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  • {{Version Nav}} ...d metadata (About.xml) from a multi-version mod that supports 1.0 and 1.1. It's purely a small compatibility fix.
    277 bytes (43 words) - 22:31, 12 April 2023
  • {{Version Nav|date=2021-07-24}} ...gion you want to use from now on, you can save it during creation and load it in future games.
    561 bytes (94 words) - 11:25, 15 November 2023
  • | description = How long it takes to recover after firing this weapon. {{nav|stats|wide}}
    242 bytes (34 words) - 13:30, 6 January 2023
  • It can be built. You can unlock it in the basic part of the anomaly tab, you first need bioferrite harvesting,
    983 bytes (149 words) - 02:04, 2 May 2024
  • {{Stub|reason=General - mechanics, modifiers, how it actually affects conversion rates etc.}} ...d by factors such as the [[ideoligion#Proselytizer|proselytizer]] meme and it's respective proselytizing [[precept]].
    703 bytes (97 words) - 12:46, 23 December 2023
  • ## First, launch RimWorld, via Steam, GOG, or wherever you have it installed. ## Find your Permadeath save that you wish to convert. It will end in "(Permadeath)".
    2 KB (242 words) - 09:47, 13 January 2022
  • {{Version Nav}} ...ers can update by simply re-downloading from their existing download link. It always carries the latest version. (Don’t worry about running out of down
    876 bytes (150 words) - 02:55, 7 November 2023
  • ...e their contents for a long time. If it is opened without the proper code, it will probably activate some nearby security system. ...[[ruins]] added by the [[Ideology DLC]]. Glows slightly, has contents that it ejects when opened. Summons enemies when opened
    865 bytes (106 words) - 10:34, 1 March 2023
  • {{Version Nav}} ...[[AI Storytellers|Phoebe]]’s random incidents density is reduced somewhat (it was the same as Cassandra’s before, which doesn’t make sense since Phoe
    834 bytes (152 words) - 02:55, 7 November 2023
  • ...in spaces where floors are used. Condsider: Putting in related section of nav box, adding specially to floor comparison tables etc.}} This flooring does not require any materials to be constructed, but it needs to be placed on [[rough stone]] and takes a greater amount of time to
    2 KB (279 words) - 12:02, 10 April 2023
  • <!--Top Nav Box--> <!-- End of Nav -->
    2 KB (403 words) - 14:59, 28 March 2022
  • {{Version Nav}} This update doesn't change any code or core content in the game, it only updates player-created names and characters, and translations data.
    294 bytes (44 words) - 04:16, 7 November 2023
  • ...ent pipeline. It once carried some valuable fluid over long distances. Now it's been looted and deteriorated to uselessness. {{Nav/Ruins}}
    848 bytes (112 words) - 09:45, 14 January 2024
  • ...to summon enemies or supply drops at [[ancient complex]]es at which point it stops working. {{Nav/Ruins}}
    858 bytes (108 words) - 12:53, 13 December 2023
  • | description = A short cactus. It is so named because it resembles a pincushion. The pincushion cactus grows in [[arid shrubland]] and [[desert]] biomes. It does not drop anything, and can be removed using the [[cut_plants|Cut Plant
    881 bytes (119 words) - 03:23, 30 September 2023
  • | description = A burned tree stump. It's ugly and yields very little usable wood. ...arably few {{P|Harvest Yield}} {{Icon Small|{{P|Harvest Product}} }}. Also it's quite ugly and provides only relatively low {{%|{{P|Cover Effectiveness}}
    2 KB (293 words) - 12:23, 17 January 2024
  • ...badly deteriorated and there's no way to salvage anything from it.<br>How it got here must be a long story. {{Nav/Ruins}}
    835 bytes (117 words) - 12:44, 13 December 2023
  • | description = Wild tall grass. Slows down anyone moving over it. ...grass, found in {{Habitats}}. Significantly slows down anyone moving over it.
