Difference between revisions of "Quality"

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(Updated the probability table with the correct standard deviation, and added a row for level 0.)
(19 intermediate revisions by 9 users not shown)
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<div>{{Block|black}} = 10% chance</div>
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<div>{{Block|black|0.1}} = 1% &ndash; 9% chance</div>
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<div>{{Block|black|0.01}} = <1% chance</div>
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{| {{STDT| left}}
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{{Stat|description = An item's quality is how well-made it is.}}
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{| {{STDT| sortable left}} style = 'float: right; margin-left: 1em'
 +
! Quality !! Beauty<br>Factor !! Protection<br>Factor !! Insulation<br>Factor !! Melee Damage<br>Factor !! Ranged Accuracy<br>Factor !! Market Value<br>Factor !! Deterioration Rate<br>Factor
 +
|-
 +
|Awful      || style="text-align:center;" | -0.1 || style="text-align:center;" |  0.4  || style="text-align:center;" |  0.7  || style="text-align:center;" |  0.4  || style="text-align:center;" |  0.7  || style="text-align:center;" |  0.4  || style="text-align:center;" |  2
 +
|-
 +
|Shoddy    || style="text-align:center;" |  0.1 || style="text-align:center;" |  0.7  || style="text-align:center;" |  0.8  || style="text-align:center;" |  0.7  || style="text-align:center;" |  0.8  || style="text-align:center;" |  0.6  || style="text-align:center;" |  1.5
 +
|-
 +
|Poor      || style="text-align:center;" |  0.5 || style="text-align:center;" |  0.85  || style="text-align:center;" |  0.9  || style="text-align:center;" |  0.85  || style="text-align:center;" |  0.93  || style="text-align:center;" |  0.8  || style="text-align:center;" |  1.25
 +
|-
 +
|Normal    || style="text-align:center;" |  1  || style="text-align:center;" |  1  || style="text-align:center;" |  1  || style="text-align:center;" |  1  || style="text-align:center;" |  1  || style="text-align:center;" |  1    || style="text-align:center;" |  1
 +
|-
 +
|Good      || style="text-align:center;" |  1.5 || style="text-align:center;" |  1.1  || style="text-align:center;" |  1.05  || style="text-align:center;" |  1.1  || style="text-align:center;" |  1.05  || style="text-align:center;" |  1.2  || style="text-align:center;" |  0.85
 +
|-
 +
|Superior  || style="text-align:center;" |  2  || style="text-align:center;" |  1.3  || style="text-align:center;" |  1.1  || style="text-align:center;" |  1.2  || style="text-align:center;" |  1.1  || style="text-align:center;" |  1.5  || style="text-align:center;" |  0.75
 +
|-
 +
|Excellent  || style="text-align:center;" |  3.5  || style="text-align:center;" |  1.5  || style="text-align:center;" |  1.15  || style="text-align:center;" |  1.35  || style="text-align:center;" |  1.2  || style="text-align:center;" |  2    || style="text-align:center;" | 0.63
 +
|-
 +
|Masterwork || style="text-align:center;" |  5  || style="text-align:center;" |  1.7  || style="text-align:center;" |  1.2  || style="text-align:center;" |  1.45  || style="text-align:center;" |  1.35  || style="text-align:center;" |  3    || style="text-align:center;" |  0.51
 +
|-
 +
|Legendary  || style="text-align:center;" | 10  || style="text-align:center;" |  2.1  || style="text-align:center;" |  1.25  || style="text-align:center;" |  1.55  || style="text-align:center;" |  1.5  || style="text-align:center;" |  6    || style="text-align:center;" | 0.4
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|}
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 +
Some crafted items have a '''quality''' level, which affects their stats and is determined by the crafter's relevant [[skills|skill]].
 +
 
 +
When an item requiring a quality is finished, the quality is randomly determined using a standard distribution with a standard deviation of 1.25 quality levels and a mean of approximately one quality level per three skill levels. (Note that while every skill level typically increases the mean by one-third of a quality level, the jumps from levels 16 to 17 and 19 to 20 are twice as large as all others.)
 +
{{clr}}
 +
 
