Difference between revisions of "Quality"

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(Replaced the quality probability table with a sortable, stylized one with percentages.)
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!3 Basic Familiarity
 
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| style='background:#8F7' | 44.57% || style='background:#CF8' | 30.80% || style='background:#CF8' | 18.06% || style='background:#FC7' | 5.58% || style='background:#D66' | 0.91% || style='background:#D66' | 0.08% || style='background:#D66' | - || style='background:#D66' | - || style='background:#D66' | - || x0.58
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| style='background:#8F7' | 44.57% || style='background:#8F7' | 30.80% || style='background:#CF8' | 18.06% || style='background:#FC7' | 5.58% || style='background:#D66' | 0.91% || style='background:#D66' | 0.08% || style='background:#D66' | - || style='background:#D66' | - || style='background:#D66' | - || x0.58
 
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| style='background:#8F7' | 34.04% || style='background:#CF8' | 31.92% || style='background:#CF8' | 23.18% || style='background:#FC7' | 8.87% || style='background:#F86' | 1.79% || style='background:#D66' | 0.19% || style='background:#D66' | 0.01% || style='background:#D66' | - || style='background:#D66' | - || x0.63
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| style='background:#8F7' | 34.04% || style='background:#8F7' | 31.92% || style='background:#CF8' | 23.18% || style='background:#FC7' | 8.87% || style='background:#F86' | 1.79% || style='background:#D66' | 0.19% || style='background:#D66' | 0.01% || style='background:#D66' | - || style='background:#D66' | - || x0.63
 
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!5 Strong Amateur
 
!5 Strong Amateur

Revision as of 17:03, 7 November 2016

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Gameplay Menu Caravan Combat Cover Drafting Environment Events Factions Firefighting Quality Quests Research Rooms Time Trade

Quality is a stat: An item's quality is how well-made it is.

Quality Beauty
Factor
Protection
Factor
Insulation
Factor
Melee Damage
Factor
Ranged Accuracy
Factor
Market Value
Factor
Deterioration Rate
Factor
Awful -0.1 0.4 0.7 0.4 0.7 0.4 2
Shoddy 0.1 0.7 0.8 0.7 0.8 0.6 1.5
Poor 0.5 0.85 0.9 0.85 0.93 0.8 1.25
Normal 1 1 1 1 1 1 1
Good 1.5 1.1 1.05 1.1 1.05 1.2 0.85
Superior 2 1.3 1.1 1.2 1.1 1.5 0.75
Excellent 3.5 1.5 1.15 1.35 1.2 2 0.63
Masterwork 5 1.7 1.2 1.45 1.35 3 0.51
Legendary 10 2.1 1.25 1.55 1.5 6 0.4

Some crafted items have a quality level, which affects their stats and is determined by the crafter's relevant skill.

When an item requiring a quality is finished, the quality is randomly determined using a standard distribution with a standard deviation of 1.25 quality levels and a mean of approximately one quality level per three skill levels. (Note that while every skill level typically increases the mean by one-third of a quality level, the jumps from levels 16 to 17 and 19 to 20 are twice as large as all others.) Template:Clr

The following table shows the probabilities per skill level. You can squeeze extra x0.02-x0.08 of market value by deconstructing and retrying until the most likely quality, but this is only worth it for valuable low-work furniture and only if using a mod such as QualityBuilder, otherwise the extra walking will easily decimate the profit.

Skill level Awful Shoddy Poor Normal Good Superior Excellent Masterwork Legendary Avg. Value
1 Incompetent 65.96% 23.18% 8.87% 1.79% 0.19% 0.01% - - - x0.49
2 Basic Awareness 55.46% 27.68% 13.12% 3.28% 0.43% 0.03% - - - x0.53
3 Basic Familiarity 44.57% 30.80% 18.06% 5.58% 0.91% 0.08% - - - x0.58
4 Amateur 34.04% 31.92% 23.18% 8.87% 1.79% 0.19% 0.01% - - x0.63
5 Strong Amateur 24.66% 30.80% 27.68% 13.12% 3.28% 0.43% 0.03% - - x0.68
6 Practitioner 16.88% 27.69% 30.80% 18.06% 5.58% 0.91% 0.08% - - x0.74
7 Skilled Practitioner 10.87% 23.18% 31.92% 23.18% 8.87% 1.79% 0.19% 0.01% - x0.81
8 Professional 6.59% 18.07% 30.80% 27.68% 13.12% 3.28% 0.43% 0.03% - x0.87
9 Skilled Professional 3.75% 13.13% 27.69% 30.80% 18.06% 5.58% 0.91% 0.08% - x0.94
10 Expert 1.99% 8.87% 23.18% 31.92% 23.18% 8.87% 1.79% 0.19% 0.01% x1.02
11 Strong Expert 1.19% 6.32% 19.36% 31.28% 26.66% 11.98% 2.84% 0.35% 0.02% x1.08
12 Very Strong Expert 0.68% 4.32% 15.53% 29.46% 29.46% 15.53% 4.32% 0.63% 0.05% x1.14
13 Master 0.38% 2.84% 11.98% 26.66% 31.28% 19.36% 6.32% 1.09% 0.10% x1.21
14 Strong Master 0.20% 1.79% 8.87% 23.18% 31.92% 23.18% 8.87% 1.79% 0.20% x1.29
15 Planet-Class Master 0.12% 1.20% 6.78% 20.13% 31.51% 26.00% 11.32% 2.60% 0.33% x1.36
16 System-Class Master 0.07% 0.79% 5.05% 17.05% 30.32% 28.44% 14.07% 3.67% 0.54% x1.43
17 Revered Master 0.04% 0.50% 3.67% 14.07% 28.44% 30.32% 17.05% 5.05% 0.86% x1.51
18 Visionary 0.02% 0.31% 2.60% 11.32% 26.00% 31.51% 20.13% 6.78% 1.32% x1.61
19 Legendary 0.01% 0.19% 1.79% 8.87% 23.18% 31.92% 23.18% 8.87% 1.99% x1.71
20 Godlike - 0.11% 1.20% 6.78% 20.13% 31.51% 26.00% 11.32% 2.93% x1.83