    832 bytes (99 words) - 16:33, 5 March 2023
  • ...ament of the [[tactical turret]], which is spawned by the [[turret pack]]. It fires a 2-round burst that deals modest damage with a long cooldown. This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
    2 KB (218 words) - 10:47, 13 April 2024
  • ...cient mega-cannon barrel and [[Ancient mega-cannon platform]] to show what it might have looked like intact}} ...-ship use. When it was new, it must have been frighteningly powerful. Now, it's far beyond repair and every useful component has been looted.
    1 KB (178 words) - 09:42, 14 January 2024
  • | description = An ancient computer terminal. It can be hacked to call nearby enemies. ...to summon enemies, glows slightly. A pawn must be manually ordered to hack it, opening a prompt warning the player that enemies will be summoned.
    931 bytes (120 words) - 11:59, 9 January 2024
  • ...ranged [[weapon]]. It is the main armament of the [[mini-slugger turret]]. It has low damage output and shot count, but is made up for the number of turr This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
    2 KB (199 words) - 22:58, 9 January 2024
  • ...n ancient stove. Smashed and rusted, it is completely useless now.<br/>How it got here is hard to say. {{Nav/Ruins}}
    732 bytes (101 words) - 09:51, 14 January 2024
  • | description = A large crate which was abandoned ages ago. It's too rusted to store anything. {{Nav/Ruins}}
    724 bytes (98 words) - 09:42, 14 January 2024
  • ...l automatically be removed once something (like a wall) is built on top of it. Does the opposite of the plan '''[[Orders|order]]''', in that it removes plans you've laid out.<noinclude>
    818 bytes (126 words) - 02:42, 10 October 2023
  • | description = A small, empty crate which was abandoned ages ago. It's too rusted to store anything. {{Nav/Ruins}}
    732 bytes (99 words) - 02:30, 6 February 2024
  • | description = A long, empty crate which was abandoned ages ago. It's too rusted to store anything. {{Nav/Ruins}}
    728 bytes (99 words) - 09:42, 14 January 2024
  • ...on = An ancient hydrant. Heavily rusted, it is completely useless now. How it got here is hard to say. {{Nav/Ruins}}
    775 bytes (101 words) - 12:44, 13 December 2023
  • ...ll goes well, it should hatch into a baby turkey. It can be eaten raw, but it's much better cooked. It hatches in 5.0 days, at room temperature indoors.
    1 KB (191 words) - 15:51, 29 August 2023
  • ...n = An ancient toilet. Smashed long ago, it is completely useless now. How it got here is hard to say. {{Nav/Ruins}}
    773 bytes (102 words) - 12:46, 13 December 2023
  • ...on = An ancient ATM. Smashed and rusted, it is completely useless now. How it got here is hard to say. {{Nav/Ruins}}
    764 bytes (102 words) - 12:42, 13 December 2023
  • ...n = An ancient oven. Smashed and rusted, it is completely useless now. How it got here is hard to say. {{Nav/Ruins}}
    767 bytes (102 words) - 12:45, 13 December 2023
  • | description = How much [[filth]] this creature produces. It's best to keep filth-producing animals outdoors or on [[straw matting]] whe ...set by the property of the pawn in question and has no further modifiers. It therefore effectively ranges from '''[[Effective Minimum::1]]''', the defau
    1 KB (161 words) - 04:42, 18 November 2023
  • .... If all goes well, it should hatch into a chick. It can be eaten raw, but it's much better cooked. It has a hatching duration of 3.5 days.
    1 KB (194 words) - 15:52, 29 August 2023
  • Does it make pawns wet? Does it cause zzts like rain?
