Difference between revisions of "Security"
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− | {{ | + | <noinclude> |
− | < | + | <!--Top Nav Box--> |
− | + | {| align=center | |
− | + | | {{Architect_Nav}} | |
+ | |} | ||
+ | <hr> | ||
+ | <!-- End of Nav --> | ||
+ | </noinclude> | ||
+ | {{#vardefine:cellsize|width=116px height=20px}} | ||
+ | |||
+ | {{for|strategies on building defenses|Defense structures}} | ||
− | {|class="wikitable" style=" | + | Colonists can build the following security structures to help protect the colony from harm: |
− | | | + | {|class="wikitable" style="text-align:center;" |
− | |[[ | + | | {{#var:cellsize}} | [[File:Sandbags wall.png|104px|link=Sandbags]] |
− | + | | {{#var:cellsize}} | [[File:ImprovisedTurretA16.png|128px|link=Improvised turret]] | |
− | |- | + | | {{#var:cellsize}} | [[File:TurretMortarIncendiary.png|128px|link=Incendiary mortar]] |
− | |[[ | + | | {{#var:cellsize}} | [[File:TurretMortarBomb.png|128px|link=Mortar]] |
− | + | | {{#var:cellsize}} | [[File:TurretMortarEMP.png|128px|link=EMP mortar]] | |
+ | | {{#var:cellsize}} | [[File:DeadfallTrap.png|48px|link=Deadfall trap]] | ||
+ | | {{#var:cellsize}} | [[File:IED trap.png|86px|link=IED trap]] | ||
+ | | {{#var:cellsize}} | [[File:IED incendiary trap.png|86px|link=IED incendiary trap]] | ||
+ | |- style="font-size: 95%;" | ||
+ | | [[Sandbags]] | ||
+ | | [[Improvised turret]] | ||
+ | | [[Incendiary mortar]] | ||
+ | | [[Mortar]] | ||
+ | | [[EMP mortar]] | ||
+ | | [[Deadfall trap]] | ||
+ | | [[IED trap]] | ||
+ | | [[IED incendiary trap]] | ||
|} | |} | ||
− | + | ||
+ | ==Security Constructions== | ||
+ | A security construction is a building your colonists can build that helps protect your colony. | ||
+ | |||
+ | |||
+ | Types of security structures: | ||
+ | * '''Sandbags''' - Provide good cover, excellent for defensive firing positions. | ||
+ | * '''Improvised turret''' - Medium-range automatic machine gun. Best when placed to cover common entry points, but requires power. | ||
+ | * '''Mortars''' - Long-range and very damaging but require ammunition, have long warmup and cooldown times, and are highly inaccurate. | ||
+ | * '''Traps''' - Passive structures that inflict a one-time injury. Some can be rearmed, others are single-use. Colonists and friendlies will try to avoid them, and enemies can avoid a trap once their faction has learned of its position. Friendlies have a 0.4% chance of triggering traps. | ||
+ | |||
{| {{STDT| sortable c_06 text-center}} | {| {{STDT| sortable c_06 text-center}} | ||
− | + | ||
− | ! Name !! HP !! | + | |
+ | ! Name !! HP !! Work to Make !! Metal Cost !! Power Consumption !! Flammable !! [[LoS|Blocks LoS]] !! Path Cost !! Manned !! Beauty !! Has Gun !! Range !! Accuracy !! Req. Research | ||
|- | |- | ||
− | ! [[ | + | ! [[Sandbags]] |
− | + | | 300 || | 3 || | 3 || | - || | 100% || | 0% || | 40 || | - || | -10 || | - || | - || | - || | - | |
− | | | ||
− | |||
|- | |- | ||
− | ! [[ | + | ! [[Improvised turret|Steel improvised turret]] * |
− | + | | 150 || 42 || 160 || 350 || 100% || 0% || 50 || No || -60 || [[LMG]] || 25.9 || 3 || Yes (Gun turrets) | |
− | | 50 || | | + | |- |
− | + | ! [[Incendiary Mortar|Steel incendiary mortar]] * | |
