Difference between revisions of "Research"

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(→‎Research Projects: Started to update to A13)
(Finished off the table.)
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==Research Projects==
 
==Research Projects==
  
As of Alpha 13, the following research projects are available (Note: Some items in this table are incompleteYou are welcome to help out by completing them.)
+
As of Alpha 13, the following research projects are available.  Prerequisite research listed in (parentheses) is not officially a prerequisite, but is required for the necessary research bench.
  
 
{| {{STDT| sortable c_07 text-center}}
 
{| {{STDT| sortable c_07 text-center}}
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|-
 
|-
! Electric Cremation
+
! Electric cremation
 
| Build crematoriums that can vaporize unwanted corpses.
 
| Build crematoriums that can vaporize unwanted corpses.
 
| 500
 
| 500
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|-
 
|-
! Colored Lights
+
! Colored lights
 
| Allows colonists to construct colored lights for decorative purposes
 
| Allows colonists to construct colored lights for decorative purposes
 
| 500
 
| 500
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|-
 
|-
! Microelectronics Basics
+
! Microelectronics basics
 
| The basics of working with delicate, complex electronics.  This unlocks the high-tech research bench, comms console, and other research projects like tube televisions, and cryptosleep caskets.
 
| The basics of working with delicate, complex electronics.  This unlocks the high-tech research bench, comms console, and other research projects like tube televisions, and cryptosleep caskets.
 
| 500
 
| 500
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|-
 
|-
! Shipbuilding Basics
+
! Shipbuilding basics
 
| Allows you to start researching more advanced shipbuilding technologies and eventually build a ship to escape the planet.
 
| Allows you to start researching more advanced shipbuilding technologies and eventually build a ship to escape the planet.
 
| 500
 
| 500
| (Microelectronics Basics)
+
| (Microelectronics basics)
(Multi-Analyzer)
+
(Multi-analyzer)
| Hi-Tech
+
| Hi-tech
| Multi-Analyzer
+
| Multi-analyzer
  
 
|-
 
|-
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|-
 
|-
! Tube Television
+
! Tube television
 
| Allows the production of tube televisions
 
| Allows the production of tube televisions
 
| 800
 
| 800
| Microelectronics Basics
+
| Microelectronics basics
 
| Simple
 
| Simple
 
| None
 
| None
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| Allows the construction of firefoam poppers; fire-safety buildings which spread fire-resistant foam in response to encroaching flames.
 
| Allows the construction of firefoam poppers; fire-safety buildings which spread fire-resistant foam in response to encroaching flames.
 
| 500
 
| 500
| (Microelectronics Basics)
+
| (Microelectronics basics)
| Hi-Tech
+
| Hi-tech
 
| None
 
| None
  
 
|-
 
|-
! Multi-Analyzer
+
! Multi-analyzer
 
| Allows colonists to build multi-analyzers which increase research speed, and allow higher level research projects, if placed near a research bench.
 
| Allows colonists to build multi-analyzers which increase research speed, and allow higher level research projects, if placed near a research bench.
 
| 800
 
| 800
| Microelectronics Basics
+
| Microelectronics basics
| Hi-Tech
+
| Hi-tech
 
| None
 
| None
  
 
|-
 
|-
! Carpet Making
+
! Carpet making
 
| Allows colonists to build carpets to increase the quality of their environments.
 
| Allows colonists to build carpets to increase the quality of their environments.
 
| 1,200
 
| 1,200
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|-
 
|-
! Ship Cryptosleep Caskets
+
! Ship cryptosleep caskets
 
| Allows you to construct ship cryptosleep caskets for transporting cryptosleeping colonists between the stars.
 
| Allows you to construct ship cryptosleep caskets for transporting cryptosleeping colonists between the stars.
 
