Difference between revisions of "Research"

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(Updated to Alpha 7)
Line 4: Line 4:
  
  
<span style="font-size:150%;"> '''Research Projects''' </span>
+
==Research Projects==
----
 
  
  
As of Alpha 6, the available topics for research are as follows:
+
As of Alpha 7, the available topics for research are as follows:
  
{| {{STDT| sortable c_08 text-center}}
+
{| {{STDT| sortable c_07 text-center}}
 
! Name
 
! Name
 
! Description
 
! Description
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Allows you to build hydroponics tables to rapidly grow crops indoors.
 
Allows you to build hydroponics tables to rapidly grow crops indoors.
  
| 7000
+
| 700
| style="background:lightgray;"| None
+
| -
| style="background:lightgray;"| None
+
| -
 
|-
 
|-
 
! Pneumatic Picks
 
! Pneumatic Picks
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Miner's picks are 20% more effective.
 
Miner's picks are 20% more effective.
  
| 3500
+
| 350
| style="background:lightgray;"| None
+
| -
| style="background:lightgray;"| None
+
| -
 
|-
 
|-
 
! Stonecutting
 
! Stonecutting
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Build stonecutting tables, which allow you to refine rock chunks into stone blocks that can be used for construction.
 
Build stonecutting tables, which allow you to refine rock chunks into stone blocks that can be used for construction.
  
| 3000
+
| 300
| style="background:lightgray;"| None
+
| -
| style="background:lightgray;"| None
+
| -
 
|-
 
|-
 
! Electric Smelting
 
! Electric Smelting
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Build electic smelters which use heat and strong electromagnets to extract useful metal from slag chunks and other items.
 
Build electic smelters which use heat and strong electromagnets to extract useful metal from slag chunks and other items.
  
| 6000
+
| 600
| style="background:lightgray;"| None
+
| -
| style="background:lightgray;"| None
+
| -
 
|-
 
|-
 
! Machining
 
! Machining
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Build machining tables to disassemble dead mechanoids into usable metal.
 
Build machining tables to disassemble dead mechanoids into usable metal.
  
| 5500
+
| 550
| style="background:lightgray;"| None
+
| -
| style="background:lightgray;"| None
+
| -
 
|-
 
|-
 
! Nutrient Resynthesis
 
! Nutrient Resynthesis
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Nutrient paste dispensers consume 10% less food per meal produced.
 
Nutrient paste dispensers consume 10% less food per meal produced.
  
| 2200
+
| 220
| style="background:lightgray;"| None
+
| -
| style="background:lightgray;"| None
+
| -
 
|-
 
|-
 
! Gun Turret Cooling
 
! Gun Turret Cooling
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Gun turrets fire four shots in a burst instead of three.
 
Gun turrets fire four shots in a burst instead of three.
  
| 4000
+
| 400
| style="background:lightgray;"| None
+
| -
| style="background:lightgray;"| None
+
| -
 
|-
 
|-
 
! Mortars
 
! Mortars
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Learn to build mortars which can lob shells long distances over walls.
 
Learn to build mortars which can lob shells long distances over walls.
  
| 4000
+
| 400
| style="background:lightgray;"| None
+
| -
| style="background:lightgray;"| None
+
| -
 
|-
 
|-
 
! Crematorium
 
! Crematorium
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Build crematoriums which can vaporize unwanted corpses.
 
Build crematoriums which can vaporize unwanted corpses.
  
| 4500
+
| 450
| style="background:lightgray;"| None
+
| -
| style="background:lightgray;"| None
+
| -
 
|-
 
|-
! Strong Doors
+
! Carpet Making
 
|  
 
|  
Powered doors gain an extra 100 health.
+
Allows colonists to build carpets to increase the quality of their environments.
  
| 5000
+
| 200
| style="background:lightgray;"| None
+
| -
| style="background:lightgray;"| None
+
| -
 
|-
 
|-
! Carpet Making
+
! Tailoring
|  
+
|
Allows colonists to build carpets to increase the quality of their environments.
+
Allows colonists to build a tailor's workshop and make new clothing from cloth, leather, or other materials.
  
| 2000
+
|350
| style="background:lightgray;"| None
+
| -
| style="background:lightgray;"| None
+
| -
 
|-
 
|-
 
! Colored Lights
 
! Colored Lights
 
|  
 
|  
Allows collonists to construct colored lights for decorative purposes.
+
Allows colonists to construct colored lights for decorative purposes.
  
| 3000
+
| 300
| style="background:lightgray;"| None
+
| -
| style="background:lightgray;"| None
+
| -
 +
|-
 +
! Hospital Bed
 +
|
 +
Allows colonists to construct hospital beds which increase chance of successful medical work.
 +
 
 +
|400
 +
| -
 +
| -
 
|-
 
|-
 
! Fertilizer Pump
 
! Fertilizer Pump
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Allows you to build fertilizer pumps, which can create farmable soil anywhere.
 
