Difference between revisions of "Shelf"

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{{Info|A '''shelf''' holds two stacks of items. Items stored in it will not deteriorate due to exposure.}}
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A '''shelf''' holds two stacks of items which will not deteriorate due to exposure, the default setting is to contain [[weapons]] only. Shelves can be reinstalled as needed and do not block passage.
===Storage===
 
A shelf's default storage settings are [[weapons]] only. Click the <span style="font-size:110%"><code>Storage</code></span> tab above the inspect pane to configure the shelf to store other types or items.
 
<p>The command icons (Copy settings, Paste settings) can be used to copy storage settings between shelves. Settings can also be copied to other containers like stockpile zones and dumping stockpile zones. The copy function can take settings from one container and apply them to many containers, when shift-click is used to select multiple.</p>
 
{|class="wikitable"
 
|-
 
| [[File:StorageSettingsCopy.png|60px|link= ]] || [[File:StorageSettingsPaste.png|60px|link= ]]
 
|}
 
  
===Beauty===
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The shelf does not have beauty regardless of its [[quality]] and items stored on it negate the [[beauty|ugliness]] mood effect of raw materials left on the ground. The shelf removes [[filth]] penalty on its occupying tiles but does not negate the beauty malus of natural floors.
Items stored on a shelf do not affect the environmental [[beauty]] of the tile they are on, negating the beauty malus that most items (excluding furniture and art) have. A shelf on its own does not have a beauty stat, regardless of its [[quality]].
 
  
===Walking efficiency===
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For example:  Allows neat storage of Medicine (-4 negative decor) within a hospital.
  
Colonists can take items from shelves by standing on adjacent tiles. This is significant because normally, pawns must actually stand on the tile the item is occupying in order to pick it up. If you build a shelf or two right next to the tile a colonist stands at to perform a job at a production table, then store items relevant to that task (for example, leather on a shelf near an [[Electric tailoring bench]]), they will be able to instantly take the items from it, set them on the table and continue production.
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=== Usage ===
  
Combined with setting a work bill to "Drop on floor" when complete, this can improve crafting efficiency in many cases, especially with bills involving items with a significant stack size and low production time -- for example, preparing [[meal]]s, [[pemmican]] or [[flake]], [[Butcher table|butchering corpses]], or rolling [[smokeleaf joint]]s.
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The two main purposes of this furniture are to preserve weapons and [[mortar shell]]s close to [[defense structures]], as well as to improve crafting speed by reducing the hauling distance between raw materials and stocking of finished products, once shelves are placed by the side of production benches.
  
However, it is worth noting that colonists still have to walk 'onto' the shelf to equip a weapon or piece of apparel stored in it.
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For example, crafting [[medicine]] requires three raw materials: [[cloth]], [[herbal medicine]] and [[neutroamine]], which anyone might have stored respectively in the tailor's stock and hospital pharmacy. The distance between those stocks, the drug lab and back to the medicine stock will waste large amounts of time (hauling) that could have been used to craft more products instead, and that's when shelves become invaluable. Everything in one place is better than everything scattered all around your base.
  
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=== Version history ===
{| {{STDT| sortable c_01 text-center}}
 
|-
 
!
 
! Material
 
! Beauty
 
! Flammability
 
! Market value
 
! Max hit points
 
! Work to build
 
{{#if:{{Q| {{BASEPAGENAME}} | Rest Effectiveness}}|! Rest effectiveness|
 
}}{{List| Material| item = Furniture/Beds/Table | query = [[Category:Material]] }}|}
 
-->
 
  
=== Version history ===
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In Alpha 16, it was known as the '''Equipment rack''' and could only store apparel, [[mortar shell]]s, or weapons.
In Alpha 16, it was known as the '''Equipment rack''' and can only store [[mortar shell]]s, weapons or apparel.
 
  
 
{{nav|furniture|wide}}
 
{{nav|furniture|wide}}
 
[[Category:Furniture]]
 
[[Category:Furniture]]
 
[[Category:Equipment]]
 
[[Category:Equipment]]

Revision as of 05:07, 21 September 2017

Shelf

Shelf

Items stored in this will not deteriorate, even if outside.

Base Stats

Type
FurnitureEquipment
Mass
8 kg
HP
100
Flammability
100%

Building

Size
2
Placeable
Yes
Cover Effectiveness
40%

A shelf holds two stacks of items which will not deteriorate due to exposure, the default setting is to contain weapons only. Shelves can be reinstalled as needed and do not block passage.

The shelf does not have beauty regardless of its quality and items stored on it negate the ugliness mood effect of raw materials left on the ground. The shelf removes filth penalty on its occupying tiles but does not negate the beauty malus of natural floors.

For example: Allows neat storage of Medicine (-4 negative decor) within a hospital.

Usage

The two main purposes of this furniture are to preserve weapons and mortar shells close to defense structures, as well as to improve crafting speed by reducing the hauling distance between raw materials and stocking of finished products, once shelves are placed by the side of production benches.

For example, crafting medicine requires three raw materials: cloth, herbal medicine and neutroamine, which anyone might have stored respectively in the tailor's stock and hospital pharmacy. The distance between those stocks, the drug lab and back to the medicine stock will waste large amounts of time (hauling) that could have been used to craft more products instead, and that's when shelves become invaluable. Everything in one place is better than everything scattered all around your base.

Version history

In Alpha 16, it was known as the Equipment rack and could only store apparel, mortar shells, or weapons.