 +
If a crafted or built item has Excellent or above quality, a piece of random artwork will be engraved on it. It does not affect beauty beyond quality bonuses.
 +
 
 +
The following table shows the probabilities per skill level. You can squeeze extra x0.02-x0.08 of market value by deconstructing and retrying until the most likely quality, but this is only worth it for valuable low-work furniture and only if using a mod such as QualityBuilder, otherwise the extra walking will easily decimate the profit.
 +
 
 +
{| {{STDT| sortable center}} style = 'width: auto'
 
|-
 
|-
! Level
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! data-sort-type='number' | Skill level
! Name
 
 
! Awful
 
! Awful
 
! Shoddy
 
! Shoddy
Line 18: Line 49:
 
! Masterwork
 
! Masterwork
 
! Legendary
 
! Legendary
 +
! Avg. Value
 +
|-
 +
!0 Unaware
 +
| style='background:#8F7' | 74.74% || style='background:#CF8' | 18.13% || style='background:#FC7' | 5.96% || style='background:#F86' | 1.06% || style='background:#D66' | 0.10% || style='background:#D66' | 0.01% || style='background:#D66' | - || style='background:#D66' | - || style='background:#D66' | - || x0.47
 
|-
 
|-
{{Skill Quality Level| 0 | Incapabale }}
+
!1 Incompetent
{{Skill Quality Level| 1 | Incompetent }}
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| style='background:#8F7' | 65.54% || style='background:#CF8' | 22.95% || style='background:#FC7' | 9.23% || style='background:#F86' | 2.02% || style='background:#D66' | 0.24% || style='background:#D66' | 0.02% || style='background:#D66' | - || style='background:#D66' | - || style='background:#D66' | - || x0.50
{{Skill Quality Level| 2 | Basic Awareness }}
+
|-
{{Skill Quality Level| 3 | Basic Familiarity }}
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!2 Basic Awareness
{{Skill Quality Level| 4 | Amateur }}
+
| style='background:#8F7' | 55.31% || style='background:#CF8' | 27.16% || style='background:#FC7' | 13.38% || style='background:#F86' | 3.58% || style='background:#D66' | 0.52% || style='background:#D66' | 0.04% || style='background:#D66' | - || style='background:#D66' | - || style='background:#D66' | - || x0.53
{{Skill Quality Level| 5 | Strong Amateur }}
+
|-
{{Skill Quality Level| 6 | Practitioner }}
+
!3 Basic Familiarity
{{Skill Quality Level| 7 | Skilled Practitioner }}
+
| style='background:#8F7' | 44.72% || style='background:#8F7' | 30.05% || style='background:#CF8' | 18.12% || style='background:#FC7' | 5.95% || style='background:#F86' | 1.06% || style='background:#D66' | 0.10% || style='background:#D66' | 0.01% || style='background:#D66' | - || style='background:#D66' | - || x0.58
{{Skill Quality Level| 8 | Professional }}
+
|-
{{Skill Quality Level| 9 | Skilled Professional }}
+
!4 Amateur
{{Skill Quality Level| 10 | Expert }}
+
| style='background:#8F7' | 34.46% || style='background:#8F7' | 31.08% || style='background:#CF8' | 22.95% || style='background:#FC7' | 9.23% || style='background:#F86' | 2.02% || style='background:#D66' | 0.24% || style='background:#D66' | 0.02% || style='background:#D66' | - || style='background:#D66' | - || x0.63
{{Skill Quality Level| 11 | Strong Expert }}
+
|-
{{Skill Quality Level| 12 | Very Strong Expert }}
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!5 Strong Amateur
{{Skill Quality Level| 13 | Master }}
+
| style='background:#CF8' | 25.26% || style='background:#8F7' | 30.06% || style='background:#CF8' | 27.16% || style='background:#FC7' | 13.38% || style='background:#F86' | 3.58% || style='background:#D66' | 0.52% || style='background:#D66' | 0.04% || style='background:#D66' | - || style='background:#D66' | - || x0.68
{{Skill Quality Level| 14 | Strong Master }}
+
|-
{{Skill Quality Level| 15 | Planet-Class Master }}
+
!6 Practitioner
{{Skill Quality Level| 16 | System-Class Master }}
+
| style='background:#CF8' | 17.55% || style='background:#CF8' | 27.17% || style='background:#8F7' | 30.05% || style='background:#CF8' | 18.12% || style='background:#FC7' | 5.95% || style='background:#F86' | 1.06% || style='background:#D66' | 0.10% || style='background:#D66' | 0.01% || style='background:#D66' | - || x0.74
{{Skill Quality Level| 17 | Revered Master }}
+
|-
{{Skill Quality Level| 18 | Visionary }}
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!7 Skilled Practitioner
{{Skill Quality Level| 19 | Legendary }}
+
| style='background:#FC7' | 11.51% || style='background:#CF8' | 22.95% || style='background:#8F7' | 31.08% || style='background:#CF8' | 22.95% || style='background:#FC7' | 9.23% || style='background:#F86' | 2.02% || style='background:#D66' | 0.24% || style='background:#D66' | 0.02% || style='background:#D66' | - || x0.81
{{Skill Quality Level| 20 | Godlike }}
+
|-
|}
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!8 Professional
</div>
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| style='background:#FC7' | 7.13% || style='background:#CF8' | 18.13% || style='background:#8F7' | 30.06% || style='background:#CF8' | 27.16% || style='background:#FC7' | 13.38% || style='background:#F86' | 3.58% || style='background:#D66' | 0.52% || style='background:#D66' | 0.04% || style='background:#D66' | - || x0.88
 