Allows you to build fertilizer pumps, which can create farmable soil anywhere.
  
| 3500
+
| 350
| style="background:lightgray;"| None
+
| -
| style="background:lightgray;"| None
+
| -
 
|-
 
|-
 
! Shipbuilding Basics
 
! Shipbuilding Basics
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Allows you to start researching more advanced shipbuilding technologies and eventually build a ship to escape the planet.
 
Allows you to start researching more advanced shipbuilding technologies and eventually build a ship to escape the planet.
  
| 3000
+
| 300
| style="background:lightgray;"| None
+
| -
 
|  
 
|  
 
*Ship Cryptosleep Pods
 
*Ship Cryptosleep Pods
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Allows you to construct ship cryptosleep pods for transporting cryptosleeping colonists between the stars.
 
Allows you to construct ship cryptosleep pods for transporting cryptosleeping colonists between the stars.
  
| 12000
+
| 1200
| Shipbuilding Basics
+
|  
| style="background:lightgray;"| None
+
*Shipbuilding Basics
 +
| -
 
|-
 
|-
 
! Ship Antimatter Reactor
 
! Ship Antimatter Reactor
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Allows you to use an antimatter containment core to build a working antimatter reactor to power a ship.
 
Allows you to use an antimatter containment core to build a working antimatter reactor to power a ship.
  
| 19000
+
| 1900
| Shipbuilding Basics
+
|  
| style="background:lightgray;"| None
+
*Shipbuilding Basics
 +
| -
 
|-
 
|-
 
! Ship Antimatter Propulsion
 
! Ship Antimatter Propulsion
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Allows you to use an antimatter containment core to construct an antimatter drive for a ship.
 
Allows you to use an antimatter containment core to construct an antimatter drive for a ship.
  
| 20000
+
| 2000
| Shipbuilding Basics
+
|  
| style="background:lightgray;"| None
+
*Shipbuilding Basics
 +
| -
 
|-
 
|-
 
! Ship Computer Core
 
! Ship Computer Core
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Allows coercing an existing AI persona into a usable AI computer core for ship guidance.
 
Allows coercing an existing AI persona into a usable AI computer core for ship guidance.
  
| 12000
+
| 1200
| Shipbuilding Basics
+
|  
| style="background:lightgray;"| None
+
*Shipbuilding Basics
 +
| -
 
|}
 
|}

Revision as of 10:54, 9 October 2014

Research is the primary method through which players can enhance and expand the abilities of their colony. Certain constructions require research in order to be built.

Once a player constructs a research bench, and selects a project from the list of available research topics, a pawn will work at the bench to generate research points; the rate at which points are generated depends on the research skill level of the pawn; multiple research benches with multiple working pawns will further increase the speed at which points are generated.


Research Projects

As of Alpha 7, the available topics for research are as follows:

Name Description Cost (Research Points) Research Required Research Enabled
Hydroponics

Allows you to build hydroponics tables to rapidly grow crops indoors.

700 - -
Pneumatic Picks

Miner's picks are 20% more effective.

350 - -
Stonecutting

Build stonecutting tables, which allow you to refine rock chunks into stone blocks that can be used for construction.

300 - -
Electric Smelting

Build electic smelters which use heat and strong electromagnets to extract useful metal from slag chunks and other items.

600 - -
Machining

Build machining tables to disassemble dead mechanoids into usable metal.

550 - -
Nutrient Resynthesis

Nutrient paste dispensers consume 10% less food per meal produced.

220 - -
Gun Turret Cooling

Gun turrets fire four shots in a burst instead of three.

400 - -
Mortars

Learn to build mortars which can lob shells long distances over walls.

400 - -
Crematorium

Build crematoriums which can vaporize unwanted corpses.

450 - -
Carpet Making

Allows colonists to build carpets to increase the quality of their environments.

200 - -
Tailoring

Allows colonists to build a tailor's workshop and make new clothing from cloth, leather, or other materials.

350 - -
Colored Lights

Allows colonists to construct colored lights for decorative purposes.

300 - -
Hospital Bed

Allows colonists to construct hospital beds which increase chance of successful medical work.

400 - -
Fertilizer Pump

Allows you to build fertilizer pumps, which can create farmable soil anywhere.

350 - -
Shipbuilding Basics

Allows you to start researching more advanced shipbuilding technologies and eventually build a ship to escape the planet.

300 -
  • Ship Cryptosleep Pods
  • Ship Antimatter Reactor
  • Ship Antimatter Propulsion
  • Ship Computer Core
Ship Cryptosleep Pods

Allows you to construct ship cryptosleep pods for transporting cryptosleeping colonists between the stars.

1200
  • Shipbuilding Basics
-
Ship Antimatter Reactor

Allows you to use an antimatter containment core to build a working antimatter reactor to power a ship.

1900
  • Shipbuilding Basics
-
Ship Antimatter Propulsion

Allows you to use an antimatter containment core to construct an antimatter drive for a ship.

2000
  • Shipbuilding Basics
-
Ship Computer Core

Allows coercing an existing AI persona into a usable AI computer core for ship guidance.

1200
  • Shipbuilding Basics
-