− | + | | 180 || 45 || 150 || - || 100% || 0% || 50|| Yes || -60 || [[Incendiary Mortar]] || 500 || 0.06-0.79 || Yes (Mortars) | |
+ | |- | ||
+ | ! [[Mortar|Steel mortar]] * | ||
+ | | 180 || 45 || 150 || - || 100% || 0% || 50 || Yes || -60 || [[Mortar]] || 500 || 0.06-0.79 || Yes (Mortars) | ||
+ | |- | ||
+ | ! [[EMP Mortar|Steel EMP<br/>mortar]] * | ||
+ | | 180 || 45 || 150 || - || 100% || 0% || 50 || Yes || -60 || [[EMP Mortar]] || 500 || 0.06-0.79 || Yes (Mortars) | ||
+ | |- | ||
+ | ! [[Deadfall trap|Steel deadfall<br/>trap]] * | ||
+ | | 40 || 50 || 50 || - || 100% || 0% || 40 || No || -4 || - || 0 || - || - | ||
+ | |- | ||
+ | ! [[IED trap]] | ||
+ | | 40 || 84 || 50 || - || 100% || 0% || 40 || No || -4 || - || 0 || - || Yes | ||
+ | |- | ||
+ | ! [[IED incendiary trap]] | ||
+ | | 40 || 84 || 50 || - || 100% || 0% || 40 || No || -4 || - || 0 || - || Yes | ||
|} | |} | ||
+ | * <small>Values given only for steel structures but can be made of other materials with different properties.</small> | ||
+ | |||
− | {{ | + | {{nav|security}} |
+ | [[Category:Architect]] | ||
[[Category:Security]] | [[Category:Security]] |
Revision as of 10:39, 4 September 2017
For strategies on building defenses, see Defense structures.
Colonists can build the following security structures to help protect the colony from harm:
Sandbags | Improvised turret | Incendiary mortar | Mortar | EMP mortar | Deadfall trap | IED trap | IED incendiary trap |
Security Constructions
A security construction is a building your colonists can build that helps protect your colony.
Types of security structures:
- Sandbags - Provide good cover, excellent for defensive firing positions.
- Improvised turret - Medium-range automatic machine gun. Best when placed to cover common entry points, but requires power.
- Mortars - Long-range and very damaging but require ammunition, have long warmup and cooldown times, and are highly inaccurate.
- Traps - Passive structures that inflict a one-time injury. Some can be rearmed, others are single-use. Colonists and friendlies will try to avoid them, and enemies can avoid a trap once their faction has learned of its position. Friendlies have a 0.4% chance of triggering traps.
Name | HP | Work to Make | Metal Cost | Power Consumption | Flammable | Blocks LoS | Path Cost | Manned | Beauty | Has Gun | Range | Accuracy | Req. Research |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sandbags | 300 | 3 | 3 | - | 100% | 0% | 40 | - | -10 | - | - | - | - |
Steel improvised turret * | 150 | 42 | 160 | 350 | 100% | 0% | 50 | No | -60 | LMG | 25.9 | 3 | Yes (Gun turrets) |
Steel incendiary mortar * | 180 | 45 | 150 | - | 100% | 0% | 50 | Yes | -60 | Incendiary Mortar | 500 | 0.06-0.79 | Yes (Mortars) |
Steel mortar * | 180 | 45 | 150 | - | 100% | 0% | 50 | Yes | -60 | Mortar | 500 | 0.06-0.79 | Yes (Mortars) |
Steel EMP mortar * |
180 | 45 | 150 | - | 100% | 0% | 50 | Yes | -60 | EMP Mortar | 500 | 0.06-0.79 | Yes (Mortars) |
Steel deadfall trap * |
40 | 50 | 50 | - | 100% | 0% | 40 | No | -4 | - | 0 | - | - |
IED trap | 40 | 84 | 50 | - | 100% | 0% | 40 | No | -4 | - | 0 | - | Yes |
IED incendiary trap | 40 | 84 | 50 | - | 100% | 0% | 40 | No | -4 | - | 0 | - | Yes |
* Values given only for steel structures but can be made of other materials with different properties.