Search results

Jump to navigation Jump to search
  • This is a table of human body part groups. ! Body Part Group Name !! Contents
    773 bytes (106 words) - 12:16, 28 February 2022
  • <includeonly>{{main|Apparel layers|Table of Human Body Part Groups}}</includeonly><noinclude>{{Stub|reason=Mouth coverage point (e.g. [ ...rel]]}} or [[utility]] gear is worn on a specific location of the wearer's body. That location is determined by two things:
    6 KB (929 words) - 01:49, 24 October 2022
  • | type2 = Body Parts ...he mechanitor.<br>This standard-tier sublink can only increase the control group count up to 3. To go higher, a higher-tier sublink implant must be used.<br
    4 KB (513 words) - 02:07, 26 December 2023
  • | type2 = Body Parts ...led by the mechanitor.<br/>This high-tier implant can increase the control group count up to 6.<br/>It can be self-installed without surgery.<br/>This impla
    4 KB (593 words) - 02:08, 26 December 2023
  • {{Stub|reason=Part efficiency, other body types etc}} ...] [[Pawn|creature]]. These parts include limbs, organs and even artificial body parts, such as prosthetic limbs and [[bionics]].
    19 KB (3,008 words) - 13:48, 14 May 2024
  • ...d with a weapon, they will fight with their fists or relevant [[artificial body parts]]. == Body Parts ==
    10 KB (1,467 words) - 00:10, 12 May 2024
  • | type2 = Body Parts | body part = Teeth
    9 KB (1,393 words) - 03:48, 17 January 2024
  • ...regard to cover. As part of a raid, scythers will go ahead. But mechanoids part of a stationary threat, like a psychic ship, will only chase if a colonist ...und in most [[Crashed Ship Part#Poison Ship|poison ships]], [[Crashed Ship Part#Psychic Ship|psychic ships]], and [[mech cluster]]s{{RoyaltyIcon}}. Scyther
    11 KB (1,477 words) - 03:27, 1 April 2024
  • ...d of silently spawning as other animals do, '''Alphabeavers''' appear in a group only when the [[Events#Beavers!|Alphabeavers event]] triggers. The event wi !Body part !!Health
    6 KB (811 words) - 15:02, 1 January 2024
  • | type2 = Body Parts | body part = Middle finger
    9 KB (1,418 words) - 20:56, 28 March 2024
  • ...labyrinth]] of a [[Warped obelisk]], the result of removing a "flesh" body part, a random mutation of wildlife by the [[twisted obelisk]], or emerging from ...they spawn, which can significantly increase the amount of oncoming DPS a group of fighters must withstand. Taking enemies out directly after they spawn ca
    4 KB (575 words) - 15:06, 11 May 2024
  • ...und in most [[Crashed Ship Part#Poison Ship|poison ships]], [[Crashed Ship Part#Psychic Ship|psychic ships]], and [[mech cluster]]s{{RoyaltyIcon}}. Pikemen *They make [[kiting]] a group of mechanoids, i.e. firing and backing away from them, more difficult. Kiti
    7 KB (1,059 words) - 04:01, 26 January 2024
  • ...attacks. Its flame burst attack has little reach, but once it closes on a group of defenders it can ignite and disrupt them with blasts of searing flame. ...und in most [[Crashed Ship Part#Poison Ship|poison ships]], [[Crashed Ship Part#Psychic Ship|psychic ships]], and [[mech cluster]]s{{RoyaltyIcon}}. Scorche
    6 KB (798 words) - 10:29, 19 April 2024
  • ...y can also spawn anywhere hostile mechanoids spawn, such as [[Crashed Ship Part#Psychic Ship|psychic ships]]. They can even form large, militor-only [[raid A group of lone militors can easily be kited, as they are slightly slower than a ba
    6 KB (920 words) - 17:12, 25 February 2024
  • ...mage|GeneBackground Endogene.png|Gene BodyHulk.png|64|Hulk body|Genes#Hulk body}} | <small>[[Genes#Hulk body|Hulk body]]</small>
    11 KB (1,579 words) - 06:26, 28 April 2024
  • * ''[Tribal Word]'' is one of 89 words which appear to be, in part or totally, of Galician origin - a Romance Language spoken predominantly in ! Part
    10 KB (1,464 words) - 21:11, 18 September 2023
  • ...und in most [[Crashed Ship Part#Poison Ship|poison ships]], [[Crashed Ship Part#Psychic Ship|psychic ships]], and [[mech cluster]]s{{RoyaltyIcon}}. They ma ...resents a modest, but serious risk of one-shot-killing pawns by destroying body parts. Therefore, exposure should be limited and lancers prioritized as thr
    11 KB (1,674 words) - 01:54, 31 December 2023
  • | ''A group of farm animals will be attracted and join the colony.'' * A group{{Check Tag|How many?|Ideally include range}} of tamed farm animals{{Check T
    10 KB (1,569 words) - 13:47, 17 May 2024
  • ...gest. This also prevents the entity from dying due to lucky hits where one part is targeted consecutively, a common weakness for most creatures. The sphere ...all it until it disappears or even destroy it, especially if the mechanoid group is full of heavy weight mechanoids such as Centipedes.
