Editing Shooting Accuracy
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− | {{ | + | {{See also| Skills#Shooting{{!}}Shooting}} |
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{{Stat | {{Stat | ||
| default base value = 0 | | default base value = 0 | ||
| min value = 0 | | min value = 0 | ||
| to string style = PercentOne | | to string style = PercentOne | ||
− | | description = Base chance to not miss per | + | | description = Base chance to not miss per square of shot distance. |
}} | }} | ||
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* [[Sight]]: [[Sight Importance::12|12x]] importance—capped at [[Sight Limit::2|200%]] efficiency here. | * [[Sight]]: [[Sight Importance::12|12x]] importance—capped at [[Sight Limit::2|200%]] efficiency here. | ||
* [[Manipulation]]: [[Manipulation Importance::8|8x]] importance—capped at [[Manipulation Limit::1|100%]] efficiency here | * [[Manipulation]]: [[Manipulation Importance::8|8x]] importance—capped at [[Manipulation Limit::1|100%]] efficiency here | ||
− | * Traits | + | * [[Traits]] |
− | ** [[Trigger happy]]: | + | ** [[Traits#Trigger happy|Trigger Happy]]: -5.0 |
− | ** [[Careful shooter]]: | + | ** [[Traits#Careful shooter|Careful Shooter]]: +5.0 |
− | * [[Gunlink]] {{RoyaltyIcon}} | + | * [[Gunlink]] {{RoyaltyIcon}} +3.0 |
− | * [[Mental_inspiration#Shoot_frenzy|Shoot Frenzy (Inspiration)]]: | + | * [[Mental_inspiration#Shoot_frenzy|Shoot Frenzy (Inspiration)]]: +8.0 |
− | * [[Ideoligion#Shooting specialist|Shooting specialist role]]{{IdeologyIcon}}: | + | * [[Ideoligion#Shooting specialist|Shooting specialist role]]{{IdeologyIcon}}: +7.0 |
− | * [[Ideoligion#Shooting specialist|Shooting specialist's Marksman Command]]{{IdeologyIcon}}: | + | * [[Ideoligion#Shooting specialist|Shooting specialist's Marksman Command]]{{IdeologyIcon}}: +4.0 |
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* Post-processing curve | * Post-processing curve | ||
− | + | It is capped at 99.9% per tile, though ??.?% seems to be the highest achievable value in vanilla. | |
− | * | + | * +20 from 20 [[Skills#Shooting|Shooting]] skill |
− | * | + | * +12 from 200% [[Sight]] |
− | * | + | * +0 from 100% [[Manipulation]] |
− | * | + | * +5 from Careful Shooter |
− | * | + | * +3 from [[Gunlink]] {{RoyaltyIcon}} |
− | * | + | * +8 from [[Mental_inspiration#Shoot_frenzy|Shoot Frenzy (Inspiration)]] |
− | * | + | * +7 from [[Ideoligion#Shooting specialist|Shooting specialist role]]{{IdeologyIcon}} |
− | * | + | * +4 from another [[Ideoligion#Shooting specialist|Shooting specialist's Marksman Command]]{{IdeologyIcon}} |
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− | This results in a total of | + | This results in a total of 59, which the post-processing curve translates into a ??.?% value. |
==Analysis== | ==Analysis== | ||
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*With 98% accuracy, the base accuracy against the same target becomes only 52.4% (0.98<sup>32</sup> = 0.5239). | *With 98% accuracy, the base accuracy against the same target becomes only 52.4% (0.98<sup>32</sup> = 0.5239). | ||
− | + | ==Full Post-Processing Curve Table== | |
− | + | <ref>\RimWorld\Data\Core\Defs\Stats\Stats_Pawns_Combat.xml</ref> | |
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Modified [[Skills#Shooting|Shooting]] skill !! Shooting Accuracy per Tile | + | ! Modified [[Skills#Shooting|Shooting]] skill !! Shooting Accuracy per Tile |
|- | |- | ||
| -20 || 70.000% | | -20 || 70.000% | ||
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| 60 || 99.900% | | 60 || 99.900% | ||
|} | |} | ||
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− | == Version | + | ==Version History== |
* [[Version/0.0.245|0.0.245]] - Shooting accuracy split into into misses due to equipment and misses due to skill. | * [[Version/0.0.245|0.0.245]] - Shooting accuracy split into into misses due to equipment and misses due to skill. | ||
{{nav|stats|wide}} | {{nav|stats|wide}} |