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Colonists in RimWorld use a variety of different '''resources'''. They fall into the following categories: | Colonists in RimWorld use a variety of different '''resources'''. They fall into the following categories: | ||
− | * '''Food''' is used to survive. [[Herbivore| | + | * '''Food''' is used to survive. [[Herbivore|Hebivorous animals]] need [[plants]], while humans and [[omnivore|omnivorous animals]] eat plants and [[meat]] in various stages of processing. |
* '''Materials''' are used to build [[structure]]s and other [[buildings]], craft [[sculptures|art]], [[weapons]] and [[apparel]]. Materials are split into five categories: [[Stony]], [[Metallic]], [[Woody]], [[Leathery]] and [[Fabric]]. Most materials can be obtained by mining, harvesting plants and shearing or butchering animals. Some fabrics can only be obtained through trading. | * '''Materials''' are used to build [[structure]]s and other [[buildings]], craft [[sculptures|art]], [[weapons]] and [[apparel]]. Materials are split into five categories: [[Stony]], [[Metallic]], [[Woody]], [[Leathery]] and [[Fabric]]. Most materials can be obtained by mining, harvesting plants and shearing or butchering animals. Some fabrics can only be obtained through trading. | ||
* '''Medical Items''' include medicine, used to treat wounds and perform operations, and artificial body parts used improve or replace missing parts. | * '''Medical Items''' include medicine, used to treat wounds and perform operations, and artificial body parts used improve or replace missing parts. |