Difference between revisions of "RimWorld Wiki:To-do"

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If you want to suggest something that needs to be done, '''sign your post!''' - [[User:Zesty|Zesty]] ([[User talk:Zesty|talk]])
 
If you want to suggest something that needs to be done, '''sign your post!''' - [[User:Zesty|Zesty]] ([[User talk:Zesty|talk]])
==Wiki consistency==
+
 
* Probably time to come up with some wiki standards, a tutorial.
+
== Wiki consistency ==
 +
 
 +
* Time to elaborate (or duplicate) Policies and Formatting guidelines. Basics like: Consensus, Edit Warring so that newcomers can learn their way around. Tutorials. Finish the page [[Help:Templates#Creating_a_template]]. <div style="background:gold">[[File:LongRangeMineralScanner.png|25px]]<span style="color:navy">[[User:Yoshida Keiji|'''Yoshida Keiji''']]</span>([[User_talk:Yoshida_Keiji|Let's talk]][[File:beer b.png|25px]])[[File:LongRangeMineralScanner.png|25px]]</div> 09:17, 23 September 2017 (UTC)
 
* Pages should start using [[Template:Define]] and [[Template:Infobox/Thing]].
 
* Pages should start using [[Template:Define]] and [[Template:Infobox/Thing]].
 
* Pages should stop using the outdated [[Template:Infobox main]]
 
* Pages should stop using the outdated [[Template:Infobox main]]
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==Outdated pages and pages under construction==
 
==Outdated pages and pages under construction==
Could admins also please clean up any unnecessary pages in these two categories?
 
 
===Outdated===
 
===Outdated===
 
{{collapse|
 
{{collapse|
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*'''Guides''': Most of the guides here need more people working on them. [[User:PigeonGuru|PigeonGuru]] ([[User talk:PigeonGuru|talk]]) 13:53, 19 June 2017 (UTC)
 
*'''Guides''': Most of the guides here need more people working on them. [[User:PigeonGuru|PigeonGuru]] ([[User talk:PigeonGuru|talk]]) 13:53, 19 June 2017 (UTC)
**We are missing guides for the 2 other starter scenarios. It's best that someone more experienced with these scenarios start them off and add content to them.[[User:PigeonGuru|PigeonGuru]] ([[User talk:PigeonGuru|talk]]) 13:53, 19 June 2017 (UTC)
+
**We need better guides for the 2 other starter scenarios. It's best that someone more experienced with these scenarios start them off and add content to them. '''[[User:PigeonGuru|PigeonGuru]]''', Strategist  ( [[User_talk:PigeonGuru|talk]] | [[Special:Contributions/PigeonGuru|contribs]] ) 12:07, 17 September 2017 (UTC)
**From what I've seem many of the entries are completed. [[User:PigeonGuru|PigeonGuru]] ([[User talk:PigeonGuru|talk]]) 07:30, 10 June 2017 (UTC)
 
 
*'''Defs''': Def elements might be something useful to add in for technical reference/modder wannabes. This stuff is being constantly revised and constructed upon, so it's your choice whether to make it its own page or to integrate it as part of another page (e.g. [[Colonist]]). I've only covered a small amount of defs (see [[:Category:Defs]] for a list), and that was ''a year ago''. [[User:Longbyte1|Longbyte1]] ([[User talk:Longbyte1|talk]]) 05:05, 16 February 2015 (UTC)
 
*'''Defs''': Def elements might be something useful to add in for technical reference/modder wannabes. This stuff is being constantly revised and constructed upon, so it's your choice whether to make it its own page or to integrate it as part of another page (e.g. [[Colonist]]). I've only covered a small amount of defs (see [[:Category:Defs]] for a list), and that was ''a year ago''. [[User:Longbyte1|Longbyte1]] ([[User talk:Longbyte1|talk]]) 05:05, 16 February 2015 (UTC)
 
* Need a better way to display data on tables without having to update the tables themselves. What's the best way to pull stats and stuff from pages to a table on another page? [[User:Zesty|Zesty]] ([[User talk:Zesty|talk]])
 