| 1,500
 
| 1,500
| Shipbuilding Basics
+
| Shipbuilding basics
Cryptosleep Casket
+
Cryptosleep casket
Microelectronics Basics
+
Microelectronics basics
(Multi-Analyzer)
+
(Multi-analyzer)
| Hi-Tech
+
| Hi-tech
| Multi-Analyzer
+
| Multi-analyzer
  
 
|-
 
|-
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|-
 
|-
! Vitals Monitor
+
! Vitals monitor
 
| Allows colonists to build vitals monitors which increase treatment quality if placed next to medical beds.
 
| Allows colonists to build vitals monitors which increase treatment quality if placed next to medical beds.
 
| 1,600
 
| 1,600
| Microelectronics Basics
+
| Microelectronics basics
Hospital Bed
+
Hospital bed
(Micro-Analyzer)
+
(Multi-analyzer)
| Hi-Tech
+
| Hi-tech
| Multi-Analyzer
+
| Multi-analyzer
  
 
|-
 
|-
! Electric Smelting
+
! Electric smelting
 
| Build electric smithy and smelters.
 
| Build electric smithy and smelters.
  
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|-
 
|-
! Geothermal
+
! Geothermal power
 
| Allows you to build geothermal power plants on top of steam geysers, for uninterrupted power.
 
| Allows you to build geothermal power plants on top of steam geysers, for uninterrupted power.
 
| 1,800
 
| 1,800
| (Microelectronics Basics)
+
| (Microelectronics basics)
| Hi-Tech
+
| Hi-tech
 
| None
 
| None
  
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|-
 
|-
! Hospital Bed
+
! Hospital bed
 
| Allows colonists to construct hospital beds which increase the chance of successful medical work.
 
| Allows colonists to construct hospital beds which increase the chance of successful medical work.
 
| 2,000
 
| 2,000
| (Microelectronics Basics)
+
| (Microelectronics basics)
| Hi-Tech
+
| Hi-tech
 
| None
 
| None
  
 
|-
 
|-
! Cryptosleep Caskets
+
! Cryptosleep caskets
 
| Allows colonists to construct cryptosleep caskets, which can put living beings in a state of suspended animation.
 
| Allows colonists to construct cryptosleep caskets, which can put living beings in a state of suspended animation.
 
| 2,000
 
| 2,000
| Microelecronics Basics
+
| Microelecronics basics
(Multi-Analyzer)
+
(Multi-analyzer)
| Hi-Tech
+
| Hi-tech
| Multi-Analyzer
+
| Multi-analyzer
  
 
|-
 
|-
! Ship Antimatter Reactor
+
! Ship antimatter reactor
 
| Allows you to use an antimatter containment core to build a working antimatter reactor to power a ship.
 
| Allows you to use an antimatter containment core to build a working antimatter reactor to power a ship.
 
| 2,800
 
| 2,800
| Shipbuilding Basics
+
| Shipbuilding basics
Microelectronics Basics
+
Microelectronics basics
(Multi-Analyzer)
+
(Multi-analyzer)
| Hi-Tech
+
| Hi-tech
| Multi-Analyzer
+
| Multi-analyzer
  
 
|-
 
|-
! Component Assembly
+
! Component assembly
 
| Allows you to build the Component Assembly Bench, where colonists can make components from simple materials.
 
| Allows you to build the Component Assembly Bench, where colonists can make components from simple materials.
 
| 3,000
 
| 3,000
| Microelectronics Basics
+
| Microelectronics basics
(Multi-Analyzer)
+
(Multi-analyzer)
| Hi-Tech
+
| Hi-tech
| Multi-Analyzer
+
| Multi-analyzer
  
 
|-
 
|-
! Powered Armor
+
! Powered armor
| <WIP>
+
| Neruo-memetic robotics and advanced plasteel weaving technologies allow you to build the power armor and power armor helmets.
 
