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Rolling for [[Skills#Passion|passions]] (one or two flames) in a skill is just as important as rolling for a high skill, because they will level up faster.
 
Rolling for [[Skills#Passion|passions]] (one or two flames) in a skill is just as important as rolling for a high skill, because they will level up faster.
  
Having a colonist skilled in each of '''Cooking''' (cooking food), '''Social''' (recruiting [[prisoner]]s, trade), '''Mining''' (harvesting [[ore]]), and '''Intellectual''' (faster research) is also useful to have. You don't need every single one of these skills, but having most/all of these covered can hasten your advancement in the early game.   
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Having a colonist skilled in '''Cooking''' (cooking food), '''Social''' (recruiting [[prisoner]]s, trade), '''Mining''' (harvesting [[ore]]), and '''Intellectual''' (faster research) is also useful to have. You don't need every single one of these skills, but having most/all of these covered can hasten your advancement in the early game.   
  
 
: (That leaves 4 skills not covered; if you get them, great! But none are needed at the start, nor should be worried about for a quick start...
 
: (That leaves 4 skills not covered; if you get them, great! But none are needed at the start, nor should be worried about for a quick start...
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::* Art: Beauty can wait until survival is covered.)
 
::* Art: Beauty can wait until survival is covered.)
  
Remember, your [[characters]] can only do one thing at a time, and they need time to eat, recreate, and sleep. While skills like Shooting and Medicial won't be used all the time, remember that a full-time Planter can't be a full-time Cook. In this type of situation, you don't need to abandon the colonist good at 2 things; instead, you should grab another colonist that is also good at Plants and/or Cooking.
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Remember, your [[characters]] can only do one thing at a time, and they need time to eat, recreate, and sleep. While skills like Shooting and Medicial won't be used all the time, remember that a full-time Planter can't be a full-time Cook. This doesn't mean that you should abandon characters great at 2 things. In this type of situation, you might want to have another colonist good at Plants and/or Cooking.
  
 
'''Traits'''<br>
 
'''Traits'''<br>

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