+
|-
Some crafted items have a '''quality''' level, which affects their stats and is determined by the crafter's relevant [[skills|skill]].
+
!9 Skilled Professional
 
+
| style='background:#F86' | 4.16% || style='background:#FC7' | 13.39% || style='background:#CF8' | 27.17% || style='background:#8F7' | 30.05% || style='background:#CF8' | 18.12% || style='background:#FC7' | 5.95% || style='background:#F86' | 1.06% || style='background:#D66' | 0.10% || style='background:#D66' | 0.01% || x0.95
The possible qualities are:
+
|-
 
+
!10 Expert
{| {{STDT| sortable left}}
+
| style='background:#F86' | 2.28% || style='background:#FC7' | 9.23% || style='background:#CF8' | 22.95% || style='background:#8F7' | 31.08% || style='background:#CF8' | 22.95% || style='background:#FC7' | 9.23% || style='background:#F86' | 2.02% || style='background:#D66' | 0.24% || style='background:#D66' | 0.02% || x1.02
! Quality!! X value !! Beauty Factor!! Market Value Factor
+
|-
 +
!11 Strong Expert
 +
| style='background:#F86' | 1.39% || style='background:#FC7' | 6.69% || style='background:#CF8' | 19.35% || style='background:#8F7' | 30.50% || style='background:#CF8' | 26.21% || style='background:#FC7' | 12.27% || style='background:#F86' | 3.13% || style='background:#D66' | 0.43% || style='background:#D66' | 0.03% || x1.08
 
|-
 
|-
|Awful || 0 || -0.1 || | 0.4
+
!12 Very Strong Expert
 +
| style='background:#D66' | 0.82% || style='background:#F86' | 4.66% || style='background:#CF8' | 15.71% || style='background:#8F7' | 28.81% || style='background:#8F7' | 28.81% || style='background:#CF8' | 15.71% || style='background:#F86' | 4.66% || style='background:#D66' | 0.75% || style='background:#D66' | 0.07% || x1.15
 
|-
 
|-
|Shoddy|| 1 || 0.1 || | 0.6
+
!13 Master
 +
| style='background:#D66' | 0.47% || style='background:#F86' | 3.13% || style='background:#FC7' | 12.27% || style='background:#CF8' | 26.21% || style='background:#8F7' | 30.50% || style='background:#CF8' | 19.35% || style='background:#FC7' | 6.69% || style='background:#F86' | 1.26% || style='background:#D66' | 0.13% || x1.22
 