| 3,000
 
| 3,000
| <WIP>
+
| Microelectronics basics
| <WIP>
+
(Multi-analyzer)
| <WIP>
+
| Hi-tech
 +
| Multi-analyzer
  
 
|-
 
|-
! Charged Shot
+
! Charged shot
| <WIP>
+
| Understand the secrets of pulse-charged energy/projectile munitions. Allows you to build the charge rifle.
 
| 3,000
 
| 3,000
| <WIP>
+
| Microelectronics basics
| <WIP>
+
(Multi-analyzer)
| <WIP>
+
| Hi-tech
 +
| Multi-analyzer
  
 
|-
 
|-
! Multibarrel Weapons
+
! Multibarrel weapons
| <WIP>
+
| Allows you to build miniguns.
 
| 3,000
 
| 3,000
| <WIP>
+
| Microelectronics basics
| <WIP>
+
(Multi-analyzer)
| <WIP>
+
| Hi-tech
 +
| Multi-analyzer
  
 
|-
 
|-
! Ship Computer Core
+
! Ship computer core
| <WIP>
+
| Allows coercing an existing AI persona into a usable AI computer core for ship guidance.
 
| 3,000
 
| 3,000
| <WIP>
+
| Shipbuilding basics
| <WIP>
+
Microelectronics basics
| <WIP>
+
(Multi-analyzer)
 +
| Hi-tech
 +
| Multi-analyzer
  
 
|-
 
|-
! Ship Antimatter Propulsion
+
! Ship antimatter propulsion
| <WIP>
+
| Allows you to use an antimatter containment core to construct an antimatter drive for a ship.
 
| 5,000
 
| 5,000
| <WIP>
+
| Shipbuilding basics
| <WIP>
+
(Microelectronics basics)
| <WIP>
+
(Multi-analyzer)
 +
| Hi-tech
 +
| Multi-analyzer
 
|}
 
|}
  
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|-
 
|-
! Shipbuilding Basics
+
! Shipbuilding basics
 
| Allows you to start researching more advanced shipbuilding technologies and eventually build a ship to escape the planet.
 
| Allows you to start researching more advanced shipbuilding technologies and eventually build a ship to escape the planet.
 
| 500
 
| 500
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| Allows you to construct ship cryptosleep pods for transporting cryptosleeping colonists between the stars.
 
| Allows you to construct ship cryptosleep pods for transporting cryptosleeping colonists between the stars.
 
| 1200
 
| 1200
| Shipbuilding Basics
+
| Shipbuilding basics
 
| -
 
| -
  
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| Allows you to use an antimatter containment core to build a working antimatter reactor to power a ship.
 
| Allows you to use an antimatter containment core to build a working antimatter reactor to power a ship.
 
| 2000
 
| 2000
| Shipbuilding Basics
+
| Shipbuilding basics
 
| -
 
| -
  
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| Allows you to use an antimatter containment core to construct an antimatter drive for a ship.
 
| Allows you to use an antimatter containment core to construct an antimatter drive for a ship.
 
| 2000
 
| 2000
| Shipbuilding Basics
+
| Shipbuilding basics
 
| -
 
| -
  
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| Allows coercing an existing AI persona into a usable AI computer core for ship guidance.
 
| Allows coercing an existing AI persona into a usable AI computer core for ship guidance.
 
| 1200
 
| 1200
| Shipbuilding Basics
+
| Shipbuilding basics
 
| -
 
| -
 
|}
 
|}

Revision as of 09:22, 15 April 2016

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Gameplay Menu Caravan Combat Cover Drafting Environment Events Factions Firefighting Quality Quests Research Rooms Time Trade

Research is the primary method through which players can enhance and expand the abilities of their colony. Certain constructions require research in order to be built.

Once a player constructs a research bench, and selects a project from the list of available research topics, a researcher (a colonist assigned to research) will work at the bench to generate research points. The rate at which points are generated depends on the researcher's skill level. Multiple research benches worked by researchers will further increase the speed at which points are generated.


