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[[File:Growing 5by5.png|thumb|150px|right|5x5 [[Growing zone]]. If cooked into [[simple meal]]s, each plot is enough to feed 1 colonist, with food to spare.]]
 
[[File:Growing 5by5.png|thumb|150px|right|5x5 [[Growing zone]]. If cooked into [[simple meal]]s, each plot is enough to feed 1 colonist, with food to spare.]]
*'''Farming''': You need to start farming, now. While you might have food today, by the time your crops have finished growing, you'll be running low. If there is rich soil nearby, which has a darker colour and is labeled "rich soil" on the bottom left corner of your screen when you mouse over it, use that.* If rich soil is too far away, then just plant on regular soil. Use "Architect -> Zone/Area -> Growing zone" and create 4 plots that are 5x5 each, using the Architect/Orders menu to "cut plants" and "chop wood" to clear the land first.  A newly placed Growing Zone will plant potatoes by default, but you can change the crop by selecting that (single) plot, then clicking on the icon for the type of plant and choosing from a pop-up menu. Plant <u>2 rice, 1 strawberries, and 1 potatoes</u> (in that order, if you're short on time) . You can easily change them later, but this is a good start.
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*'''Farming''': You need to start farming, now. While you might have food now, by the time crops have finished growing, you'll be running low. If there is rich soil nearby, which has a darker colour and is labeled "rich soil" on the bottom left corner of your screen when you mouse over it, use that.* If rich soil is too far away, then just plant on regular soil. Use "Architect -> Zone/Area -> Growing zone" and create 4 plots that are 5x5 each, using the Architect/Orders menu to "cut plants" and "chop wood" to clear the land first.  A newly placed Growing Zone will plant potatoes by default, but you can change the crop by selecting that (single) plot, then clicking on the icon for the type of plant and choosing from a pop-up menu. Plant <u>2 rice, 1 strawberries, and 1 potatoes</u> (in that order, if you're short on time) . You can easily change them later, but this is a good start.
  
 
:: (* There is also a toggle, located in the bottom right corner of the screen, for "Toggle fertility overlay". This will show rich soil as bright green, normal soil as pale green, poor soil (gravel/etc.) as yellow, and stone (unplantable) as brown.  You could use the Architecture/Plan feature to mark it out for later.)
 
:: (* There is also a toggle, located in the bottom right corner of the screen, for "Toggle fertility overlay". This will show rich soil as bright green, normal soil as pale green, poor soil (gravel/etc.) as yellow, and stone (unplantable) as brown.  You could use the Architecture/Plan feature to mark it out for later.)

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