Research

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Research is the primary method through which players can enhance and expand the abilities of their colony. Certain constructions require research in order to be built.

Once a player constructs a research bench, and selects a project from the list of available research topics, a pawn will work at the bench to generate research points; the rate at which points are generated depends on the research skill level of the pawn; multiple research benches with multiple working pawns will further increase the speed at which points are generated.


Research Projects

As of Alpha 9, the available topics for research are as follows:

Name Description Cost (Research Points) Research Required Research Enabled
Cryptosleep casket

Allows colonist to construct cryptosleep caskets, which can put living beings in a state of suspended animation.

1200 - -
Geothermal power

Allows you to build geothermal power plants on top of steam geysers, for uninterrupted power.

900 - -
Hydroponics

Allows you to build hydroponics tables to rapidly grow crops indoors.

700 - -
Brewing

Allows you to build a brewery to transform hops into tasty, tasty beer.

700 - -
Pneumatic Picks

Miner's picks are 20% more effective.

1000 - -
Stonecutting

Build stonecutting tables, which allow you to refine rock chunks into stone blocks that can be used for construction.

300 - -
Electric Smelting

Build electic smelters which use heat and strong electromagnets to extract useful metal from slag chunks and other items.

1000 - -
Machining

Build machining tables to disassemble dead mechanoids into usable metal.

1000 - -
Nutrient Resynthesis

Nutrient paste dispensers consume 10% less food per meal produced.

350 - -
Gun Turret Cooling

Gun turrets fire four shots in a burst instead of three.

1000 - -
Mortars

Learn to build mortars which can lob shells long distances over walls.

1000 - -
Crematorium

Build crematoriums which can vaporize unwanted corpses.

450 - -
Carpet Making

Allows colonists to build carpets to increase the quality of their environments.

600 - -
Tailoring

Allows colonists to build a tailor's workshop and make new clothing from cloth, leather, or other materials.

350 - -
Colored Lights

Allows colonists to construct colored lights for decorative purposes.

300 - -
Hospital Bed

Allows colonists to construct hospital beds which increase chance of successful medical work.

1000 - -
Fertilizer Pump

Allows you to build fertilizer pumps, which can create farmable soil anywhere. (Removed as of Alpha 9)

350 - -
Shipbuilding Basics

Allows you to start researching more advanced shipbuilding technologies and eventually build a ship to escape the planet.

300 -
  • Ship Cryptosleep Pods
  • Ship Antimatter Reactor
  • Ship Antimatter Propulsion
  • Ship Computer Core
Ship Cryptosleep Pods

Allows you to construct ship cryptosleep pods for transporting cryptosleeping colonists between the stars.

1200
  • Shipbuilding Basics
-
Ship Antimatter Reactor

Allows you to use an antimatter containment core to build a working antimatter reactor to power a ship.

1900
  • Shipbuilding Basics
-
Ship Antimatter Propulsion

Allows you to use an antimatter containment core to construct an antimatter drive for a ship.

2000
  • Shipbuilding Basics
-
Ship Computer Core

Allows coercing an existing AI persona into a usable AI computer core for ship guidance.

1200
  • Shipbuilding Basics
-