* Need a better way to display data on tables without having to update the tables themselves. What's the best way to pull stats and stuff from pages to a table on another page? [[User:Zesty|Zesty]] ([[User talk:Zesty|talk]])
 
** I started a short how-to on properties and queries on my  [[User:Khaim|user page]]. Does that help? --[[User:Khaim|Khaim]] ([[User talk:Khaim|talk]]) 21:42, 15 September 2016 (UTC)
 
** I started a short how-to on properties and queries on my  [[User:Khaim|user page]]. Does that help? --[[User:Khaim|Khaim]] ([[User talk:Khaim|talk]]) 21:42, 15 September 2016 (UTC)
 +
* ''There's a problem in [[Stone blocks]] page as it lists Jade incorrectly.''
 +
** I took a look at this and could do it, but still mulling it over. Here's what I'm thinking ([[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 18:45, 29 September 2017 (UTC)):
 +
*** Change the Template:Stone Blocks to Template:Stone. Edit the contents accordingly.
 +
*** Jade and all stone blocks will display 'Type' in the infobox as 'Material - Stone'. The six pages will show categories at the bottom as Material | Stone.
 +
*** For each of the five pages of stone blocks, tag them with category 'Stone Blocks'. Those pages will show categories at the bottom as Material | Stone | Stone Blocks.
 +
*** Without any further changes, the 'Stone blocks' pages will list only actual stone blocks.
 +
*** Optionally a new page (called Stone) could be made that lists Jade and its sister stone block materials.
 +
*** I'll watch for comments here, for at least two days, before trying these changes. [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 18:45, 29 September 2017 (UTC)
 +
** I would classify it as a new category: Precious, since Jade doesn't feel quite like stone. '''[[User:PigeonGuru|PigeonGuru]]''', Strategist  ( [[User_talk:PigeonGuru|talk]] | [[Special:Contributions/PigeonGuru|contribs]] | [[Guides|assist]] ) 00:20, 30 September 2017 (UTC)
 +
** The game categorizes three types of materials: woody, metallic, and stony. The game classifies jade as stony, so it actually is stone. [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 21:39, 30 September 2017 (UTC)
 +
** '''The changes I listed have been done.''' Please add thoughts or comments directly below here. Once we're all set we can delete this discussion.
 +
 +
== Updates needed for Beta 18 ==
 +
 +
Like before: a list of all changes from Beta 18 that need to be added. '''[[User:PigeonGuru|PigeonGuru]]''', Strategist  ( [[User_talk:PigeonGuru|talk]] | [[Special:Contributions/PigeonGuru|contribs]] | [[Guides|assist]] ) 10:27, 18 November 2017 (UTC)
 +
 +
=== World generation ===
 +
 +
*New swamp biomes: Swamp biomes are hard to move through due to choking vegetation, and hard to build in due to swampy terrain. Many new plants were added to fill out these and other biomes.
 +
**Tropical swamp
 +
**Temperate swamp
 +
**Cold bog
 +
*Caves now form sometimes in mountainous maps. Inside there are special cave plants. There can also be dormant insect hives.
 +
 +
===Content===
 +
 +
'''Most of the content here needs the icon for their respective item, once they are uploaded their pages should be complete. ''' '''[[User:PigeonGuru|PigeonGuru]]''', Strategist  ( [[User_talk:PigeonGuru|talk]] | [[Special:Contributions/PigeonGuru|contribs]] | [[Guides|assist]] ) 10:05, 31 December 2017 (UTC)
 +
 +
*Tribal content upgrade:
 +
**Ikwa melee weapon
 +
**<s>Tribal headdress</s> DONE. ~ [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 01:10, 8 January 2018 (UTC)
 +
**<s>War mask</s>
 +
**<s>War veil</s>
 +
**<s>Recurve bow</s> *Completed, pictures added by someone else. '''[[User:PigeonGuru|PigeonGuru]]''', Strategist  ( [[User_talk:PigeonGuru|talk]] | [[Special:Contributions/PigeonGuru|contribs]] | [[Guides|assist]] ) 04:26, 7 January 2018 (UTC)
 +
 +
*New quest reward special items:
 +
**Psychic emanator
 +
**<s>Vanometric power cell</s> DONE. ~ [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 04:08, 8 January 2018 (UTC)
 +
**Infinite chemreactor
 +
**Techprof subpersona core
 +
**Healer mechanite superdose
 +
**<s>Resurrector mechanite superdose</s> DONE. ~ [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 00:37, 8 January 2018 (UTC)
 +
**Orbital bombardment targeter
 +
**Orbital power beam targeter
 +
 +
*Various different kinds of plant
 +
 +
*Added chemfuel generator, which generates electricity from chemfuel
 +
 +
===Misc additions===
 +
*Storyful combat: A major rework of melee combat, and a new way to report all combat interactions. Storyful combat generates a combat log that reports each blow, miss, swipe, block and fall in the combat. During or after a fight, you can review the combat log to see what happened, to generate a richer story.
 +
*Various research has been split up
 +
 +
*New world site components (used in various situations):
 +
**Sleeping mechanoids
 +
**Animal ambush
 +
**Enemy ambush
 +
 +
*Spaceship is now bigger and has one more component, the sensor cluster
 +
*<s>Spaceship quest ending phase: When going to the hidden space ship to finish the game, the game does not end instantly on arrival. The map generates with the ship intact. To take off, first you must power up the ship, which takes some days, during which you must survive raids.</s> '''[[User:PigeonGuru|PigeonGuru]]''', Strategist  ( [[User_talk:PigeonGuru|talk]] | [[Special:Contributions/PigeonGuru|contribs]] | [[Guides|assist]] ) 10:05, 31 December 2017 (UTC)
 +
*Redesigned alert letter types and sounds to be more specific.
 +
*<s>Pawns can now be banished. This is analogous to abandoning pawns in caravans.</s> Added, though not sure if visible enough. '''[[User:PigeonGuru|PigeonGuru]]''', Strategist  ( [[User_talk:PigeonGuru|talk]] | [[Special:Contributions/PigeonGuru|contribs]] | [[Guides|assist]] ) 06:55, 14 January 2018 (UTC)
 +
*Technical: The save file now contains the actual contents of the planet map, instead of just the seed to generate it. This speed up loading, makes forward compatibility possible, and makes it technically possible to modify the world map during play.
 +
*<s>The ability to queue actions by shift-clicking.</s> DONE. ~ [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 07:20, 14 January 2018 (UTC)
 +
*Many new tale types were added. So, the game will record many new types of events, and colonists can make art about them. Art descriptions should be much more diverse.
  
