Difference between revisions of "Revolver"

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(Added more info and graphs. I'll get around to a full write-up eventually...)
(→‎Graphs: Disclosure of the new algorithm behind the calculations for the CSVs for DPS graphs)
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==Graphs==
 
==Graphs==
 
+
The graphs assume a normal quality revolver against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.
  
 
[[File:B18RevolverAccTraitless.png|494px|Revolver's accuracy with various shooters without any trait.]]
 
[[File:B18RevolverAccTraitless.png|494px|Revolver's accuracy with various shooters without any trait.]]

Revision as of 23:03, 18 November 2017

Revolver

Revolver

Ancient pattern double-action revolver. Somewhat weak, medium range, quick.

Base Stats

Type
EquipmentWeapons
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Modern
Mass
1.4 kg

Ranged Combat

Mode
Single-Shot
Damage
11 dmg
Warm-Up
18 ticks (0.3 secs)
Cooldown
83 ticks (1.38 secs)
Range
26 tile(s)
Accuracy
91% - 71% - 50% - 32%
Velocity
55 (m/s)
Burst Count
1 (per burst)
DPS
6.53 (Expression error: Unexpected / operator.)

The revolver is a light, single-shot firearm in RimWorld with a moderate damage per shot; short time between shots; moderate range and moderate accuracy.

Obtaining

Revolvers can be purchased from outlander and orbital combat suppliers, or obtained from incapacitated outlanders and pirates. Revolvers can also be crafted at a machining table once the gunsmithing research is completed; from 30 steel, 2 components, and 15,000 ticks (4.17 mins) of work.


Conclusion & Comparison

To be added...

Graphs

The graphs assume a normal quality revolver against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.

Revolver's accuracy with various shooters without any trait. Revolver's DPS with various shooters without any trait.

Revolver's accuracy with various shooters with careful shooter. Revolver's DPS with various shooters with careful shooter.

Revolver's accuracy with various shooters with trigger-happy. Revolver's DPS with various shooters with trigger-happy.