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  • ...Colonists will repair, maintain and extinguish fires in a claimed area or structure. This can be removed from the [[architect]] menu.<noinclude>
    581 bytes (83 words) - 15:09, 17 September 2023
  • ...d wall is present on a mountainous ruin, the structure may instead be an [[ancient shrine]]. Cave ruin with corpse.png|{{IdeologyIcon}}A crude ancient shelter in a cave, with a long-dead corpse.
    2 KB (338 words) - 23:11, 24 January 2024
  • * [[Ancient generator]]{{IdeologyIcon}} - a non-functional structure found in [[ruins]]. "'''Generator'''" may also be used generally to refer to any structure that creates power. Not including those listed above, these include:
    2 KB (250 words) - 07:37, 6 May 2024
  • Mountains, or hills, in RimWorld, are a natural structure that contain resources and special rooms. == Ancient shrines ==
    3 KB (377 words) - 11:47, 7 June 2022
  • | name = Major archotech structure | image = Major archotech structure.png
    4 KB (596 words) - 06:58, 7 April 2024
  • * Find and claim an intact structure that can fit five characters. The starting wood should be reserved for door ...d available at all and your only chances for survival will be opening an [[ancient shrine]] and hope there is at least one hive that has a [[spelopede]] or [[
    9 KB (1,514 words) - 19:21, 18 April 2023
  • [[File:Ancient_danger.PNG|400px|right|thumb|Ancient shrine pre-1.1]] '''Ancient shrines''', commonly referred to as '''ancient dangers''' due to the event card, are large structures that spawn on the ma
    11 KB (1,473 words) - 16:42, 25 April 2024
  • | description = An ancient-style decorative container. An '''urn''' is a purely decorative structure of low value, and can only be found, not crafted.
    3 KB (484 words) - 15:57, 17 July 2023
  • ...toids may also be found in [[Ancient shrine|ancient structure]]s and the [[ancient cryptosleep casket]]s inside them.
    6 KB (862 words) - 05:19, 11 April 2024
  • ...s a neutral tribal village that is not part of any faction, and worship an ancient terminal containing information about the relic. The villagers are neutral [[File:Ancient complex world site.png|48px]] '''Ancient Compound'''
    11 KB (1,599 words) - 22:11, 8 February 2024
  • ...g slab with extensive engravings on the sides. Steles have been used since ancient times to memorialize individuals, battles, and other important events. A '''grand stele''' is a purely decorative [[Miscellaneous]] structure. A stele provides less [[beauty]] than most [[sculptures]] and require more
    3 KB (533 words) - 12:44, 12 November 2023
  • ...nd ancient macro-engine block are now non-deconstructible to match similar ancient junk. * Limit awaking on clamor to ancient complex insects and mechs.
    8 KB (1,266 words) - 12:50, 2 November 2022
  • ...tall, thick slab with engravings on the sides. Steles have been used since ancient times to memorialize individuals, battles, and other important events. A '''large stele''' is a purely decorative [[Miscellaneous]] structure. A stele provides less [[beauty]] than most [[sculptures]] and require more
    4 KB (571 words) - 12:44, 12 November 2023
  • ...toid]] [[hive]]s, including both those that spawn naturally in caves, in [[ancient shrine]]s, or during [[infestation]]s. Each hive spawns 20 jelly every {{Ti ...'t destroy the hives, as they are the things that spawn the jelly. Build a structure around the defeated hives, with a mini-killbox. The hives will slowly start
    7 KB (1,164 words) - 22:29, 9 January 2024
  • * [[Modding Tutorials/XML file structure|XML File Structure]] for knowledge on XML file structures and basic inheritance; * (Optional) [[Modding Tutorials/Mod folder structure|Mod Folder Structure]] in case you want to set up a weapons mod;
    23 KB (3,047 words) - 00:12, 20 March 2023