 
==Updates needed for Alpha 17==
 
==Updates needed for Alpha 17==
  
 
Same as before: a list of all changes from alpha 17 that need to be added to their respective pages. Don't forget to <nowiki><strike></nowiki> <strike>strikethough</strike> <nowiki></strike></nowiki> (or <nowiki><s></nowiki> <s>strikethrough</s> <nowiki></s></nowiki>) any items you see are completed and sign them with '''[https://www.mediawiki.org/wiki/Help:Signatures <nowiki>~~~~</nowiki>]'''. [[User:Nitrodev|Nitrodev]] ([[User talk:Nitrodev|talk]]) 09:12, 25 May 2017 (UTC)
 
Same as before: a list of all changes from alpha 17 that need to be added to their respective pages. Don't forget to <nowiki><strike></nowiki> <strike>strikethough</strike> <nowiki></strike></nowiki> (or <nowiki><s></nowiki> <s>strikethrough</s> <nowiki></s></nowiki>) any items you see are completed and sign them with '''[https://www.mediawiki.org/wiki/Help:Signatures <nowiki>~~~~</nowiki>]'''. [[User:Nitrodev|Nitrodev]] ([[User talk:Nitrodev|talk]]) 09:12, 25 May 2017 (UTC)
 
=== World quests ===
 
*<s>New “site parts” world site generation system. It allows assembling together a world destination from several ‘parts’. Mixing and matching will allow us to create a huge number of combinations.</s>
 
**Not really relevant to the basegame- this is relevant to modders only. [[User:PigeonGuru|PigeonGuru]] ([[User talk:PigeonGuru|talk]]) 09:27, 17 June 2017 (UTC)
 
 
=== Other new stuff ===
 
*Bills can now be temporarily paused when satisfied, until automatically reactivated at a lower level. This reduces the need for pawns to repeatedly return to the work bench each time the count falls just one below the target count.
 