    1 KB (142 words) - 22:14, 28 April 2024
  • | description = An ancient computer terminal. It can be hacked to reveal long-forgotten information. '''Ancient terminal''' are [[ruins]] added by the [[Ideology DLC]]. Hacking it is required in many quests to find information of an [[ideoligion]]'s relic
    1 KB (132 words) - 12:51, 3 March 2023
  • ...ce for heating food. Smashed and rusted, it is completely useless now. How it got here is hard to say. {{Nav/Ruins}}
    801 bytes (105 words) - 12:45, 13 December 2023
  • ...ally build the roof when there are enough [[structure]]s in place to allow it. {{nav|zone}}
    489 bytes (71 words) - 00:50, 11 October 2022
  • ...]]-only ranged [[weapon]]. It is the main armament of the [[mini-turret]]. It fires a 2-round burst that deals modest damage with a long cooldown. This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
    2 KB (231 words) - 17:41, 9 January 2024
  • ...m. Its size and glowing protrusions make this fungus beautiful to look at. It dies when exposed to light. ...r a certain growth period it emits 41% light from the spot where it grows. It is immune to [[blight]].
    1 KB (199 words) - 02:15, 30 September 2023
  • ...o and generations of looters have taken every conceivably useful part. How it ended up here is a mystery. {{Nav/Ruins}}
    814 bytes (111 words) - 09:53, 14 January 2024
  • ...ll goes well, it should hatch into a baby iguana. It can be eaten raw, but it's much better cooked. {{nav|Food|wide}}
    1 KB (181 words) - 10:32, 24 August 2022
  • ...all goes well, it should hatch into a baby cobra. It can be eaten raw, but it's much better cooked. {{nav|Food|wide}}
    1 KB (181 words) - 10:30, 24 August 2022
  • ...goes well, it should hatch into a baby tortoise. It can be eaten raw, but it's much better cooked. {{nav|Food|wide}}
    1 KB (181 words) - 10:36, 24 August 2022
  • ...l goes well, it should hatch into a baby ostrich. It can be eaten raw, but it's much better cooked. {{nav|Food|wide}}
    1 KB (181 words) - 10:56, 24 August 2022
  • .... If all goes well, it should hatch into a goose. It can be eaten raw, but it's much better cooked. {{nav|Food|wide}}
    1 KB (182 words) - 14:28, 30 November 2022
  • ...arrel that looks like it once contained waste of some sort. The only thing it contains now is a smear of dried sludge. {{Nav/Ruins}}
    918 bytes (120 words) - 12:38, 3 March 2023
  • ...or washing textiles. Smashed and rusted, it is completely useless now. How it got here is hard to say. {{Nav/Ruins}}
    828 bytes (109 words) - 12:51, 13 December 2023
  • | {{AI Storytellers Nav}} ...and he doesn't care if they make a story of triumph or utter hopelessness. It's all drama to him.
    2 KB (238 words) - 01:54, 21 December 2023
  • ...goes well, it should hatch into a baby cassowary. It can be eaten raw, but it's much better cooked. {{nav|Food|wide}}
    1 KB (183 words) - 14:28, 30 November 2022
  • ...f all goes well, it should hatch into a baby emu. It can be eaten raw, but it's much better cooked. {{nav|Food|wide}}
    1 KB (183 words) - 14:28, 30 November 2022
  • {{Version Nav}} ...released Alpha17b, a performance hotfix for Alpha17. Steam users will get it automatically, while non-Steam users can download from their existing perma
    843 bytes (141 words) - 02:55, 7 November 2023
  • ...entional psychic emissions, rendering them undetectable. As a side effect, it also induces chronic pain. This kind of implant is used by criminal psycast The '''Psychic Silencer''' gives a pawn that's been implanted with it a constant +20% Pain level and prevents illegal [[psycasts]] from being det
    921 bytes (120 words) - 02:53, 25 May 2023
  • ...f all goes well, it should hatch into a duckling. It can be eaten raw, but it's much better cooked. {{nav|Food|wide}}
    1 KB (183 words) - 10:53, 24 August 2022
  • ...y ranged [[weapon]]. It is the main armament of the [[autocannon turret]]. It fires a 3-round burst that deals significant damage but with a minimum rang This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
    2 KB (222 words) - 17:40, 9 January 2024
  • ...without ears, felt without skin, seen without eyes, known without memory. It is the thoughts of a being from another plane of existence. The perceptions The '''archonexus core''' is a structure added by the [[Ideology DLC]]. It acts as the final site for endquest [[Ending the game#Awaking the Archonexu
    2 KB (300 words) - 12:06, 5 January 2024
  • | description = Unfertilized goose egg. It can be eaten raw, but it's much, much better cooked. {{nav|Food|wide}}
    1 KB (161 words) - 14:28, 30 November 2022
  • ...]] to be permanently [[Mental break#Manhunter|manhunter]]. If not treated, it kills affected animals in five days. It appears only on manhunter animals in quests or [[manhunter pack]]s, and wil
    2 KB (251 words) - 21:25, 4 January 2024
  • | description = Unfertilized duck egg. It can be eaten raw, but it's much, much better cooked. {{nav|Food|wide}}
    1 KB (167 words) - 10:54, 24 August 2022
  • | description = Unfertilized chicken egg. It can be eaten raw, but it's much, much better cooked. {{nav|Food|wide}}
    1 KB (168 words) - 10:49, 24 August 2022
  • ...caves. It is sticky, with tangled fibers, which slows anyone walking over it. Dies when exposed to light. ...light up its own tile to 15% - not enough to be considered [[Light|lit]]. It is immune to [[Events#Blight|blight]].