  • ...e accomplished by selecting "Enter pit gate" while inspecting the pit gate structure on the home tile. The ''pit gate exit'' is a 3x3 structure consisting of a rope line back to the surface, and is generated when the fi
    7 KB (1,078 words) - 02:21, 7 May 2024
  • | description = An ancient device that projects a soothing psychic field around itself. This improves ...ura in a 14.9-tile radius around itself. This radius is not blocked by any structure, including [[walls]]. All human pawns within the radius experience a {{Thou
    4 KB (671 words) - 15:11, 7 January 2024
  • ...[roof]]s. In the absence of other support, burning the wall will cause a [[Structure#Roof Collapse|Roof Collapse]]. File:Ancient danger fire.png|'''Fire being used to handle an [[ancient shrine]]'s cryptosleep caskets, once the initial threats are cleared.<br>Pl
    8 KB (1,210 words) - 05:37, 22 April 2024
  • ...ent roads, and modern settlements and roads are generated (often alongside ancient roads). ...t get the same road layout. Ancient asphalt roads are generated through an ancient civilization simulation, while modern dirt and stone roads are generated co
    15 KB (2,424 words) - 09:15, 15 January 2024
  • ...honor-bound culture wields hyper-advanced technology, while bowing to the ancient traditions of kings and queens. * The second part is the structure of the cluster itself. Mech clusters can come with [[wall]]s, explosive [[u
    9 KB (1,502 words) - 03:55, 1 April 2024
  • ...existing ones, as well as have a basic understanding of RimWorld XML file structure. <description>An ancient pattern double-action revolver. It's not very powerful, but has a decent ra
    8 KB (1,178 words) - 17:24, 10 December 2022
  • ...and will awaken only if they or the ship take damage, or if a player-built structure is placed too close to the sleeping mechanoids. Unless pursuing nearby targ | description = An ancient ship part, torn off of a craft of unknown origin. It might be thousands of
    11 KB (1,801 words) - 09:48, 14 January 2024
  • ...RimWorld that focuses on belief systems, social roles, rituals, hunts for ancient relics and cross-cultural interaction. The DLC also adds Gauranlen trees th ...pacedrones while holding off other treasure-hunters. Find the relic in its ancient temple and bring it back to your reliquary to attract wealthy pilgrims to y
    25 KB (3,938 words) - 03:54, 1 April 2024
  • * You can open the [[ancient shrine]] and sell whatever you find there. ...to get rid of some of them. The best way is to put some of them inside the ancient [[cryptosleep casket]]s.
    14 KB (2,322 words) - 16:00, 10 January 2024
  • | Ancient Soldier || 3.59% || Normal || 100% ...targets, so try to avoid targeting those if you can. Creating a flammable structure/room, luring or trapping raiders in, and lighting it on fire is a valid cro
    6 KB (832 words) - 05:35, 22 April 2024
  • ...an reform the ideoligion to alter memes or precepts, change styles, change structure, and more. ...d new ancient junk - additional mech parts for more visual variation, more ancient cars, wheels, etc.
    12 KB (1,838 words) - 04:15, 7 November 2023
  • ==Ancient Complex== {{IdeologyIcon}} This quest reveals an abandoned ancient complex on the world map, ready to be explored and looted by your colonists
    54 KB (8,892 words) - 10:21, 5 May 2024
  • ...- a projectile must hit the shield or the EMP damage must be dealt to the structure itself ...hanoids, the centurion and the legionary, are named after positions in the ancient Roman Army. The Roman Army famously used large shields called scuta.
    8 KB (1,189 words) - 12:23, 25 February 2024
  • '''Summary:''' Three researchers and a ghoul investigate an ancient monolith.<br> ...planet and tears your research vessel apart. You have disturbed something ancient and inhuman.
