Editing Rituals
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* Gain [[goodwill]] from the [[faction]]{{Check Tag|Non-hostile?|What if the closest faction base is a perma-hostile faction like pirates?}} that owns the nearest [[faction base]]{{Check Tag|Verify|Check work sites & quest maps}} to the site of the ritual.{{Check Tag|Verify|E.g. If I have two colonies, can they affect different factions, if I do this on a non-colony map (e.g. ambush or site map) }}. | * Gain [[goodwill]] from the [[faction]]{{Check Tag|Non-hostile?|What if the closest faction base is a perma-hostile faction like pirates?}} that owns the nearest [[faction base]]{{Check Tag|Verify|Check work sites & quest maps}} to the site of the ritual.{{Check Tag|Verify|E.g. If I have two colonies, can they affect different factions, if I do this on a non-colony map (e.g. ambush or site map) }}. | ||
− | ** The amount of goodwill gained depends on the quality of the ritual - {{+|10}} for Fun and {{+|20}} | + | ** The amount of goodwill gained depends on the quality of the ritual - {{+|10}} for Fun and {{+|20 for}} unforgettable.{{Check Tag|Verify Numbers}} |
| ''Any'' | | ''Any'' | ||
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* Grants an [[ancient complex]] quest. | * Grants an [[ancient complex]] quest. | ||
− | * Won't trigger if you already know the location of any type of unexplored complex.{{Check Tag|All types?|Including relic hunt. Not sure about random quest ones.}} | + | * Won't trigger if you already know the location of any type of unexplored complex.{{Check Tag|All types?|Including relic hunt. Not sure about random quest ones.}} |
| ''Any'' | | ''Any'' | ||
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