Difference between revisions of "Social"
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+ | | {{Character_Properties_Nav}} | ||
+ | |} | ||
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+ | <!-- End Nav --> | ||
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[[File:SocialTab.png|frame|Example of a social tab]] | [[File:SocialTab.png|frame|Example of a social tab]] | ||
− | Each colonist has a social tab where you can see their opinions of each other and their relatives(if any). | + | Each colonist has a social tab where you can see their opinions of each other and their relatives (if any). Only humans may have opinions of each other. Social relationships are mostly for roleplaying purposes but they do have effects on gameplay as well. For example, if a colonist's opinion of another colonist is too low, they may start a social fight, which will (if the colonists are well armed) do damage to both. There is also a possibility that while on berserk a colonist's father is killed by another colonist, so the father's family will dislike the killer (for the values check under Opinions). |
+ | |||
+ | The social needs of a pawn also came with marriages and lovers (as seen below in the Opinions section) and as of Alpha 14 humans now do incest. This means that a colonist's father and lover can be the same person. | ||
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= Opinions = | = Opinions = | ||
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==Family by blood== | ==Family by blood== | ||
Line 22: | Line 19: | ||
! Opinion | ! Opinion | ||
! Opinion of killer if killed | ! Opinion of killer if killed | ||
+ | ! Incest Opinion | ||
|- | |- | ||
Line 27: | Line 25: | ||
| 30 | | 30 | ||
| -80 | | -80 | ||
+ | | -30 | ||
|- | |- | ||
Line 32: | Line 31: | ||
| 20 | | 20 | ||
| -80 | | -80 | ||
+ | | -15 | ||
|- | |- | ||
! Halfsibling | ! Halfsibling | ||
| 15 | | 15 | ||
+ | | -15 | ||
| -15 | | -15 | ||
Line 42: | Line 43: | ||
| 15 | | 15 | ||
| -15 | | -15 | ||
+ | | 0 | ||
|- | |- | ||
Line 47: | Line 49: | ||
| 15 | | 15 | ||
| -15 | | -15 | ||
+ | | 0 | ||
|- | |- | ||
Line 52: | Line 55: | ||
| 10 | | 10 | ||
| -15 | | -15 | ||
+ | | 0 | ||
|- | |- | ||
! Uncle/Aunt | ! Uncle/Aunt | ||
| 10 | | 10 | ||
+ | | -15 | ||
| -15 | | -15 | ||
Line 61: | Line 66: | ||
! Cousin | ! Cousin | ||
| 10 | | 10 | ||
+ | | -15 | ||
| -15 | | -15 | ||
Line 67: | Line 73: | ||
| 5 | | 5 | ||
| -15 | | -15 | ||
+ | | 0 | ||
|- | |- | ||
Line 72: | Line 79: | ||
| 5 | | 5 | ||
| -15 | | -15 | ||
+ | | 0 | ||
|- | |- | ||
Line 77: | Line 85: | ||
| 5 | | 5 | ||
| -15 | | -15 | ||
+ | | 0 | ||
|- | |- | ||
Line 82: | Line 91: | ||
| 5 | | 5 | ||
| -15 | | -15 | ||
+ | | 0 | ||
|- | |- | ||
Line 87: | Line 97: | ||
| 5 | | 5 | ||
| -15 | | -15 | ||
+ | | 0 | ||
|} | |} | ||
Line 141: | Line 152: | ||
| 0 | | 0 | ||
|} | |} | ||
+ | |||
+ | = Opinion thoughts = | ||
+ | |||
+ | ==Random social interactions== | ||
+ | |||
+ | Any opinion thoughts regarding selling of loved ones or bonded animals are against the warden of the colony. | ||
+ | |||
+ | {| {{STDT| sortable c_07 text-center}} | ||
+ | ! Thought name | ||
+ | ! Opinion | ||
+ | ! Max cumulated opinion or stack limit per pawn | ||
+ | ! Nullifying traits | ||
+ | |||
+ | |- | ||
+ | ! Chitchat | ||
+ | | 0.66 | ||
+ | | 10 | ||
+ | | Psychopath | ||
+ | |||
+ | |- | ||
+ | ! Had deep talk | ||
+ | | 15 | ||
+ | | 10* | ||
+ | | Psychopath | ||
+ | |||
+ | |- | ||
+ | ! Slighted | ||
+ | | -5 | ||
+ | | 10* | ||
+ | | None | ||
+ | |||
+ | |- | ||
+ | ! Insulted** | ||
+ | | -15 | ||
+ | | 10* | ||
+ | | None | ||
+ | |} | ||
+ | |||
+ | * = Stack limit per pawn<br> | ||