    1 KB (181 words) - 02:51, 30 September 2023
  • ...s will harvest any resources possible from the plant before destroying it. It is possible to click and drag this tool to order your colonists to remove p {{Nav|order|wide}}
    891 bytes (144 words) - 15:16, 17 September 2023
  • | description = An incendiary-shot mini-artillery device. It fires a large incendiary warhead. The '''inferno cannon''' is a [[turret]]-only ranged [[weapon]]. It is the main armament of the [[auto inferno turret]]s that drop with [[mecha
    2 KB (280 words) - 01:51, 5 January 2023
  • ...ls piled and shaped to resemble a person. People make these for the fun of it. ...ient temperature is above freezing, the snowman will lose hit points until it completely melts and disappears.}} This can be prevented with the use of [[
    1 KB (181 words) - 12:05, 25 January 2024
  • ...iable state, allowing a worker to shape it into complex shapes and combine it with other materials. ...orkbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The piece will indicate
    2 KB (276 words) - 21:47, 1 May 2024
  • ...ll attract a mechanoid commander to attack with its escorts. If you defeat it, you can collect special technology from its corpse. The signal pulse burns {{Stub|section=1|reason=How long until it arrives. Activation method etc.}}
    2 KB (319 words) - 22:46, 9 January 2024
  • {{Version Nav}} ...g, I took a little while to watch Zeebos’ stream. A discussion was had and it quickly became apparent that a lot of the events in the game weren’t real
    1 KB (228 words) - 02:54, 7 November 2023
  • ...small gun used by war urchins which quickly fires spine-like projectiles. It is short-ranged but deadly. ...' is an [[mechanoid]]-only ranged [[weapon]] added by the [[Biotech DLC]]. It is the main armament of the [[war urchin]].
    2 KB (234 words) - 05:43, 1 January 2024
  • ...nor are they cured over time. Direct treatment is the primary way to cure it. ...of the Doctor performing the tending and the quality of the medicine used. It takes 48 ingame hours (2 days, {{Ticks|120000}}) between each treatment. Fo
    1 KB (186 words) - 17:09, 17 November 2023
  • ...iption = A spreadable form of gravel for growing fungal crops underground. It must be placed under overhead mountain so the dank coolness of the depths c ...gal gravel requires a pawn with the [[Ideoligion#Tunneler|Tunneler]] meme. It can only be placed underneath [[overhead mountain]].
    2 KB (271 words) - 09:45, 30 May 2023
  • ...and produce a huge amount of smokeleaf smoke for a few hours, after which it is destroyed. ...of intoxicating smoke by the burning of [[Smokeleaf leaves]] placed inside it.