  
 
=== Modding ===
 
=== Modding ===
Since the contents of this section are a bit harder to document and no as relevant to the majority of people visiting the wiki, i will put a collapse here for the time being.
+
Since the contents of this section are a bit harder to document and not as relevant to the majority of people visiting the wiki, i will put a collapse here for the time being.
 
{{Collapse|
 
{{Collapse|
 
*Modders can now add “def modifiers” which, instead of replacing a whole def, change specific fields of that def. This allows multiple mods to change the same def without wiping each others’ changes (unless they change the same field, of course).
 
*Modders can now add “def modifiers” which, instead of replacing a whole def, change specific fields of that def. This allows multiple mods to change the same def without wiping each others’ changes (unless they change the same field, of course).
Line 51: Line 109:
 
}}
 
}}
  
=== AI ===
+
==Updates needed for previous alphas==
*AI has more intelligent ranged shot target selection with random elements. Harder to exploit, and looks less dumb, doesn’t shoot at chickens as much.
 
*Raider with mega-weapons will now avoid friendly fire
 
*Added a new state to caravan lord job, “bloody exit”, which makes the exit individually, as aggressively as possible. This makes it a bit hard to rob caravans.
 
 
 
=== Misc Changes ===
 
{{Collapse|
 
*<s>Plants now have different graphics when they are harvestable – you can see the berries/cotton/corn on the plant ready to be taken.</s> Minor detail, this can be presumed, no need to document. ~ [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 17:31, 3 September 2017 (UTC)
 
*<s>Drugs are now slower to produce, slower to grow, and heavier.</s> No need to document, such changes are updated continually. ~ [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 17:31, 3 September 2017 (UTC)
 
*<s>Plant generation algorithm for map start reworked to generate plants in more interesting patterns, with denser areas and more clear areas interspersed, and groves of trees in sparse biomes.</s> Minor detail, no need to document. ~ [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 17:31, 3 September 2017 (UTC)
 
*<s>Made crop growing cycles significantly longer, especially for long-cycle plants like corn.</s> Plant growth times updated by someone else in [[Plants]] page. [[User:PigeonGuru|PigeonGuru]] ([[User talk:PigeonGuru|talk]]) 12:58, 26 August 2017 (UTC)
 
*<s>Small items like gold and silver are now 10x smaller, not 20x, so it’s more feasible to build things from them.</s> DONE. ~ [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 17:31, 3 September 2017 (UTC)
 
*<s>Other bases regenerate their trade stock less often.</s> Minor detail, no need to document. ~ [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 17:31, 3 September 2017 (UTC)
 
*<s>Changed flammability for fur and leather to 100%, and for meat to 50%.</s> [[User:Nitrodev|Nitrodev]] ([[User talk:Nitrodev|talk]]) 18:13, 1 September 2017 (UTC)
 
*<s>Rebalanced all trader stock generation.</s> No need to document. Trade items can be listed, but detailing the actual amounts is too trivial. ~ [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 17:31, 3 September 2017 (UTC)
 
*<s>Traders will generate with fewer extreme quality items.</s> No need to document. ~ [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 17:31, 3 September 2017 (UTC)
 
*<s>Pawns missing heads will have visually missing heads.</s> Should be presumed, no need to document. ~ [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 17:31, 3 September 2017 (UTC)
 
*<s>Redesigned how capacities are calculated from body part efficiencies with an entirely new collection of algorithms, to stop various nonsensical cases and simplify how health conditions can affect the body.</s> Behind the scenes detail, no need to document. ~ [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 17:31, 3 September 2017 (UTC)
 