+ | ** = Creates a thought that affects the mood | ||
+ | |||
+ | ==Special== | ||
+ | |||
+ | {| {{STDT| sortable c_07 text-center}} | ||
+ | ! Thought name | ||
+ | ! Opinion | ||
+ | ! Max cumulated opinion or stack limit per pawn | ||
+ | ! Nullifying traits | ||
+ | |||
+ | |- | ||
+ | ! Rapport built | ||
+ | | 2 | ||
+ | | 50* | ||
+ | | None | ||
+ | |} | ||
+ | |||
+ | * = Stack limit per pawn | ||
+ | |||
+ | ==Social fights== | ||
+ | |||
+ | {| {{STDT| sortable c_07 text-center}} | ||
+ | ! Thought name | ||
+ | ! Opinion | ||
+ | ! Max cumulated opinion or stack limit per pawn | ||
+ | ! Nullifying traits | ||
+ | |||
+ | |- | ||
+ | ! Had angering fight | ||
+ | | -22 | ||
+ | | 5* | ||
+ | | None | ||
+ | |||
+ | |- | ||
+ | ! Had cathartic fight | ||
+ | | 38 | ||
+ | | 5* | ||
+ | | None | ||
+ | |} | ||
+ | |||
+ | * = Stack limit per pawn | ||
+ | |||
+ | ==Misc actions== | ||
+ | |||
+ | {| {{STDT| sortable c_07 text-center}} | ||
+ | ! Thought name | ||
+ | ! Opinion | ||
+ | ! Max cumulated opinion or stack limit per pawn | ||
+ | ! Nullifying traits | ||
+ | |||
+ | |- | ||
+ | ! Harmed me | ||
+ | | -15 | ||
+ | | 1* | ||
+ | | None | ||
+ | |||
+ | |- | ||
+ | ! Botched my surgery | ||
+ | | -20* | ||
+ | | 5 | ||
+ | | None | ||
+ | |||
+ | |- | ||
+ | ! Rescued me | ||
+ | | 15 | ||
+ | | 3* | ||
+ | | None | ||
+ | |||
+ | |- | ||
+ | ! Recruited me | ||
+ | | 20 | ||
+ | | 1* | ||
+ | | None | ||
+ | |||
+ | |- | ||
+ | ! Crashed together | ||
+ | | 25 | ||
+ | | 1* | ||
+ | | None | ||
+ | |||
+ | |- | ||
+ | ! Sold my loved one** | ||
+ | | -10 | ||
+ | | 2* | ||
+ | | None | ||
+ | |||
+ | |- | ||
+ | ! Sold my bonded animal** | ||
+ | | -10 | ||
+ | | 2* | ||
+ | | None | ||
+ | |} | ||
+ | |||
+ | * = Stack limit per pawn<br> | ||
+ | ** = Creates a thought that affects the mood | ||
+ | |||
+ | ==Romance== | ||
+ | |||
+ | {| {{STDT| sortable c_07 text-center}} | ||
+ | ! Thought name | ||
+ | ! Opinion | ||
+ | ! Max cumulated opinion or stack limit per pawn | ||
+ | ! Nullifying traits | ||
+ | |||
+ | |- | ||
+ | ! Rebuffed me** | ||
+ | | -10 | ||
+ | | 5 | ||
+ | | None | ||
+ | |||
+ | |- | ||
+ | ! Failed to romance me | ||
+ | | -15 | ||
+ | | 5* | ||
+ | | None | ||
+ | |||
+ | |- | ||
+ | ! Broke up with me** | ||
+ | | -50 | ||
+ | | 1* | ||
+ | | None | ||
+ | |||
+ | |- | ||
+ | ! Cheated on me** | ||
+ | | -70 | ||
+ | | 1* | ||
+ | | None | ||
+ | |||
+ | |- | ||
+ | ! Divorced me** | ||
+ | | -70 | ||
+ | | 1* | ||
+ | | None | ||
+ | |||
+ | |- | ||
+ | ! Rejected my proposal** | ||
+ | | -30 | ||
+ | | 1* | ||
+ | | None | ||
+ | |||
+ | |- | ||
+ | ! I rejected their proposal | ||
+ | | -15 | ||
+ | | 1* | ||
+ | | None | ||
+ | |||
+ | |- | ||
+ | ! Honeymoon phase** | ||
+ | | 40 | ||
+ | | 1* | ||
+ | | None | ||
+ | |||
+ | |- | ||
+ | ! Got some lovin'** | ||
+ | | 10 | ||
+ | | 3* | ||
+ | | None | ||
+ | |} | ||
+ | |||
+ | * = Stack limit per pawn<br> | ||
+ | ** = Creates a thought that affects the mood | ||
+ | |||
+ | [[Category:Characters]] |
Revision as of 17:47, 22 October 2016
|
Each colonist has a social tab where you can see their opinions of each other and their relatives (if any). Only humans may have opinions of each other. Social relationships are mostly for roleplaying purposes but they do have effects on gameplay as well. For example, if a colonist's opinion of another colonist is too low, they may start a social fight, which will (if the colonists are well armed) do damage to both. There is also a possibility that while on berserk a colonist's father is killed by another colonist, so the father's family will dislike the killer (for the values check under Opinions).