|-
 
|-
|Poor|| 2 || 0.5 || | 0.8
+
!14 Strong Master
 +
| style='background:#D66' | 0.26% || style='background:#F86' | 2.02% || style='background:#FC7' | 9.23% || style='background:#CF8' | 22.95% || style='background:#8F7' | 31.08% || style='background:#CF8' | 22.95% || style='background:#FC7' | 9.23% || style='background:#F86' | 2.02% || style='background:#D66' | 0.26% || x1.29
 
|-
 
|-
|Normal|| 3 || 1 || | 1
+
!15 Planet-Class Master
 +
| style='background:#D66' | 0.15% || style='background:#F86' | 1.38% || style='background:#FC7' | 7.15% || style='background:#CF8' | 20.08% || style='background:#8F7' | 30.71% || style='background:#CF8' | 25.60% || style='background:#FC7' | 11.63% || style='background:#F86' | 2.87% || style='background:#D66' | 0.41% || x1.36
 
|-
 
|-
|Good|| 4 || 1.5 || | 1.25
+
!16 System-Class Master
 +
| style='background:#D66' | 0.09% || style='background:#D66' | 0.93% || style='background:#FC7' | 5.41% || style='background:#CF8' | 17.15% || style='background:#8F7' | 29.61% || style='background:#CF8' | 27.87% || style='background:#FC7' | 14.30% || style='background:#F86' | 3.99% || style='background:#D66' | 0.66% || x1.44
 
|-
 
|-
|Superior|| 5 || 2 || | 1.5
+
!17 Revered Master
 +
| style='background:#D66' | 0.05% || style='background:#D66' | 0.61% || style='background:#F86' | 3.99% || style='background:#FC7' | 14.30% || style='background:#CF8' | 27.87% || style='background:#8F7' | 29.61% || style='background:#CF8' | 17.15% || style='background:#FC7' | 5.41% || style='background:#F86' | 1.02% || x1.52
 
|-
 
|-
|Excellent|| 6 || 3 || | 2.5
+
!18 Visionary
 +
| style='background:#D66' | 0.03% || style='background:#D66' | 0.39% || style='background:#F86' | 2.87% || style='background:#FC7' | 11.63% || style='background:#CF8' | 25.60% || style='background:#8F7' | 30.71% || style='background:#CF8' | 20.08% || style='background:#FC7' | 7.15% || style='background:#F86' | 1.54% || x1.62
 
|-
 
|-
|Masterwork|| 7 || 5 || | 4.5
+
!19 Legendary
 +
| style='background:#D66' | 0.02% || style='background:#D66' | 0.24% || style='background:#F86' | 2.02% || style='background:#FC7' | 9.23% || style='background:#CF8' | 22.95% || style='background:#8F7' | 31.08% || style='background:#CF8' | 22.95% || style='background:#FC7' | 9.23% || style='background:#F86' | 2.28% || x1.72
 
|-
 
|-
|Legendary|| 8 || 10 || | 10
+
!20 Godlike
 +
| style='background:#D66' | 0.01% || style='background:#D66' | 0.15% || style='background:#F86' | 1.38% || style='background:#FC7' | 7.15% || style='background:#CF8' | 20.08% || style='background:#8F7' | 30.71% || style='background:#CF8' | 25.60% || style='background:#FC7' | 11.63% || style='background:#F86' | 3.29% || x1.84
 
|}
 
|}
 
Quality of an item is determined using a standard distribution with a standard deviation of 1.25 and a mean based on the crafter's relevant skill level.
 

Revision as of 20:04, 6 September 2017

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Gameplay Menu Caravan Combat Cover Drafting Environment Events Factions Firefighting Quality Quests Research Rooms Time Trade

Quality is a stat: An item's quality is how well-made it is.

Quality Beauty
Factor
Protection
Factor
Insulation
Factor
Melee Damage
Factor
Ranged Accuracy
Factor
Market Value
Factor
Deterioration Rate
Factor
Awful -0.1 0.4 0.7 0.4 0.7 0.4 2
Shoddy 0.1 0.7 0.8 0.7 0.8 0.6 1.5
Poor 0.5 0.85 0.9 0.85 0.93 0.8 1.25
Normal 1 1 1 1 1 1 1
Good 1.5 1.1 1.05 1.1 1.05 1.2 0.85
Superior 2 1.3 1.1 1.2 1.1 1.5 0.75
Excellent 3.5 1.5 1.15 1.35 1.2 2 0.63
Masterwork 5 1.7 1.2 1.45 1.35 3 0.51
Legendary 10 2.1 1.25 1.55 1.5 6 0.4

Some crafted items have a quality level, which affects their stats and is determined by the crafter's relevant skill.

