Difference between revisions of "Shelf"

From RimWorld Wiki
Jump to navigation Jump to search
(Created page with "<onlyinclude>{{infobox main|furniture| |name = Shelf |image = EquipmentRack.png|Shelf |description = Items stored in this will not deteriorate, even if outside. |type = Furnit...")
 
(13 intermediate revisions by 5 users not shown)
Line 5: Line 5:
 
|type = Furniture
 
|type = Furniture
 
|type2 = Equipment
 
|type2 = Equipment
|placeable = y
+
|placeable = Yes
 
|size = 2|1
 
|size = 2|1
 
|beauty =  
 
|beauty =  
Line 21: Line 21:
 
}}</onlyinclude>
 
}}</onlyinclude>
  
 +
A '''shelf''' holds two stacks of items which will not deteriorate due to exposure, the default setting is to contain [[weapons]] only. Shelves can be reinstalled as needed and do not block passage.
  
{{Info|A '''shelf''' holds two stacks of items. Items stored in it will not deteriorate due to exposure.}}
+
The shelf does not have beauty regardless of its [[quality]] and items stored on it negate the [[beauty|ugliness]] mood effect of raw materials left on the ground. The shelf removes [[filth]] penalty on its occupying tiles but does not negate the beauty malus of natural floors.
  
 +
For example:  Allows neat storage of Medicine (-4 negative decor) within a hospital.
  
===Storage===
+
=== Usage ===
The storage tab above the inspect pane can be configured to set what items are allowed to be stored.
 
<p>The command icons (Copy settings, Paste settings) can be used to copy storage settings between equipment racks. Settings can also be copied to other containers like stockpile zones and dumping stockpile zones; however, settings that an equipment rack doesn't have (i.e. food) will be copied as disallowed. The copy function can take settings from one container and apply them to many containers, when shift-click is used to select multiple.</p>
 
{|class="wikitable"
 
|-
 
| [[File:StorageSettingsCopy.png|60px|link= ]] || [[File:StorageSettingsPaste.png|60px|link= ]]
 
|}
 
  
 +
The two main purposes of this furniture are to preserve weapons and [[mortar shell]]s close to [[defense structures]], as well as to improve crafting speed by reducing the hauling distance between raw materials and stocking of finished products, once shelves are placed by the side of production benches.
  
<!--This comment to hide the table below, it doesn't currently apply to this page. --
+
For example, crafting [[medicine]] requires three raw materials: [[cloth]], [[herbal medicine]] and [[neutroamine]], which anyone might have stored respectively in the tailor's stock and hospital pharmacy. The distance between those stocks, the drug lab and back to the medicine stock will waste large amounts of time (hauling) that could have been used to craft more products instead, and that's when shelves become invaluable. Everything in one place is better than everything scattered all around your base.
{| {{STDT| sortable c_01 text-center}}
 
|-
 
!
 
! Material
 
! Beauty
 
! Flammability
 
! Market value
 
! Max hit points
 
! Work to build
 
{{#if:{{Q| {{BASEPAGENAME}} | Rest Effectiveness}}|! Rest effectiveness|
 
}}{{List| Material| item = Furniture/Beds/Table | query = [[Category:Material]] }}|}
 
-->
 
  
 +
=== Version history ===
 +
 +
In Alpha 16, it was known as the '''Equipment rack''' and could only store apparel, [[mortar shell]]s, or weapons.
  
 
{{nav|furniture|wide}}
 
{{nav|furniture|wide}}
 
[[Category:Furniture]]
 
[[Category:Furniture]]
 
[[Category:Equipment]]
 
[[Category:Equipment]]

Revision as of 05:07, 21 September 2017

Shelf

Shelf

Items stored in this will not deteriorate, even if outside.

Base Stats

Type
FurnitureEquipment
Mass
8 kg
HP
100
Flammability
100%

Building

Size
2
Placeable
Yes
Cover Effectiveness
40%

A shelf holds two stacks of items which will not deteriorate due to exposure, the default setting is to contain weapons only. Shelves can be reinstalled as needed and do not block passage.

The shelf does not have beauty regardless of its quality and items stored on it negate the ugliness mood effect of raw materials left on the ground. The shelf removes filth penalty on its occupying tiles but does not negate the beauty malus of natural floors.

For example: Allows neat storage of Medicine (-4 negative decor) within a hospital.

Usage

The two main purposes of this furniture are to preserve weapons and mortar shells close to defense structures, as well as to improve crafting speed by reducing the hauling distance between raw materials and stocking of finished products, once shelves are placed by the side of production benches.

For example, crafting medicine requires three raw materials: cloth, herbal medicine and neutroamine, which anyone might have stored respectively in the tailor's stock and hospital pharmacy. The distance between those stocks, the drug lab and back to the medicine stock will waste large amounts of time (hauling) that could have been used to craft more products instead, and that's when shelves become invaluable. Everything in one place is better than everything scattered all around your base.

Version history

In Alpha 16, it was known as the Equipment rack and could only store apparel, mortar shells, or weapons.