The social needs of a pawn also came with marriages and lovers (as seen below in the Opinions section) and as of Alpha 14 humans now do incest. This means that a colonist's father and lover can be the same person.
Opinions
Family by blood
Relation | Opinion | Opinion of killer if killed | Incest Opinion |
---|---|---|---|
Father/Mother/Son/Daughter | 30 | -80 | -30 |
Sibling | 20 | -80 | -15 |
Halfsibling | 15 | -15 | -15 |
Grandparent | 15 | -15 | 0 |
Grandchild | 15 | -15 | 0 |
Nephew/Niece | 10 | -15 | 0 |
Uncle/Aunt | 10 | -15 | -15 |
Cousin | 10 | -15 | -15 |
Greatgrandparent | 5 | -15 | 0 |
Greatgrandchild | 5 | -15 | 0 |
Granduncle/Grandaunt | 5 | -15 | 0 |
Grandnephew/Grandniece | 5 | -15 | 0 |
Secondcousin/Kin | 5 | -15 | 0 |
Family by choice
Relation | Opinion | Opinion of killer if killed |
---|---|---|
Spouse | 30 | -65 |
Fiance | 30 | -65 |
Lover | 35 | -50 |
Stepparent | 5 | 0 |
Stepchild | 5 | 0 |
Parent-in-law | 5 | 0 |
Child-in-law | 5 | 0 |
Exspouse | -15 | 0 |
Exlover | -15 | 0 |
Opinion thoughts
Random social interactions
Any opinion thoughts regarding selling of loved ones or bonded animals are against the warden of the colony.
Thought name | Opinion | Max cumulated opinion or stack limit per pawn | Nullifying traits |
---|---|---|---|
Chitchat | 0.66 | 10 | Psychopath |
Had deep talk | 15 | 10* | Psychopath |
Slighted | -5 | 10* | None |
Insulted** | -15 | 10* | None |
* = Stack limit per pawn
** = Creates a thought that affects the mood
Special
Thought name | Opinion | Max cumulated opinion or stack limit per pawn | Nullifying traits |
---|---|---|---|
Rapport built | 2 | 50* | None |
* = Stack limit per pawn
Social fights
Thought name | Opinion | Max cumulated opinion or stack limit per pawn | Nullifying traits |
---|---|---|---|
Had angering fight | -22 | 5* | None |
Had cathartic fight | 38 | 5* | None |
* = Stack limit per pawn
Misc actions
Thought name | Opinion | Max cumulated opinion or stack limit per pawn | Nullifying traits |
---|---|---|---|
Harmed me | -15 | 1* | None |
Botched my surgery | -20* | 5 | None |
Rescued me | 15 | 3* | None |
Recruited me | 20 | 1* | None |
Crashed together | 25 | 1* | None |
Sold my loved one** | -10 | 2* | None |
Sold my bonded animal** | -10 | 2* | None |
* = Stack limit per pawn
** = Creates a thought that affects the mood
Romance
Thought name | Opinion | Max cumulated opinion or stack limit per pawn | Nullifying traits |
---|---|---|---|
Rebuffed me** | -10 | 5 | None |
Failed to romance me | -15 | 5* | None |
Broke up with me** | -50 | 1* | None |
Cheated on me** | -70 | 1* | None |
Divorced me** | -70 | 1* | None |
Rejected my proposal** | -30 | 1* | None |
I rejected their proposal | -15 | 1* | None |
Honeymoon phase** | 40 | 1* | None |
Got some lovin'** | 10 | 3* | None |
* = Stack limit per pawn
** = Creates a thought that affects the mood