    2 KB (277 words) - 04:17, 16 December 2023
  • ...= A large, ancient engine block from some giant vehicle or power source. It's rusted through, and all the useful components are gone. No repair could s {{Nav/Ruins}}
    972 bytes (124 words) - 09:42, 14 January 2024
  • ...ly reduced function in a particular organ, until destroying it completely. It is unknown what pathogen causes the illness. The disease cannot be treated with bed rest or medicine. Instead, it must be replaced entirely, either with a natural organ or an artificial one
    2 KB (240 words) - 03:30, 5 May 2024
  • ...' is an [[mechanoid]]-only ranged [[weapon]] added by the [[Biotech DLC]]. It is the main armament of the [[militor]]. This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
    2 KB (224 words) - 05:12, 1 January 2024
  • ...shots with great accuracy. While it does less damage than charge weapons, it can reach over very long distances. The '''needle gun''' is an [[mechanoid]]-only ranged [[weapon]]. It is the main armament of the [[pikeman]].
    2 KB (307 words) - 05:26, 1 January 2024
  • ...landing pad, in [[Empire]] [[faction base]]s, often with a [[shuttle]] on it about to take off. ...and there if possible for dropoff and pickup of characters for [[quests]]. It does not work for [[Quests#Shuttle Crash|crashed shuttle quests]].
    3 KB (449 words) - 05:28, 12 November 2023
  • ...launcher has less range than its counterpart but is lightweight, allowing it to be wielded by fast-moving mechs. The '''needle launcher''' is an [[mechanoid]]-only ranged [[weapon]]. It is the main armament of the [[legionary]].
    2 KB (278 words) - 05:26, 1 January 2024
  • ...ncient self-powered lamp. Its internal power supply is badly depleted, but it still emits a weak glow. ...ight is incredibly weak, barely able to reach the tiles next to it, making it unsuitable for most tasks.
    2 KB (305 words) - 12:51, 13 December 2023
  • | description = The remnants of a tree destroyed by damage. It's ugly. The stump can be extracted but yields very little usable wood. Left ...arably few {{P|Harvest Yield}} {{Icon Small|{{P|Harvest Product}} }}. Also it provides only relatively low {{%|{{P|Cover Effectiveness}} }} [[cover]]. Ha
    3 KB (412 words) - 23:02, 20 April 2024
  • ...o cactus|Saguaro cacti]] to be cut down, dropping [[wood]] in their place. It will only mark trees that have achieved at least 40% growth.<br/> ...click Prioritize cutting. The time it takes a colonist to chop down a tree it determined by their [[Plant Work Speed]].</onlyinclude><noinclude>
    1 KB (206 words) - 15:07, 17 September 2023
  • | description = A large container from some ancient freight carrying vehicle. It has long since been looted and deteriorated into uselessness. ...{Hover title|A large container from some ancient freight carrying vehicle. It has long since been looted and deteriorated into uselessness.|"[...] deteri
    1 KB (179 words) - 12:42, 13 December 2023
  • | description = An defensive fortification for stopping vehicles. It's been deteriorating for many years {{Nav/Ruins}}
    994 bytes (132 words) - 09:51, 14 January 2024
  • '''Invisibility''' is a level {{P|Psylink Level}} [[psycast]] that renders it target invisible for a short duration. ...that it psychically manipulates the would-be observers around the target, it still works against pawns that are psychically deaf.
    2 KB (251 words) - 07:44, 25 April 2024
  • ...ranged [[weapon]]. It is the main armament of the [[auto charge turret]]. It fires a 3-round burst that deals significant damage but with a minimum rang This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
    2 KB (319 words) - 18:04, 30 December 2022
  • ...' is an [[mechanoid]]-only ranged [[weapon]] added by the [[Biotech DLC]]. It was the main armament of the [[fabricor]] and [[constructoid]] but was remo This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
    2 KB (255 words) - 10:49, 24 May 2023
  • ...ge being called off. It's possible to hold the event until everybody makes it to attendance by holding one of the two drafted outside of the room. {{nav|misc|wide}}
    1 KB (212 words) - 16:33, 23 January 2024
  • ...|Recreation Type}}" recreation to [[colonist]]s in an area in front of it. It is functionally similar to other types of [[television]]. Megascreen televisions cannot be constructed. Instead, it can only be bought from traders or found in [[ancient shrine]]s.
