structures can be made from a variety of materials, each with varying hitpoints, flammability, and beauty.

Enclosed areas will automatically prompt colonists to build a roof unless you apply a no roof region, or if the structure is too large (over 400 cells). As of Alpha 12 a roof can extend up to 6 cells from a wall, so interiors have a maximum size of 12 cells on the shortest side. This allows for 12 by 12 square rooms (14x14 including walls) or 12 by X rectangular rooms. Rooms built larger than this will remain unroofed (colonist buildings) or result in a roof collapse (mined rooms). Larger rooms can be built with the use of single-wall pillars.

Doors

Doors separate rooms for the use of ratings and bedrooms. They require manual operation to use, and slows down colonists when they operate it.

Material HP Cost Build Time Flammable Opening Speed Beauty Value
Gold 90 500 14 20% 100% 108 $10,010.20
Granite Blocks 405 25 74 0% 45% 3 $62.70
Limestone Blocks 383 25 74 0% 45% 3 $57.70
Marble Blocks 330 25 74 0% 45% 3 $57.70
Plasteel 420 25 14 10% 100% 0 $685.20
Sandstone Blocks 360 25 74 0% 45% 2 $57.70
Silver 105 500 14 20% 100% 18 $510.20
Steel 150 25 14 20% 100% 0 $60.20
Slate Blocks 345 25 74 0% 45% 2 $57.70
Uranium 375 500 50 0% 90% 0 $2,510.20
Wood Logs 75 25 10 100% 120% 3 $45.20


Autodoors

Powered operation allows people to move through it without slowing down, with the exception of stone doors. Requires a constant 50W charge to operate. A powered door opens four times as quickly, but if un-powered it acts just like a standard door. It has the same max hit points of a standard door of the same material. (A powered door requires at least ~57.69% base speed for no slow down, while un-powered requires 4x that speed, excluding all types.) Divides a room for the use of bedrooms and ratings in the same way regular doors and walls do.

Material HP Cost Steel Cost Build Time Flammable Opening Speed Beauty Value
Gold 90 800 35 18 20% 100% 108 $16,083.20
Granite Blocks 405 40 35 93 0% 45% 3 $167.20
Limestone Blocks 383 40 35 93 0% 45% 3 $159.20
Marble Blocks 330 40 35 93 0% 45% 3 $159.20
Plasteel 420 40 35 18 10% 100% 0 $1,163.20
Sandstone Blocks 360 40 35 93 0% 45% 2 $159.20
Silver 105 800 35 18 20% 100% 18 $883.20
Steel 150 75 - 18 20% 100% 0 $163.20
Slate Blocks 345 40 35 93 0% 45% 2 $159.20
Uranium 375 800 35 64 0% 90% 0 $4,083.20
Wood Logs 75 40 35 13 100% 120% 3 $139.20


Walls

An impassable wall, capable of holding up a roof if the space between supporting walls and beams is not too far away. Walls can be built out of any material and Power conduits may be constructed on an existing wall.

Material HP Cost Build Time Flammable Beauty Value
Gold 210 100 4 20% 0 $100.78
Granite Blocks 595 5 22 0% 0 $15.72
Limestone Blocks 540 5 22 0% 0 $14.72
Marble Blocks 420 5 22 0% 0 $14.72
Plasteel 980 5 5 10% 0 $136.20
Sandstone Blocks 540 5 22 0% 0 $14.72
Silver 245 100 3 20% 0 $100.72
Slate Blocks 455 5 22 0% 0 $14.72
Steel 350 5 3 20% 0 $10.60
Uranium 875 100 5 0% 0 $500
Wood Logs 175 5 2 100% 0 $7.42