Research Projects

As of Alpha 13, the following research projects are available. Prerequisite research listed in (parentheses) is not officially a prerequisite, but is required for the necessary research bench.

Name Description Cost (Research Points) Required Research Required Research Bench Required Facilities
Stonecutting Build stonecutting tables, which allow you to refine rock chunks into stone blocks that can be used for construction. 300 None Simple None
Devilstrand Allows colonists to plant devilstrand, a slow-growing mushroom that yields a valuable plant fiber. 500 None Simple None
Electric cremation Build crematoriums that can vaporize unwanted corpses. 500 Electric Smelting Simple None
Colored lights Allows colonists to construct colored lights for decorative purposes 500 None Simple None
Microelectronics basics The basics of working with delicate, complex electronics. This unlocks the high-tech research bench, comms console, and other research projects like tube televisions, and cryptosleep caskets. 500 None Simple None
Shipbuilding basics Allows you to start researching more advanced shipbuilding technologies and eventually build a ship to escape the planet. 500 (Microelectronics basics)

(Multi-analyzer)

Hi-tech Multi-analyzer
Hydroponics Allows you to build hydroponics tables to rapidly grow crops indoors regardless of the terrain or weather outside. 700 None Simple None
Brewing Allows you to build a brewery to transform hops into tasty, tasty beer. 700 None Simple None
Smithing Build smithies for crafting metal weapons and tools. 700 None Simple None
Tube television Allows the production of tube televisions 800 Microelectronics basics Simple None
Firefoam Allows the construction of firefoam poppers; fire-safety buildings which spread fire-resistant foam in response to encroaching flames. 500 (Microelectronics basics) Hi-tech None
Multi-analyzer Allows colonists to build multi-analyzers which increase research speed, and allow higher level research projects, if placed near a research bench. 800 Microelectronics basics Hi-tech None
Carpet making Allows colonists to build carpets to increase the quality of their environments. 1,200 None Simple None
Machining Build machining tables to craft guns and machinery or disassemble dead mechanoids. 1,500 None Simple None
Ship cryptosleep caskets Allows you to construct ship cryptosleep caskets for transporting cryptosleeping colonists between the stars. 1,500 Shipbuilding basics

Cryptosleep casket Microelectronics basics (Multi-analyzer)

Hi-tech Multi-analyzer
Explosive IEDs Allows colonists to build improvised explosive device-based traps from artillery shells. 1,600 None Simple None
Incendiary IEDs Allows colonists to build incendiary explosive traps from artillery shells. 1,600 None Simple None
Vitals monitor Allows colonists to build vitals monitors which increase treatment quality if placed next to medical beds. 1,600 Microelectronics basics

Hospital bed (Multi-analyzer)

Hi-tech Multi-analyzer
Electric smelting Build electric smithy and smelters.

The electric smithy allows smithing items without fuel. The electric smelters uses heat and powerful electromagnets to extract useful metal from slag chunks and other items.

1,700 None Simple None
Geothermal power Allows you to build geothermal power plants on top of steam geysers, for uninterrupted power. 1,800 (Microelectronics basics) Hi-tech None
Mortars Learn to build mortars which can lob shells long distances over walls. 2,000 None Simple None
Hospital bed Allows colonists to construct hospital beds which increase the chance of successful medical work. 2,000 (Microelectronics basics) Hi-tech None
Cryptosleep caskets Allows colonists to construct cryptosleep caskets, which can put living beings in a state of suspended animation. 2,000 Microelecronics basics

(Multi-analyzer)

Hi-tech Multi-analyzer
Ship antimatter reactor Allows you to use an antimatter containment core to build a working antimatter reactor to power a ship. 2,800 Shipbuilding basics

Microelectronics basics (Multi-analyzer)

Hi-tech Multi-analyzer
Component assembly Allows you to build the Component Assembly Bench, where colonists can make components from simple materials. 3,000 Microelectronics basics

(Multi-analyzer)