*<s>Gear tab now displays item stack masses.</s> Minor detail, should be presumed, no need to document. ~ [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 17:31, 3 September 2017 (UTC)
 
*<s>Caravans now generate a lot tougher.</s> No need to document. ~ [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 17:31, 3 September 2017 (UTC)
 
*<s>Redesigned stats so that in almost all cases, high numbers are better.</s> No need to document. ~ [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 17:31, 3 September 2017 (UTC)
 
*Integrated incidents (ambush, manhunters, etc) better with caravans and temporary maps. Incidents can now target both of these, and the story state (incident cooldowns, etc) is passed back and forth between a caravan and its map to maintain continuity.
 
*New graphics for some floor types and things (stone floors, stone chunks, etc).
 
*It’s no longer possible to create a settlement directly adjacent to an existing settlement.
 
*Rebalanced the beauty system to be much more dependent on art; random furniture has less or no beauty effect.
 
}}
 
 
 
==Updates needed for Alpha 16==
 
  
Same as was done for alpha 15: a list of all changes from alpha 16 that need to be added to their respective pages. Don't forget to <nowiki><strike></nowiki> <strike>strikethough</strike> <nowiki></strike></nowiki> (or <nowiki><s></nowiki> <s>strikethrough</s> <nowiki></s></nowiki>)any items you complete and sign them with '''[https://www.mediawiki.org/wiki/Help:Signatures <nowiki>~~~~</nowiki>]'''. [[User:Nitrodev|Nitrodev]] ([[User talk:Nitrodev|talk]]) 14:43, 20 December 2016 (UTC)
+
A list of all changes from alpha 16 and prior, that need to be added to their respective pages. Don't forget to <nowiki><strike></nowiki> <strike>strikethough</strike> <nowiki></strike></nowiki> (or <nowiki><s></nowiki> <s>strikethrough</s> <nowiki></s></nowiki>)any items you complete and sign them with '''[https://www.mediawiki.org/wiki/Help:Signatures <nowiki>~~~~</nowiki>]'''. [[User:Nitrodev|Nitrodev]] ([[User talk:Nitrodev|talk]]) 14:43, 20 December 2016 (UTC)
  
 
=== Miscellaneous Changes ===
 
=== Miscellaneous Changes ===
  
*UI can now be scaled to arbitrary scaling factors, for players who play in really high resolution.
+
* [16] UI can now be scaled to arbitrary scaling factors, for players who play in really high resolution.
*New translation tool gives a readout of exactly what translation data remains to be written and what data is unused.
+
* <s>[16] New translation tool gives a readout of exactly what translation data remains to be written and what data is unused.</s> Trivial chance not relevant to most players. '''[[User:PigeonGuru|PigeonGuru]]''', Strategist  ( [[User_talk:PigeonGuru|talk]] | [[Special:Contributions/PigeonGuru|contribs]] | [[Guides|assist]] ) 06:56, 14 January 2018 (UTC)
 
+
* [11b] Mods config page shows load order of mods.
== Updates from Previous Alphas ==
 
 
 
This is the list of changes from the Alpha 9, 10, 11, 12 and 13 blog posts, for purposes of checking off items.
 
 
 
=== Basics and Concepts ===
 
 
 
==== Bills ====
 
* [9a] Reworked the ‘do until you have X’ option on bills; it now works for more bills and shows the number you currently have.
 
* [10a] You can now set a minimum skill level on bills.
 
* [11b] Smelt slag recipe can use do until you have X.
 
  
 
=== Game Objects ===
 
=== Game Objects ===
Line 103: Line 124:
 
* [11a] Guests are smarter and no longer walk out of the colony bleeding.
 
* [11a] Guests are smarter and no longer walk out of the colony bleeding.
  
=== Other ===
+
 
{{Collapse|
+
[[Category:Site Maintenance]]
* [11b] Mods config page shows load order of mods.
 
}}
 

Revision as of 07:20, 14 January 2018

There are many, many things to be done on this wiki to make it better. Mark incomplete pages or pages needing work with Category:Unfinished pages or use Template:UC to make our job a bit easier.