    2 KB (286 words) - 11:15, 16 February 2024
  • | description = A massive foot from an ancient warwalker. It seems to have been torn free from its owner by some kind of heavy weapon. A '''Ancient warwalker foot''' are [[ruins]] added by the [[Ideology DLC]]. It is one of several warwalker parts along with:
    1 KB (182 words) - 09:53, 14 January 2024
  • ...ing on how closely this duplicates the effects of the Core insanity lance, it might be best to transclude a section of that page or templatize}} | description = A limited-use psychic effector. It overwhelms the target's mind with terrifying perceptual distortions, drivin
    2 KB (197 words) - 22:53, 4 May 2024
  • ...oot is hardier than domesticated healroot, but too difficult to cultivate. It is prized by tribespeople in colder climates. ...s in a chance of failing to receive anything from the harvest, even though it is not marked as failed. Any colonist capable of plant cutting can harvest
    2 KB (247 words) - 03:37, 30 September 2023
  • | description = Most of the armored shell of a warwalker. It appears to have been torn off by some colossal weapon system. All the valua '''Ancient warwalker shell''' are [[ruins]] added by the [[Ideology DLC]]. It is one of several warwalker parts along with:
    1 KB (181 words) - 09:53, 14 January 2024
  • It doesn't appear on its own, but rather as part of quests if you have the [[R Every day, the disease has a 1% chance of resolving on its own. Otherwise, it will end after a certain number of days.
    1,018 bytes (150 words) - 10:55, 16 June 2023
  • .... Leaving this here incase anyone else wants a go and instead, redirecting it to the version history so its known why - Harakoni ...lothing is usually worn by desert travelers to protect them from the heat. It provides excellent insulation due to its thermostatic properties.
    2 KB (218 words) - 00:20, 23 August 2022
  • ...fills a built-in desire to do violence at close range to human victims. If it isn't satiated, the person will become very unhappy.|Kill satiety descripti ...[[human]]s in melee combat. Despite the similarity in name and mechanics, it has no connection with the [[Persona weapon#Kill thirst|Kill thirst]] perso
    2 KB (328 words) - 11:08, 9 February 2024
  • ...that anima grass grows around the base of an anima tree as they meditate. It seems to reflect some kind of strengthening of the tree's psychic power.<br ...with the natural [[psyfocus]]. It is ''not'' immune to [[toxic fallout]]. It is ''not'' immune to [[fire]] or rot from the continued absence of [[light]
    2 KB (244 words) - 02:03, 25 April 2024
  • ...flooring made from smoothed bioferrite. While ugly and slightly flammable, it's quick to clean and increases the strength of nearby holding platforms. ...ade out of [[Bioferrite]] once [[Bioferrite shaping]] has been researched. It's primary purpose is for strengthening [[containment]] of nearby [[holding
    2 KB (287 words) - 11:08, 29 April 2024
  • ...ced door. It is slow to open and requires electricity, but is very strong. It's a good choice if you want to keep something dangerous out - or in. The do {{nav|structure|wide}}
    1 KB (180 words) - 20:27, 1 May 2024
  • ...' is an [[mechanoid]]-only ranged [[weapon]] added by the [[Biotech DLC]]. It is the main armament of the [[scorcher]]. This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
    2 KB (321 words) - 18:30, 21 January 2024
  • ...e floor-star (broad)''' is a floor covering added by the [[Ideology DLC]]. It is a larger counterpart to the [[Spikecore floor-star (medium)]]. ...autiful]]. As it is not an edifice, other buildings can be built on top of it. There are several possible varieties of texture available - the texture is
    2 KB (248 words) - 13:22, 17 January 2024
  • ...floor-star (medium)''' is a floor covering added by the [[Ideology DLC]]. It is a smaller counterpart to the [[spikecore floor-star (broad)]]. ...autiful]]. As it is not an edifice, other buildings can be built on top of it. There are several possible varieties of texture available - the texture is
    2 KB (248 words) - 13:22, 17 January 2024

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