Difference between revisions of "Security"

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m (changed names of structures to match in game names by adding "Steel" in front of them.)
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<noinclude>
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{| align=center
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| {{Architect_Nav}}
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|}
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<hr>
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</noinclude>
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{{#vardefine:cellsize|width=116px height=20px}}
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{{for|strategies on building defenses|Defense structures}}
  
 
Colonists can build the following security structures to help protect the colony from harm:
 
Colonists can build the following security structures to help protect the colony from harm:
[[File:ArchitectSecurity.png|right]]
 
 
 
{|class="wikitable" style="text-align:center;"
 
{|class="wikitable" style="text-align:center;"
|-
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| {{#var:cellsize}} | [[File:Sandbags wall.png|104px|link=Sandbags]]
| width=100px height=50px | [[Sandbag|Sandbag]]
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| {{#var:cellsize}} | [[File:ImprovisedTurretA16.png|128px|link=Improvised turret]]
| width=100px height=50px | [[Improvised turret|Steel improvised turret]]
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| {{#var:cellsize}} | [[File:TurretMortarIncendiary.png|128px|link=Incendiary mortar]]
| width=100px height=50px | [[Incendiary Mortar|Steel incendiary mortar]]
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| {{#var:cellsize}} | [[File:TurretMortarBomb.png|128px|link=Mortar]]
| width=100px height=50px | [[Mortar|Steel mortar]]
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| {{#var:cellsize}} | [[File:TurretMortarEMP.png|128px|link=EMP mortar]]
| width=100px height=50px | [[EMP_Mortar|Steel EMP mortar]]
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| {{#var:cellsize}} | [[File:DeadfallTrap.png|48px|link=Deadfall trap]]
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| {{#var:cellsize}} | [[File:IED trap.png|86px|link=IED trap]]
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| {{#var:cellsize}} | [[File:IED incendiary trap.png|86px|link=IED incendiary trap]]
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|- style="font-size: 95%;"
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| [[Sandbags]]
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| [[Improvised turret]]
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| [[Incendiary mortar]]
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| [[Mortar]]
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| [[EMP mortar]]
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| [[Deadfall trap]]
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| [[IED trap]]
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| [[IED incendiary trap]]
 
|}
 
|}
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==Security Constructions==  
 
==Security Constructions==  
A security construction is a building your colonists can build that helps protect your colony. This list is subject to change.
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A security construction is a building your colonists can build that helps protect your colony.
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Types of security structures:
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* '''Sandbags''' - Provide good cover, excellent for defensive firing positions.
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* '''Improvised turret''' - Medium-range automatic machine gun. Best when placed to cover common entry points, but requires power.
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* '''Mortars''' - Long-range and very damaging but require ammunition, have long warmup and cooldown times, and are highly inaccurate.
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* '''Traps''' - Passive structures that inflict a one-time injury. Some can be rearmed, others are single-use. Colonists and friendlies will try to avoid them, and enemies can avoid a trap once their faction has learned of its position. Friendlies have a 0.4% chance of triggering traps.
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{| {{STDT| sortable c_06 text-center}}
 
{| {{STDT| sortable c_06 text-center}}
  
! Name !! HP !! Build Time !! Metal Cost !! Power Consumption !! Flammable !! [[LoS|Blocks LoS]] !! Can Walk On !! Manned !! Beauty !! Has Gun !! Range !! Accuracy !! Req. Research !!
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! Name !! HP !! Work to Make !! Metal Cost !! Power Consumption !! Flammable !! [[LoS|Blocks LoS]] !! Path Cost !! Manned !! Beauty !! Has Gun !! Range !! Accuracy !! Req. Research
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|-
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! [[Sandbags]]
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| 300 || | 3 || | 3 || | - || | 100% || | 0% || | 40 || | - || | -10 || | - || | - || | - || | -
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|-
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! [[Improvised turret|Steel improvised turret]] &#42;
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| 150 || 42 || 160 || 350 || 100% || 0% || 50 || No || -60 || [[LMG]] || 25.9 || 3 || Yes (Gun turrets)
 
|-
 
|-
! [[Sandbags|
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! [[Incendiary Mortar|Steel incendiary mortar]] &#42;
Sandbags]]
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| 180 || 45 || 150 || - || 100% || 0% || 50|| Yes || -60 || [[Incendiary Mortar]] || 500 || 0.06-0.79 || Yes (Mortars)
| 300 || | ? || | 3 || | - || | 100% || | 0% || | ? || | - || | Neutral || | - || | - || | - || | - ||
 
