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  • ...steel slag chunks and can be smelted for steel. (These are also replacing ancient mech detritus in Ideology.) * Added separate "smooth walls" and "smooth floors" designations to structure and floor architect tabs.
    42 KB (6,443 words) - 05:19, 22 April 2024
  • ...le carry scrap-swords and jag-dagger as personal weapons. Dug-up nukes and ancient poison bombs have been deployed there. Described in code-comments as ''A re ...rlds, but it can be very stretched out depending on culture and government structure.<ref name="Cryptosleep Revival Briefing"/>
    108 KB (16,181 words) - 08:09, 9 January 2024
  • [[Ideoligion#Structure|Structures]] (Ideological, Abstract theist, etc.) and [[Ideoligion#Culture| * Ancient complexes give loot, but you'll have to send colonists to venture out of yo
    45 KB (7,229 words) - 02:39, 31 May 2024
  • If there are unopened [[ancient shrine]]s you can open them, which may contain artifacts, mechanoids, confu Spawning only in mechanoid breach raids, the [[termite]] is a dedicated anti-structure opponent. The termite's [[thump cannon]] can deal tremendous damage to your
    100 KB (16,820 words) - 10:47, 19 May 2024
  • ...ll a baby. They experimented on [PAWN_objective] to understand his genetic structure. ...rn to a family of fortune hunters, [PAWN_nameDef] always had a passion for ancient history.
    72 KB (9,892 words) - 00:44, 17 January 2023
  • .../> Unlike [PAWN_possessive] opponents, [PAWN_nameDef] looked to the ancient warriors for guidance. [PAWN_pronoun] trained from dusk till dawn, perfecti ...a roboticist. [PAWN_pronoun] took a particular interest in mechanites and ancient technology.<br /><br />[PAWN_nameDef] relied on other people for [PAWN_poss
    364 KB (47,645 words) - 06:35, 4 December 2023

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