Difference between revisions of "Standing lamp"

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<onlyinclude>{{{{TNTN|infobox main}}|furniture|
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<onlyinclude>{{infobox main|furniture|
 
|name = Standing lamp
 
|name = Standing lamp
 
|image = LampStanding.png|Standing lamp
 
|image = LampStanding.png|Standing lamp
|info =  Standing lamp that lights an area.
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|description =  Standing lamp that lights an area.
|type = Furniture{{!}}Furniture
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|type = Furniture
|type2 = Environment{{!}}Environment
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|type2 = Environment
|placeable = y
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|placeable = Yes
 
|size = 1|1
 
|size = 1|1
 
|hp = 50
 
|hp = 50
|power = 75
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|power = -75
 
|beauty =  
 
|beauty =  
|mass = 4
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|mass base = 4
 
|material amount  = 15
 
|material amount  = 15
 
|material name = Steel
 
|material name = Steel
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|flammability = 1
 
|flammability = 1
 
}}</onlyinclude>
 
}}</onlyinclude>
{{Info|A '''standing lamp''' is a [[furniture]] item that produces light at 60% up to seven squares away.
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{{Info|A '''standing lamp''' is a [[furniture]] item that produces light at 50% up to seven squares away.
 +
 
  
 
By placing standing lamps in dark rooms, it eliminates the debuff [[Thoughts_list#In_darkness|"In darkness"]].  
 
By placing standing lamps in dark rooms, it eliminates the debuff [[Thoughts_list#In_darkness|"In darkness"]].  
 +
  
 
If placed outside without any roof, the lamp may short circuit if it rains.}}
 
If placed outside without any roof, the lamp may short circuit if it rains.}}
 +
  
 
{| {{STDT| sortable c_01 text-center}}
 
{| {{STDT| sortable c_01 text-center}}
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! Max hit points
 
! Max hit points
 
! Work to build
 
! Work to build
{{#if:{{Q| {{BASEPAGENAME}} | Rest Effectiveness}}|! Rest effectiveness|}}
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{{#if:{{Q| {{BASEPAGENAME}} | Rest Effectiveness}}|! Rest effectiveness|
{{List| Material| item = Furniture/Beds/Table | query = [[Category:Material]][[Category:Metal]][[Def Name::~*Steel*]]}}|}
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}}{{List| Material| item = Furniture/Beds/Table | query = [[Category:Material]][[Category:Metal]][[Def Name::~*Steel*]]}}|}
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 +
===Colored lights===
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There are 3 varieties of colored light: red,blue and green.
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 +
Each of them emit differently colored light, but is otherwise functionally identical to the regular standing lamp.
 +
 
 +
By using colored lights near each other, you can combine the colors.
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 +
Using multiple lamps close to each other also gives the appearance of a more well-lit area, though this has no actual effect in-game.<ref>[https://www.reddit.com/r/RimWorld/comments/6688wn/just_in_case_you_dont_know_colored_lights_can_be| Screenshot courtesy of reddit user 'i_cant_even_english']</ref>
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[[File:ColoredLights.jpg|500px|thumb|none|Combining different colored lights for a "rainbow" feel to your colony.)
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]]<noinclude>
  
 +
<references/>
  
<noinclude>
 
 
{{nav|furniture|wide}}
 
{{nav|furniture|wide}}
 
</noinclude>
 
</noinclude>
 +
[[Category:Furniture]]
 
[[Category:Environment]]
 
[[Category:Environment]]

Revision as of 13:35, 1 February 2018

Standing lamp

Standing lamp

Standing lamp that lights an area.

Base Stats

Type
FurnitureEnvironment
Mass
4 kg
HP
50
Flammability
100%

Building

Size
1
Placeable
Yes
Cover Effectiveness
20%
Power
-75 W

A standing lamp is a furniture item that produces light at 50% up to seven squares away.


By placing standing lamps in dark rooms, it eliminates the debuff "In darkness".


If placed outside without any roof, the lamp may short circuit if it rains.


Material Beauty Flammability Market value Max hit points Work to build
|}

Colored lights

There are 3 varieties of colored light: red,blue and green.

Each of them emit differently colored light, but is otherwise functionally identical to the regular standing lamp.

By using colored lights near each other, you can combine the colors.

Using multiple lamps close to each other also gives the appearance of a more well-lit area, though this has no actual effect in-game.[1]

Combining different colored lights for a "rainbow" feel to your colony.)