Room roles

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Revision as of 12:26, 21 February 2017 by PigeonGuru (talk | contribs)
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Rooms have 'roles’ and stats based on what is inside them. These are automatically-defined values that passively affect the thoughts and behaviors of characters in the room. Room roles and stats can be inspected using the room inspection tool found in the bottom right of the screen.

Current roles include:

Label Related Stats Requirements
Room None None
Bedroom Beauty, Cleanliness, Wealth, Space, Impressiveness A single bed or sleeping spot
Prison cell Beauty, Cleanliness, Wealth, Space, Impressiveness A single prisoner's bed or sleeping spot
Dining room Beauty, Cleanliness, Wealth, Space, Impressiveness Table
Rec room Beauty, Cleanliness, Wealth, Space, Impressiveness Billiards table, chess table, horseshoes pin
Hospital Beauty, Cleanliness, Space Hospital bed
Laboratory Cleanliness Research table
Workshop None Smithing bench, hand tailor bench, electric tailor bench, sculptor's table, stonecutter's table, butcher's table, machining table, electric smelter, brewery, drug lab, component assembly bench, or crafting spot
Barracks Beauty, Cleanliness, Wealth, Space, Impressiveness Multiple beds or sleeping spots
Prison barracks Beauty, Cleanliness, Wealth, Space, Impressiveness Multiple prisoner's beds or sleeping spots
Kitchen Cleanliness Electric stove or cook stove
Tomb None Sarcophagus
Barn None Animal sleeping spot, Animal bed

Other pieces of furniture not mentioned such as chairs should not affect the role of the room. For rooms with the bedroom role, when the bed is given an owner the role of the room will change to "Owner's Bedroom".