When an item requiring a quality is finished, the quality is randomly determined using a standard distribution with a standard deviation of 1.25 quality levels and a mean of approximately one quality level per three skill levels. (Note that while every skill level typically increases the mean by one-third of a quality level, the jumps from levels 16 to 17 and 19 to 20 are twice as large as all others.) Template:Clr

If a crafted or built item has Excellent or above quality, a piece of random artwork will be engraved on it. It does not affect beauty beyond quality bonuses.

The following table shows the probabilities per skill level. You can squeeze extra x0.02-x0.08 of market value by deconstructing and retrying until the most likely quality, but this is only worth it for valuable low-work furniture and only if using a mod such as QualityBuilder, otherwise the extra walking will easily decimate the profit.

Skill level Awful Shoddy Poor Normal Good Superior Excellent Masterwork Legendary Avg. Value
0 Unaware 74.74% 18.13% 5.96% 1.06% 0.10% 0.01% - - - x0.47
1 Incompetent 65.54% 22.95% 9.23% 2.02% 0.24% 0.02% - - - x0.50
2 Basic Awareness 55.31% 27.16% 13.38% 3.58% 0.52% 0.04% - - - x0.53
3 Basic Familiarity 44.72% 30.05% 18.12% 5.95% 1.06% 0.10% 0.01% - - x0.58
4 Amateur 34.46% 31.08% 22.95% 9.23% 2.02% 0.24% 0.02% - - x0.63
5 Strong Amateur 25.26% 30.06% 27.16% 13.38% 3.58% 0.52% 0.04% - - x0.68
6 Practitioner 17.55% 27.17% 30.05% 18.12% 5.95% 1.06% 0.10% 0.01% - x0.74
7 Skilled Practitioner 11.51% 22.95% 31.08% 22.95% 9.23% 2.02% 0.24% 0.02% - x0.81
8 Professional 7.13% 18.13% 30.06% 27.16% 13.38% 3.58% 0.52% 0.04% - x0.88
9 Skilled Professional 4.16% 13.39% 27.17% 30.05% 18.12% 5.95% 1.06% 0.10% 0.01% x0.95
10 Expert 2.28% 9.23% 22.95% 31.08% 22.95% 9.23% 2.02% 0.24% 0.02% x1.02
11 Strong Expert 1.39% 6.69% 19.35% 30.50% 26.21% 12.27% 3.13% 0.43% 0.03% x1.08
12 Very Strong Expert 0.82% 4.66% 15.71% 28.81% 28.81% 15.71% 4.66% 0.75% 0.07% x1.15
13 Master 0.47% 3.13% 12.27% 26.21% 30.50% 19.35% 6.69% 1.26% 0.13% x1.22
14 Strong Master 0.26% 2.02% 9.23% 22.95% 31.08% 22.95% 9.23% 2.02% 0.26% x1.29
15 Planet-Class Master 0.15% 1.38% 7.15% 20.08% 30.71% 25.60% 11.63% 2.87% 0.41% x1.36
16 System-Class Master 0.09% 0.93% 5.41% 17.15% 29.61% 27.87% 14.30% 3.99% 0.66% x1.44
17 Revered Master 0.05% 0.61% 3.99% 14.30% 27.87% 29.61% 17.15% 5.41% 1.02% x1.52
18 Visionary 0.03% 0.39% 2.87% 11.63% 25.60% 30.71% 20.08% 7.15% 1.54% x1.62
19 Legendary 0.02% 0.24% 2.02% 9.23% 22.95% 31.08% 22.95% 9.23% 2.28% x1.72
20 Godlike 0.01% 0.15% 1.38% 7.15% 20.08% 30.71% 25.60% 11.63% 3.29% x1.84