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*'''Get cooking''': Cooking food has 3 benefits. Raw food, except for [[berries]] (and a few foods you won't have yet), gives {{--|7}} mood.  Unless your cook is terrible - < 3 Cooking skill - or the cooking area is unclean, you'll reduce the chance [[food poisoning]]. Finally, cooking food makes food more nutritious. 10 raw food will make 1 simple meal; a simple meal is worth ''18'' raw food.
 
*'''Get cooking''': Cooking food has 3 benefits. Raw food, except for [[berries]] (and a few foods you won't have yet), gives {{--|7}} mood.  Unless your cook is terrible - < 3 Cooking skill - or the cooking area is unclean, you'll reduce the chance [[food poisoning]]. Finally, cooking food makes food more nutritious. 10 raw food will make 1 simple meal; a simple meal is worth ''18'' raw food.
  
:In addition to a wooden [[butcher table]], you'll want to build a [[fueled stove]]. If you can wait until you have electricity, an [[electric stove]] is future proof and will ultimately save on resources. However, the fueled stove will allow you to start cooking quicker, meaning you'll avoid the mood hit and food poisoning quicker.  
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:In addition to a wooden [[butcher table]], you'll want to build a [[fueled stove]]. If you can wait until you have electricity, an [[electric stove]] is future proof and will ultimately save on resources. However, the fueled stove will allow you to start cooking quicker, meaning you'll avoid the mood hit and food poisoning quicker. It's a good idea to build a separate kitchen close to the freezer so your cook does not have to walk as far.  Add a Cook simple meal bill to the stove, and change it to Do until you have X. 10 to 20 is a decent number. Your cook will not do anything until you add a bill, so click on the butcher table, click [[Bill]]s -> Add [[Bill]] -> Butcher creature, then click Do X Times and change it to Do forever. Build floors in the kitchen to avoid food poisoning.
 
 
:It's a good idea to build a separate kitchen close to the freezer so your cook does not have to walk as far.  Add a Cook simple meal bill to the stove, and change it to Do until you have X. 10 to 20 is a decent number. Your cook will not do anything until you add a bill, so click on the butcher table, click [[Bill]]s -> Add [[Bill]] -> Butcher creature, then click Do X Times and change it to Do forever. Build floors in the kitchen to avoid food poisoning.
 
  
 
:: Forget about [[nutrient paste dispenser]]s, at least right now. They require electricity and come with a mood penalty compared to simple meals.  
 
:: Forget about [[nutrient paste dispenser]]s, at least right now. They require electricity and come with a mood penalty compared to simple meals.  
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:: (* If you're lucky enough to have a river running through your map, you could instead research Watermill Generator. Batteries will still be useful for emergencies and burst-power needs (see [[turret]]), and Solar will be handy for the increased power needed with daytime workloads, but with a river those could wait.)
 
:: (* If you're lucky enough to have a river running through your map, you could instead research Watermill Generator. Batteries will still be useful for emergencies and burst-power needs (see [[turret]]), and Solar will be handy for the increased power needed with daytime workloads, but with a river those could wait.)
  
::* See also: [[Research#Industrial_start|Research recommendations]] for further commentary.
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::* See also: [[Research#Industrial_starts|Research recommendations]] for further commentary.
  
 
*'''New colonist''': Whenever a new colonist joins, whether through the recruitment of a prisoner, a random person joining, or rescuing an independent survivor of a drop pod crash, remember to set their work priorities and build another bed for them. A sleeping spot will do short-term, but they (you) will want a bed as soon as possible.
 
*'''New colonist''': Whenever a new colonist joins, whether through the recruitment of a prisoner, a random person joining, or rescuing an independent survivor of a drop pod crash, remember to set their work priorities and build another bed for them. A sleeping spot will do short-term, but they (you) will want a bed as soon as possible.

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