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:In an emergency - say, one of your colonists will bleed to death in 2 hours - you'll want to tend on the field, rather than dragging them to a bed. To do this, [[draft]] the doctor or nearest pawn with the best [[Medical Tend Quality]]. This is usually the one with the highest [[Medical]] skill, but can be affected by [[injury]], [[artificial body parts]], [[drugs]], and other effects. Once drafted, select the doctor, right-click on the downed pawn, and order them to tend the downed pawn. You can draft-tend with available medicine, even if the Health tab is set otherwise. Ideally, pawns skilled in medicine will always carry medicine. But if you don't have the time to retrieve it, then tend without medicine. | :In an emergency - say, one of your colonists will bleed to death in 2 hours - you'll want to tend on the field, rather than dragging them to a bed. To do this, [[draft]] the doctor or nearest pawn with the best [[Medical Tend Quality]]. This is usually the one with the highest [[Medical]] skill, but can be affected by [[injury]], [[artificial body parts]], [[drugs]], and other effects. Once drafted, select the doctor, right-click on the downed pawn, and order them to tend the downed pawn. You can draft-tend with available medicine, even if the Health tab is set otherwise. Ideally, pawns skilled in medicine will always carry medicine. But if you don't have the time to retrieve it, then tend without medicine. | ||
− | [[File:Quickstart combat 3.png|thumb|300px|right| | + | [[File:Quickstart combat 3.png|thumb|300px|right|Using chokepoints found in any doorway - a "melee block". Don't stand ''on'' the door, but just behind it. Effective against animals and melee raiders. You don't ''need'' 3 pawns in the melee positions.]] |
*'''Taking a prisoner''': If the enemy was [[downed]], you can capture them, mainly for 3 purposes: | *'''Taking a prisoner''': If the enemy was [[downed]], you can capture them, mainly for 3 purposes: | ||