Difference between revisions of "Social"

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[[File:SocialTab.png|frame|Example of a social tab]]
 
[[File:SocialTab.png|frame|Example of a social tab]]
Each colonist has a social tab where you can see their opinions of each other and their relatives (if any). Only humans may have opinions of each other. Social relationships are mostly for roleplaying purposes but they do have effects on gameplay as well. For example, if a colonist's opinion of another colonist is too low, they may start a social fight, which will (if the colonists are well armed) do damage to both. There is also a possibility that while on berserk a colonist's father is killed by another colonist, so the father's family will dislike the killer (for the values check under Opinions).  
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Each colonist has a '''social''' tab where you can see their opinions of each other and their relatives (if any). Only humans may have opinions of each other. Social relationships are mostly for roleplaying purposes but they do have effects on gameplay as well. For example, if a colonist's opinion of another colonist is too low, they may start a social fight, which will (if the colonists are well armed) do damage to both. There is also a possibility that while on berserk a colonist's father is killed by another colonist, so the father's family will dislike the killer (for the values check under Opinions).  
  
 
The social needs of a pawn also came with marriages and lovers (as seen below in the Opinions section) and as of Alpha 14 humans now do incest. This means that a colonist's father and lover can be the same person.
 
The social needs of a pawn also came with marriages and lovers (as seen below in the Opinions section) and as of Alpha 14 humans now do incest. This means that a colonist's father and lover can be the same person.
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Revision as of 02:19, 5 July 2019

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
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Character Properties Health Mood Needs Skills Thoughts Traits Social

Example of a social tab

Each colonist has a social tab where you can see their opinions of each other and their relatives (if any). Only humans may have opinions of each other. Social relationships are mostly for roleplaying purposes but they do have effects on gameplay as well. For example, if a colonist's opinion of another colonist is too low, they may start a social fight, which will (if the colonists are well armed) do damage to both. There is also a possibility that while on berserk a colonist's father is killed by another colonist, so the father's family will dislike the killer (for the values check under Opinions).

The social needs of a pawn also came with marriages and lovers (as seen below in the Opinions section) and as of Alpha 14 humans now do incest. This means that a colonist's father and lover can be the same person.


Opinions

Family by blood

Relation Opinion Opinion of killer if killed Incest Opinion
Father/Mother/Son/Daughter 30 -80 -30
Sibling 20 -80 -15
Halfsibling 15 -15 -15
Grandparent 15 -15 0
Grandchild 15 -15 0
Nephew/Niece 10 -15 0
Uncle/Aunt 10 -15 -15
Cousin 10 -15 -15
Greatgrandparent 5 -15 0
Greatgrandchild 5 -15 0
Granduncle/Grandaunt 5 -15 0
Grandnephew/Grandniece 5 -15 0
Secondcousin/Kin 5 -15 0

Family by choice

Relation Opinion Opinion of killer if killed
Spouse 30 -65
Fiancé 30 -65
Lover 35 -50
Stepparent 5 0
Stepchild 5 0
Parent-in-law 5 0
Child-in-law 5 0
Exspouse -15 0
Exlover -15 0

Opinion thoughts

Random social interactions

Any opinion thoughts regarding selling of loved ones or bonded animals are against the warden of the colony.

Thought name Opinion Max cumulated opinion or stack limit per pawn Nullifying traits
Chitchat 0.66 10 Psychopath
Had deep talk 15 10* Psychopath
Slighted -5 10* None
Insulted** -15 10* None

* = Stack limit per pawn
** = Creates a thought that affects the mood

Special

Thought name Opinion Max cumulated opinion or stack limit per pawn Nullifying traits
Rapport built 2 50* None

* = Stack limit per pawn

Social fights

Thought name Opinion Max cumulated opinion or stack limit per pawn Nullifying traits
Had angering fight -22 5* None
Had cathartic fight 38 5* None

* = Stack limit per pawn

Misc actions

Thought name Opinion Max cumulated opinion or stack limit per pawn Nullifying traits
Harmed me -15 1* None
Botched my surgery -20* 5 None
Rescued me 15 3* None
Recruited me 20 1* None
Crashed together 25 1* None
Sold my loved one** -10 2* None
Sold my bonded animal** -10 2* None

* = Stack limit per pawn
** = Creates a thought that affects the mood

Romance

Thought name Opinion Max cumulated opinion or stack limit per pawn Nullifying traits
Rebuffed me** -10 5 None
Failed to romance me -15 5* None
Broke up with me** -50 1* None
Affair** -70 1* None
Divorced me** -70 1* None
Rejected my proposal** -30 1* None
I rejected their proposal -15 1* None
Honeymoon phase** 40 1* None
Got some lovin'** 10 3* None

* = Stack limit per pawn
** = Creates a thought that affects the mood