If you want to suggest something that needs to be done, sign your post! - Zesty (talk)

Wiki consistency

Outdated pages and pages under construction

Outdated


Under Construction

No pages currently marked 'Under Construction'.

List

Needs to be done list: (Feel free to do these if you know how!) (italic = minor, bold = major)

  • Guides: Most of the guides here need more people working on them. PigeonGuru (talk) 13:53, 19 June 2017 (UTC)
    • We need better guides for the 2 other starter scenarios. It's best that someone more experienced with these scenarios start them off and add content to them. PigeonGuru, Strategist ( talk | contribs ) 12:07, 17 September 2017 (UTC)
  • Defs: Def elements might be something useful to add in for technical reference/modder wannabes. This stuff is being constantly revised and constructed upon, so it's your choice whether to make it its own page or to integrate it as part of another page (e.g. Colonist). I've only covered a small amount of defs (see Category:Defs for a list), and that was a year ago. Longbyte1 (talk) 05:05, 16 February 2015 (UTC)
  • Need a better way to display data on tables without having to update the tables themselves. What's the best way to pull stats and stuff from pages to a table on another page? Zesty (talk)
    • I started a short how-to on properties and queries on my user page. Does that help? --Khaim (talk) 21:42, 15 September 2016 (UTC)
  • There's a problem in Stone blocks page as it lists Jade incorrectly.
    • I took a look at this and could do it, but still mulling it over. Here's what I'm thinking (Jimyoda (talk) 18:45, 29 September 2017 (UTC)):
      • Change the Template:Stone Blocks to Template:Stone. Edit the contents accordingly.
      • Jade and all stone blocks will display 'Type' in the infobox as 'Material - Stone'. The six pages will show categories at the bottom as Material | Stone.
      • For each of the five pages of stone blocks, tag them with category 'Stone Blocks'. Those pages will show categories at the bottom as Material | Stone | Stone Blocks.
      • Without any further changes, the 'Stone blocks' pages will list only actual stone blocks.
      • Optionally a new page (called Stone) could be made that lists Jade and its sister stone block materials.
      • I'll watch for comments here, for at least two days, before trying these changes. Jimyoda (talk) 18:45, 29 September 2017 (UTC)
    • I would classify it as a new category: Precious, since Jade doesn't feel quite like stone. PigeonGuru, Strategist ( talk | contribs | assist ) 00:20, 30 September 2017 (UTC)
    • The game categorizes three types of materials: woody, metallic, and stony. The game classifies jade as stony, so it actually is stone. Jimyoda (talk) 21:39, 30 September 2017 (UTC)
    • The changes I listed have been done. Please add thoughts or comments directly below here. Once we're all set we can delete this discussion.

Updates needed for Beta 18

Like before: a list of all changes from Beta 18 that need to be added. PigeonGuru, Strategist ( talk | contribs | assist ) 10:27, 18 November 2017 (UTC)

World generation

  • New swamp biomes: Swamp biomes are hard to move through due to choking vegetation, and hard to build in due to swampy terrain. Many new plants were added to fill out these and other biomes.
    • Tropical swamp
    • Temperate swamp
    • Cold bog
  • Caves now form sometimes in mountainous maps. Inside there are special cave plants. There can also be dormant insect hives.

Content

Most of the content here needs the icon for their respective item, once they are uploaded their pages should be complete. PigeonGuru, Strategist ( talk | contribs | assist ) 10:05, 31 December 2017 (UTC)

  • Tribal content upgrade:
    • Ikwa melee weapon
    • Tribal headdress DONE. ~ Jimyoda (talk) 01:10, 8 January 2018 (UTC)
    • War mask
    • War veil
    • Recurve bow *Completed, pictures added by someone else. PigeonGuru, Strategist ( talk | contribs | assist ) 04:26, 7 January 2018 (UTC)
  • New quest reward special items:
    • Psychic emanator
    • Vanometric power cell DONE. ~ Jimyoda (talk) 04:08, 8 January 2018 (UTC)
    • Infinite chemreactor
    • Techprof subpersona core
    • Healer mechanite superdose
    • Resurrector mechanite superdose DONE. ~ Jimyoda (talk) 00:37, 8 January 2018 (UTC)
    • Orbital bombardment targeter
    • Orbital power beam targeter
  • Various different kinds of plant
  • Added chemfuel generator, which generates electricity from chemfuel