    12 KB (2,017 words) - 03:46, 9 May 2024
  • --><br/>{{+|3}} mood bonus for wearing a [[slave body strap]]{{IdeologyIcon}}<!-- |- id="Transhumanist" id="Body modder"
    40 KB (5,886 words) - 14:13, 16 May 2024
  • ** Have a 2% chance to have one of the following artificial body parts: {{Tag List|value=50|techHediffsTags|Poor}} ** Have a 3% chance to have one of the following artificial body parts: {{Tag List|value=800|techHediffsTags|Poor|Simple|ImplantEmpireCommon
    21 KB (2,937 words) - 06:53, 4 May 2024
  • * Animal filth rate is no longer a virtual stat calculated from body size and petness. Animal filth rate is now a stat defined on animals and hu ...diff (or group of similar hediffs) provides two tooltips. One for the body part and one for the hediff.
    20 KB (3,121 words) - 04:15, 7 November 2023
  • ...ons on the right. The search bar at the top may be used at any time in any part of the dev menu and is especially useful when spawning items into the world ...e will open more details about the entry and it's stack trace in the lower part of the window. (only visible when an item is selected) The size of the low
    39 KB (6,219 words) - 21:02, 16 January 2024
  • *Simplyify body part item graphics. *Fill in some text_todo for new body parts.
    27 KB (3,995 words) - 04:11, 7 November 2023
  • ...ars, the origins of this tribe are lost in myth. They might descend from a group of settlers who lost their technology, or an impid community in some long-r ''"This particular tribe believes that covering one's body is wrong."''
    34 KB (5,350 words) - 17:02, 21 April 2024
  • ...N_nameDef] was born under auspicious circumstances to a midworld spiritual group and held in reverence throughout [PAWN_possessive] childhood. ...she traveled with her mother to a glitterworld and spent her savings on a body she was happy with.
    72 KB (9,892 words) - 00:44, 17 January 2023
  • '''Caravans''' are a group of one or more colonists who gather together for different purposes and lea ...parate from their [[Carrying Capacity]] for hauling, and is given by their Body Size multiplied by 35. For humans, this includes the clothing, gear, and in
    41 KB (6,668 words) - 18:34, 14 May 2024
  • === Body blocking === Heavily armored soldiers are needed to body block active combatants, as they will take a lot of hits while blocking, an
    100 KB (16,750 words) - 21:44, 24 April 2024
  • ...by on assorted shady jobs, [PAWN_nameDef] joined with a large paramilitary group to fight a war on [PAWN_possessive] homeworld. [PAWN_possessive] role was i ...meDef] joined a renowned interstellar criminal organization, and was often part of shock-assault boarding parties during starship raids.
    57 KB (7,645 words) - 05:08, 19 November 2023
  • ...g the ritual's requirements. A funeral can be done without your colonist's body, but the quality will be increased if the corpse is buried. ...s that serve no other purpose. Relics must be found from a specific, multi-part relic hunt quest, which can take many years. Having a relic present will ca
    137 KB (20,181 words) - 08:27, 1 May 2024
  • | [PAWN_nameDef] was raised and trained by a group of military explorers dedicated to charting pathways through deep space and ...un] had to fend for [PAWN_objective]self any way possible. Joining a small group of misfits [PAWN_pronoun] did whatever was necessary to survive.
    57 KB (7,869 words) - 20:16, 15 September 2022
  • Big thanks to Oskar Potocki for donating his Vanilla Animals mod to become part of the core game. * Added new body impact visual effects for when a creature gets hit by a projectile.
    16 KB (2,639 words) - 01:34, 8 May 2023
  • ...remain constant until you can reliably replace [[Medical Items#Body Parts|body parts]] via surgery. But if a character's pain is 15% or higher, they will ...on penalties''': Old injuries also reduce the effectiveness of the injured part. This is a bit more situational than the others, depending on the colonist'
    38 KB (6,562 words) - 01:51, 22 April 2024
  • ...the schedule. Alternatively if more is drastic intervention is required, a body size 1 human starting from 0% tolerance can drink 15 beers over any time pe ...stroyed part (e.g. a shot off leg) cannot recover without installing a new part.
    55 KB (9,256 words) - 04:04, 17 May 2024
  • ...the game to continue with all current colonists, including those who took part in awakening the void. The archonexus and planetkiller will destroy the pla *Destruction of any vital ship part. If you can rebuild the ship part, then everything is fine.
    47 KB (7,552 words) - 00:58, 9 May 2024
  • ...d which also hosts a "Starforce", is unknown. It is possible that they are part of the same Star Empire. ...d which also hosts a "Starforce", is unknown. It is possible that they are part of the same Star Empire, of which Amen-Ti is the capital.
    108 KB (16,181 words) - 08:09, 9 January 2024
  • ...br />Fighter !! Imperial<br />Royal !! Spawnable Roles{{IdeologyIcon}} !! Body Type ...ive] ship.<br /><br />In the end, [PAWN_nameDef] was the leader of a large group of trained and dangerous pirates. [PAWN_pronoun] henceforth always had chef
    364 KB (47,645 words) - 06:35, 4 December 2023