    21 KB (2,937 words) - 06:53, 4 May 2024
  • ...stations can also occur upon entering rooms in an [[Quests#Ancient_Complex|ancient complex]]; you will get no specific warning for this quest. ...one tile has the [[overhead mountain]] roof, within 30 tiles of a colony [[structure]]. They are centered around a single "valid" tile, which must have a temper
    12 KB (1,929 words) - 09:29, 14 April 2024
  • ...al service caste from a dead civilization, or even the leftovers from some ancient science experiment."'' ...ed to other mechanoids, their weapons are a giant bane towards most of the structure, particularly walls. The damage done to any structures are incredibly devas
    34 KB (5,350 words) - 17:02, 21 April 2024
  • ...te raiders, hostile tribes, rampaging animals, giant tunneling insects and ancient killing machines. Tame and train cute pets, productive farm animals, and de ...ing are in gunfights, combat interacts deeply with the colony's layout and structure. Players have to think about how they want to position their constructions
    11 KB (1,682 words) - 22:00, 7 September 2021
  • ...evealed and if some areas are undiscovered they will be shown. For example ancient dangers, when doing this command at the beginning of your game. ! Make colony (ancient junk){{IdeologyIcon}}
    39 KB (6,219 words) - 21:02, 16 January 2024
  • ...or as quest rewards, though masterwork items can be bought and spawn in [[ancient shrine]]s. When a pawn gains the ''Inspired Creativity'' inspiration, the next item, structure, or piece of art with a quality level will automatically be two levels high
    23 KB (2,296 words) - 17:19, 10 November 2023
  • ...to find shelter for your tribespeople. The easiest solution is to look for ancient structures in the proximities which are already standing and require a wall ...ot of steel to build [[spike trap]]s, as that will be your go-to defensive structure. And you'll need even more once you get more industrial technologies resear
    38 KB (6,562 words) - 01:51, 22 April 2024
  • ...ion. If you add a meme, you cannot remove / replace another meme or change structure. In addition, you can only add 1 [[style]] at a time. All other changes are ...hristian origin'', which is closer to the Abrahamic religions of the west. Structure helps determine the randomized names and lore of your ideoligion. This is a
    137 KB (20,181 words) - 08:27, 1 May 2024
  • Naked brutality means that wooden walls are an acceptable risk. A wood structure is better than nothing, though it remains vulnerable to fire. Upgrade befor Once you are able to expand your structure, keeping the steam vent in a separate room lets you keep it as an optional
    32 KB (5,488 words) - 18:25, 22 April 2024
  • ** Ancient structure threats toggle ...l, this quest is designed to break out of the predictable challenge/reward structure of traditional quests and create more of a fluid, unpredictable situation w
    27 KB (4,325 words) - 11:14, 27 March 2023
  • ...en area with the [[overhead mountain]] roof, within 30 tiles of a colony [[structure]], and a temperature above {{Temperature|-17}}. Light, and temperatures bel A [[crashed ship parts|large piece of an ancient ship]] crashes nearby, along with a pack of [[mechanoid]]s. The mechs will
    89 KB (13,566 words) - 12:33, 5 May 2024
  • If you have some firepower, it is a good idea to seek out and clear the ''Ancient Danger'' at the new location immediately after. Build some prison cells and ...to advance further into the quest, a colonist must decipher the archotech structure that lies next to where the new colony is before doing the above again.
    22 KB (3,835 words) - 15:36, 18 December 2023
  • ...versions, you can do that too. You can even define your own custom folder structure for full control. * Fix: In peaceful mode, ancient dangers can be generated with hostile mechs.
    20 KB (3,121 words) - 04:15, 7 November 2023
  • ...steel slag chunks and can be smelted for steel. (These are also replacing ancient mech detritus in Ideology.) * Added separate "smooth walls" and "smooth floors" designations to structure and floor architect tabs.
    42 KB (6,443 words) - 05:19, 22 April 2024
  • ...le carry scrap-swords and jag-dagger as personal weapons. Dug-up nukes and ancient poison bombs have been deployed there. Described in code-comments as ''A re ...rlds, but it can be very stretched out depending on culture and government structure.<ref name="Cryptosleep Revival Briefing"/>
    108 KB (16,181 words) - 08:09, 9 January 2024
  • [[Ideoligion#Structure|Structures]] (Ideological, Abstract theist, etc.) and [[Ideoligion#Culture| * Ancient complexes give loot, but you'll have to send colonists to venture out of yo
    45 KB (7,202 words) - 07:06, 4 May 2024
  • If there are unopened [[ancient shrine]]s you can open them, which may contain artifacts, mechanoids, confu Spawning only in mechanoid breach raids, the [[termite]] is a dedicated anti-structure opponent. The termite's [[thump cannon]] can deal tremendous damage to your
    100 KB (16,750 words) - 21:44, 24 April 2024
  • ...ll a baby. They experimented on [PAWN_objective] to understand his genetic structure. ...rn to a family of fortune hunters, [PAWN_nameDef] always had a passion for ancient history.
    72 KB (9,892 words) - 00:44, 17 January 2023
  • .../> Unlike [PAWN_possessive] opponents, [PAWN_nameDef] looked to the ancient warriors for guidance. [PAWN_pronoun] trained from dusk till dawn, perfecti ...a roboticist. [PAWN_pronoun] took a particular interest in mechanites and ancient technology.<br /><br />[PAWN_nameDef] relied on other people for [PAWN_poss
    364 KB (47,645 words) - 06:35, 4 December 2023