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*'''Hunting''': To make a [[fine meal]], which gives a +5 [[mood]] boost, you need meat as well as vegetables (berries will do fine for now).  You can select animals and mark them for hunting (on the map, or under the "Wildlife" tab), and any colonists with Hunting enabled will go and hunt them. '''Do NOT hunt boomrats, boomalopes, animals in packs, or predators!''' It is a bad idea, don't do it. Predators, which are fast, and whole herds of animals in packs may revenge when a single animal revenges. Boomalopes and boomrats explode, and can create large forest fires. However, simply turning on "hunting" has some flaws because your hunter tends to stand too far away from the animal, decreasing their accuracy and making them waste a whole day trying to shoot a turtle. Sometimes they might even accidentally shoot another colonist walking in front of them.  
 
*'''Hunting''': To make a [[fine meal]], which gives a +5 [[mood]] boost, you need meat as well as vegetables (berries will do fine for now).  You can select animals and mark them for hunting (on the map, or under the "Wildlife" tab), and any colonists with Hunting enabled will go and hunt them. '''Do NOT hunt boomrats, boomalopes, animals in packs, or predators!''' It is a bad idea, don't do it. Predators, which are fast, and whole herds of animals in packs may revenge when a single animal revenges. Boomalopes and boomrats explode, and can create large forest fires. However, simply turning on "hunting" has some flaws because your hunter tends to stand too far away from the animal, decreasing their accuracy and making them waste a whole day trying to shoot a turtle. Sometimes they might even accidentally shoot another colonist walking in front of them.  
  
:: Instead, if you're willing to micromanage a little, you can hunt '''manually'''. Select the colonist with the rifle, draft them, then right click on a spot nearby your chosen target to make them walk there. (You can click the rifle icon to see the range.) Click their weapon, then left-click the animal to make them start shooting. Walk closer to the animal if it moves away. If the animal is downed but not dead (twitching on the ground with exclamation mark), undraft the colonist, right-click the animal and select "prioritize hunting animal". The hunter will slit the animal's neck and haul it to the appropriate stockpile zone.
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:: Instead, if you're willing to micromanage a little, you can hunt '''manually'''. Select the colonist with the rifle, draft them, then right click on a spot nearby your chosen target to make them walk there. (You can click the rifle icon to see the range.) Click their weapon, then left-click the animal to make them start shooting. Walk closer to the animal if it moves away. If the animal is downed but not dead (twitching on the ground with exclamation mark), undraft the colonist, right-click the animal and select "prioritize hunting animal". The hunter will slit the animal's neck and haul it to the appropriate stockpile zone. (See next for cooking...)
  
 
=== Your first winter ===
 
=== Your first winter ===

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