 
|-
 
|-
! [[Improvised turret|
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! [[Mortar|Steel mortar]] &#42;
Steel improvised turret]]
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| 180 || 45 || 150 || - || 100% || 0% || 50 || Yes || -60 || [[Mortar]] || 500 || 0.06-0.79 || Yes (Mortars)
| 150 || | 1000 || | 160 || | 350 || | 100% || | 0% || | 0% || | No || | Ugly || | [[L-15 LMG]] || | 25.9 || | 3 || | - ||
 
 
|-
 
|-
! [[Incendiary Mortar|
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! [[EMP Mortar|Steel EMP<br/>mortar]] &#42;
Steel incendiary mortar ]]
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| 180 || 45 || 150 || - || 100% || 0% || 50 || Yes || -60 || [[EMP Mortar]] || 500 || 0.06-0.79 || Yes (Mortars)
| 180 || | 2700 || | 150 || | - || | 100% || | 0% || | 0% || | Yes || | Ugly || | [[Incendiary Mortar]] || | 500 || | 0.06-0.79 || | Mortars ||
 
 
|-
 
|-
! [[Mortar|
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! [[Deadfall trap|Steel deadfall<br/>trap]] &#42;
Steel mortar]]
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| 40 || 50 || 50 || - || 100% || 0% || 40 || No || -4 || - || 0 || - || -
| 180 || | 2700 || | 150 || | - || | 100% || | 0% || | 0% || | Yes || | Ugly || | [[Mortar]] || | 500 || | 0.06-0.79 || | Mortars ||
 
 
|-
 
|-
! [[EMP Mortar|
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! [[IED trap]]
Steel EMP mortar ]]
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| 40 || 84 || 50 || - || 100% || 0% || 40 || No || -4 || - || 0 || - || Yes
| 180 || | 2700 || | 150 || | - || | 100% || | 0% || | 0% || | Yes || | Ugly || | [[EMP Mortar]] || | 500  || | 0.06-0.79 || | Mortars || |
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|-
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! [[IED incendiary trap]]
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| 40 || 84 || 50 || - || 100% || 0% || 40 || No || -4 || - || 0 || - || Yes
 
|}
 
|}
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&#42; <small>Values given only for steel structures but can be made of other materials with different properties.</small>
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{{nav|security}}
 
{{nav|security}}
 
[[Category:Architect]]
 
[[Category:Architect]]
 
[[Category:Security]]
 
[[Category:Security]]

Revision as of 10:39, 4 September 2017

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Colonists can build the following security structures to help protect the colony from harm:

Sandbags wall.png ImprovisedTurretA16.png TurretMortarIncendiary.png TurretMortarBomb.png TurretMortarEMP.png DeadfallTrap.png IED trap.png IED incendiary trap.png
Sandbags Improvised turret Incendiary mortar Mortar EMP mortar Deadfall trap IED trap IED incendiary trap


Security Constructions

A security construction is a building your colonists can build that helps protect your colony.


Types of security structures:

  • Sandbags - Provide good cover, excellent for defensive firing positions.
  • Improvised turret - Medium-range automatic machine gun. Best when placed to cover common entry points, but requires power.
  • Mortars - Long-range and very damaging but require ammunition, have long warmup and cooldown times, and are highly inaccurate.
  • Traps - Passive structures that inflict a one-time injury. Some can be rearmed, others are single-use. Colonists and friendlies will try to avoid them, and enemies can avoid a trap once their faction has learned of its position. Friendlies have a 0.4% chance of triggering traps.
Name HP Work to Make Metal Cost Power Consumption Flammable Blocks LoS Path Cost Manned Beauty Has Gun Range Accuracy Req. Research
Sandbags 300 3 3 - 100% 0% 40 - -10 - - - -
Steel improvised turret * 150 42 160 350 100% 0% 50 No -60 LMG 25.9 3 Yes (Gun turrets)
Steel incendiary mortar * 180 45 150 - 100% 0% 50 Yes -60 Incendiary Mortar 500 0.06-0.79 Yes (Mortars)
Steel mortar * 180 45 150 - 100% 0% 50 Yes -60 Mortar 500 0.06-0.79 Yes (Mortars)
Steel EMP
mortar
*
180 45 150 - 100% 0% 50 Yes -60 EMP Mortar 500 0.06-0.79 Yes (Mortars)
Steel deadfall
trap
*
40 50 50 - 100% 0% 40 No -4 - 0 - -
IED trap 40 84 50 - 100% 0% 40 No -4 - 0 - Yes
IED incendiary trap 40 84 50 - 100% 0% 40 No -4 - 0 - Yes

* Values given only for steel structures but can be made of other materials with different properties.