Difference between revisions of "Security"

From RimWorld Wiki
Jump to navigation Jump to search
(One intermediate revision by one other user not shown)
Line 8: Line 8:
 
</noinclude>
 
</noinclude>
 
{{#vardefine:cellsize|width=116px height=20px}}
 
{{#vardefine:cellsize|width=116px height=20px}}
 +
  
 
Colonists can build the following security structures to help protect the colony from harm:
 
Colonists can build the following security structures to help protect the colony from harm:
Line 20: Line 21:
 
| {{#var:cellsize}} | [[File:IED incendiary trap.png|86px|link=IED incendiary trap]]
 
| {{#var:cellsize}} | [[File:IED incendiary trap.png|86px|link=IED incendiary trap]]
 
|- style="font-size: 95%;"
 
|- style="font-size: 95%;"
| [[Sandbag|Sandbags]]
+
| [[Sandbags]]
| [[Improvised turret|Improvised turret]]
+
| [[Improvised turret]]
| [[Incendiary Mortar|Incendiary mortar]]
+
| [[Incendiary mortar]]
| [[Mortar|Mortar]]
+
| [[Mortar]]
| [[EMP_Mortar|EMP mortar]]
+
| [[EMP mortar]]
| [[Deadfall trap|Deadfall trap]]
+
| [[Deadfall trap]]
| [[IED trap|IED trap]]
+
| [[IED trap]]
| [[IED incendiary trap|IED incendiary trap]]
+
| [[IED incendiary trap]]
 
|}
 
|}
 +
  
 
==Security Constructions==  
 
==Security Constructions==  
 
A security construction is a building your colonists can build that helps protect your colony.
 
A security construction is a building your colonists can build that helps protect your colony.
 +
  
 
Types of security structures:
 
Types of security structures:
Line 38: Line 41:
 
* '''Mortars''' - Long-range and very damaging but require ammunition, have long warmup and cooldown times, and are highly inaccurate.
 
* '''Mortars''' - Long-range and very damaging but require ammunition, have long warmup and cooldown times, and are highly inaccurate.
 
* '''Traps''' - Passive structures that inflict a one-time injury. Some can be rearmed, others are single-use. Colonists and friendlies will try to avoid them, and enemies can avoid a trap once their faction has learned of its position. {{asof|A15}} chance to spring known traps is reduced from 2.5% to 0.4%.
 
* '''Traps''' - Passive structures that inflict a one-time injury. Some can be rearmed, others are single-use. Colonists and friendlies will try to avoid them, and enemies can avoid a trap once their faction has learned of its position. {{asof|A15}} chance to spring known traps is reduced from 2.5% to 0.4%.
 +
  
 
{| {{STDT| sortable c_06 text-center}}
 
{| {{STDT| sortable c_06 text-center}}
 +
  
 
! Name !! HP !! Work to Make !! Metal Cost !! Power Consumption !! Flammable !! [[LoS|Blocks LoS]] !! Path Cost !! Manned !! Beauty !! Has Gun !! Range !! Accuracy !! Req. Research
 
! Name !! HP !! Work to Make !! Metal Cost !! Power Consumption !! Flammable !! [[LoS|Blocks LoS]] !! Path Cost !! Manned !! Beauty !! Has Gun !! Range !! Accuracy !! Req. Research
Line 68: Line 73:
 
|}
 
|}
 
&#42; <small>Values given only for steel structures but can be made of other materials with different properties.</small>
 
&#42; <small>Values given only for steel structures but can be made of other materials with different properties.</small>
 +
  
 
{{nav|security}}
 
{{nav|security}}
 
[[Category:Architect]]
 
[[Category:Architect]]
 
[[Category:Security]]
 
[[Category:Security]]

Revision as of 05:03, 1 July 2017

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Menus Architect Work Schedule Assign Animals Wildlife Research Quests World History Factions Menu
Architect Menu Orders Zone Structure Production Furniture Power Security Misc Floors Recreation Ship Temperature Special Ideology (Buildings) Biotech (Buildings)



Colonists can build the following security structures to help protect the colony from harm:

Sandbags wall.png ImprovisedTurretA16.png TurretMortarIncendiary.png TurretMortarBomb.png TurretMortarEMP.png DeadfallTrap.png IED trap.png IED incendiary trap.png
Sandbags Improvised turret Incendiary mortar Mortar EMP mortar Deadfall trap IED trap IED incendiary trap


Security Constructions

A security construction is a building your colonists can build that helps protect your colony.


Types of security structures:

  • Sandbags - Provide good cover, excellent for defensive firing positions.
  • Improvised turret - Medium-range automatic machine gun. Best when placed to cover common entry points, but requires power.
  • Mortars - Long-range and very damaging but require ammunition, have long warmup and cooldown times, and are highly inaccurate.
  • Traps - Passive structures that inflict a one-time injury. Some can be rearmed, others are single-use. Colonists and friendlies will try to avoid them, and enemies can avoid a trap once their faction has learned of its position. As of version 0.15.1279 (29 August 2016) chance to spring known traps is reduced from 2.5% to 0.4%.


Name HP Work to Make Metal Cost Power Consumption Flammable Blocks LoS Path Cost Manned Beauty Has Gun Range Accuracy Req. Research
Sandbags 300 3 3 - 100% 0% 40 - -10 - - - -
Steel improvised turret * 150 42 160 350 100% 0% 50 No -60 LMG 25.9 3 Yes (Gun turrets)
Steel incendiary mortar * 180 45 150 - 100% 0% 50 Yes -60 Incendiary Mortar 500 0.06-0.79 Yes (Mortars)
Steel mortar * 180 45 150 - 100% 0% 50 Yes -60 Mortar 500 0.06-0.79 Yes (Mortars)
Steel EMP
mortar
*
180 45 150 - 100% 0% 50 Yes -60 EMP Mortar 500 0.06-0.79 Yes (Mortars)
Steel deadfall
trap
*
40 50 50 - 100% 0% 40 No -4 - 0 - -
IED trap 40 84 50 - 100% 0% 40 No -4 - 0 - Yes
IED incendiary trap 40 84 50 - 100% 0% 40 No -4 - 0 - Yes

* Values given only for steel structures but can be made of other materials with different properties.