Hi-tech Multi-analyzer
Powered armor Neruo-memetic robotics and advanced plasteel weaving technologies allow you to build the power armor and power armor helmets. 3,000 Microelectronics basics

(Multi-analyzer)

Hi-tech Multi-analyzer
Charged shot Understand the secrets of pulse-charged energy/projectile munitions. Allows you to build the charge rifle. 3,000 Microelectronics basics

(Multi-analyzer)

Hi-tech Multi-analyzer
Multibarrel weapons Allows you to build miniguns. 3,000 Microelectronics basics

(Multi-analyzer)

Hi-tech Multi-analyzer
Ship computer core Allows coercing an existing AI persona into a usable AI computer core for ship guidance. 3,000 Shipbuilding basics

Microelectronics basics (Multi-analyzer)

Hi-tech Multi-analyzer
Ship antimatter propulsion Allows you to use an antimatter containment core to construct an antimatter drive for a ship. 5,000 Shipbuilding basics

(Microelectronics basics) (Multi-analyzer)

Hi-tech Multi-analyzer


Prior to Alpha 13, the following research projects were available. As of Alpha 13, some of these enteries are no longer in the game, or have different requirements.

Name Description Cost (Research Points) Research Required Research Enabled
Cryptosleep casket Allows colonist to construct cryptosleep caskets, which can put living beings in a state of suspended animation. 2000 - -
Geothermal power Allows you to build geothermal power plants on top of steam geysers, for uninterrupted power. 900 - -
Hydroponics Allows you to build hydroponics tables to rapidly grow crops indoors. 700 - -
Brewing Allows you to build a brewery to transform hops into tasty, tasty beer. 700 - -
Pneumatic Picks Miner's picks are 20% more effective. 1000 - -
Stonecutting Build stonecutting tables, which allow you to refine rock chunks into stone blocks that can be used for construction. 500 - -
Electric Smelting Build electic smelters which use heat and strong electromagnets to extract useful metal from slag chunks and other items. 1000 - -
Machining Build machining tables to disassemble dead mechanoids into usable metal. 1000 - -
Nutrient Resynthesis Nutrient paste dispensers consume 10% less food per meal produced. 350 - -
Gun Turret Cooling Gun turrets fire four shots in a burst instead of three. 1000 - -
Mortars Learn to build mortars which can lob shells long distances over walls. 1000 - -
Crematorium Build crematoriums which can vaporize unwanted corpses. 700 - -
Carpet Making Allows colonists to build carpets to increase the quality of their environments. 1000 - -
Colored Lights Allows colonists to construct colored lights for decorative purposes. 500 - -
Hospital Bed Allows colonists to construct hospital beds which increase chance of successful medical work. 1000 - -
Fertilizer Pump Allows you to build fertilizer pumps, which can create farmable soil anywhere. (Removed as of Alpha 9) 350 - -
Explosive IEDs Allows colonists to build improvised explosive device-based traps from artillery shells. 900 - -
Incendiary IEDs Allows colonists to build incendiary explosive traps from artillery shells. 900 - -
Shipbuilding basics Allows you to start researching more advanced shipbuilding technologies and eventually build a ship to escape the planet. 500 - Ship Cryptosleep Pods

Ship Antimatter Reactor

Ship Antimatter Propulsion

Ship Computer Core

Ship Cryptosleep Pods Allows you to construct ship cryptosleep pods for transporting cryptosleeping colonists between the stars. 1200 Shipbuilding basics -
Ship Antimatter Reactor Allows you to use an antimatter containment core to build a working antimatter reactor to power a ship. 2000 Shipbuilding basics -
Ship Antimatter Propulsion Allows you to use an antimatter containment core to construct an antimatter drive for a ship. 2000 Shipbuilding basics -
Ship Computer Core Allows coercing an existing AI persona into a usable AI computer core for ship guidance. 1200 Shipbuilding basics -