Misc additions

  • Storyful combat: A major rework of melee combat, and a new way to report all combat interactions. Storyful combat generates a combat log that reports each blow, miss, swipe, block and fall in the combat. During or after a fight, you can review the combat log to see what happened, to generate a richer story.
  • Various research has been split up
  • New world site components (used in various situations):
    • Sleeping mechanoids
    • Animal ambush
    • Enemy ambush
  • Spaceship is now bigger and has one more component, the sensor cluster
  • Spaceship quest ending phase: When going to the hidden space ship to finish the game, the game does not end instantly on arrival. The map generates with the ship intact. To take off, first you must power up the ship, which takes some days, during which you must survive raids. PigeonGuru, Strategist ( talk | contribs | assist ) 10:05, 31 December 2017 (UTC)
  • Redesigned alert letter types and sounds to be more specific.
  • Pawns can now be banished. This is analogous to abandoning pawns in caravans. Added, though not sure if visible enough. PigeonGuru, Strategist ( talk | contribs | assist ) 06:55, 14 January 2018 (UTC)
  • Technical: The save file now contains the actual contents of the planet map, instead of just the seed to generate it. This speed up loading, makes forward compatibility possible, and makes it technically possible to modify the world map during play.
  • The ability to queue actions by shift-clicking. DONE. ~ Jimyoda (talk) 07:20, 14 January 2018 (UTC)
  • Many new tale types were added. So, the game will record many new types of events, and colonists can make art about them. Art descriptions should be much more diverse.

Updates needed for Alpha 17

Same as before: a list of all changes from alpha 17 that need to be added to their respective pages. Don't forget to <strike> strikethough </strike> (or <s> strikethrough </s>) any items you see are completed and sign them with ~~~~. Nitrodev (talk) 09:12, 25 May 2017 (UTC)

Modding

Since the contents of this section are a bit harder to document and not as relevant to the majority of people visiting the wiki, i will put a collapse here for the time being.

  • Modders can now add “def modifiers” which, instead of replacing a whole def, change specific fields of that def. This allows multiple mods to change the same def without wiping each others’ changes (unless they change the same field, of course).
  • Information on how to use def modifiers is in this forum thread: [https://ludeon.com/forums/index.php?topic=32735.0]
  • Various enums are now defs so modders can add new ones (TrainableIntelligence , DamageArmorCategory, ImpactSoundType, ReservationLayer, BillRepeatMode, PrisonerInteractionMode, FleshType).
  • GUI tables (like most of the main tabs along the bottom of the screen) are now defined by data, making it easier to add, rearrange, sort, and change columns on the UI.
  • Increasing skill relevance
  • Mining skill reworked: Steeper speed penalty for low skill. Mining yield is now slightly dependent on mining skill.
  • Work tab boxes are easier to identify skill level for visually.


Updates needed for previous alphas

A list of all changes from alpha 16 and prior, that need to be added to their respective pages. Don't forget to <strike> strikethough </strike> (or <s> strikethrough </s>)any items you complete and sign them with ~~~~. Nitrodev (talk) 14:43, 20 December 2016 (UTC)

Miscellaneous Changes

  • [16] UI can now be scaled to arbitrary scaling factors, for players who play in really high resolution.
  • [16] New translation tool gives a readout of exactly what translation data remains to be written and what data is unused. Trivial chance not relevant to most players. PigeonGuru, Strategist ( talk | contribs | assist ) 06:56, 14 January 2018 (UTC)
  • [11b] Mods config page shows load order of mods.

Game Objects

Characters

  • [11a] Guests are smarter and no longer walk out of the colony bleeding.