Difference between revisions of "Quality"

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<div>{{Block|black}} = 10% chance</div>
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<div>{{Block|black|0.1}} = 1% &ndash; 9% chance</div>
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<div>{{Block|black|0.01}} = <1% chance</div>
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{| {{STDT| left}}
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{{Stat|description = An item's quality is how well-made it is.}}
 +
{| {{STDT| sortable left}} style = 'float: right; margin-left: 1em'
 +
! Quality !! Beauty<br>Factor !! Protection<br>Factor !! Insulation<br>Factor !! Melee Damage<br>Factor !! Ranged Accuracy<br>Factor !! Market Value<br>Factor !! Deterioration Rate<br>Factor
 +
|-
 +
|Awful      || style="text-align:center;" | -0.1 || style="text-align:center;" |  0.4  || style="text-align:center;" |  0.7  || style="text-align:center;" |  0.4  || style="text-align:center;" |  0.7  || style="text-align:center;" |  0.4  || style="text-align:center;" |  2
 +
|-
 +
|Shoddy    || style="text-align:center;" |  0.1 || style="text-align:center;" |  0.7  || style="text-align:center;" |  0.8  || style="text-align:center;" |  0.7  || style="text-align:center;" |  0.8  || style="text-align:center;" |  0.6  || style="text-align:center;" |  1.5
 +
|-
 +
|Poor      || style="text-align:center;" |  0.5 || style="text-align:center;" |  0.85  || style="text-align:center;" |  0.9  || style="text-align:center;" |  0.85  || style="text-align:center;" |  0.93  || style="text-align:center;" |  0.8  || style="text-align:center;" |  1.25
 +
|-
 +
|Normal    || style="text-align:center;" |  1  || style="text-align:center;" |  1  || style="text-align:center;" |  1  || style="text-align:center;" |  1  || style="text-align:center;" |  1  || style="text-align:center;" |  1    || style="text-align:center;" |  1
 +
|-
 +
|Good      || style="text-align:center;" |  1.5 || style="text-align:center;" |  1.1  || style="text-align:center;" |  1.05  || style="text-align:center;" |  1.1  || style="text-align:center;" |  1.05  || style="text-align:center;" |  1.2  || style="text-align:center;" |  0.85
 +
|-
 +
|Superior  || style="text-align:center;" |  2  || style="text-align:center;" |  1.3  || style="text-align:center;" |  1.1  || style="text-align:center;" |  1.2  || style="text-align:center;" |  1.1  || style="text-align:center;" |  1.5  || style="text-align:center;" |  0.75
 +
|-
 +
|Excellent  || style="text-align:center;" |  3.5  || style="text-align:center;" |  1.5  || style="text-align:center;" |  1.15  || style="text-align:center;" |  1.35  || style="text-align:center;" |  1.2  || style="text-align:center;" |  2    || style="text-align:center;" |  0.63
 +
|-
 +
|Masterwork || style="text-align:center;" |  5  || style="text-align:center;" |  1.7  || style="text-align:center;" |  1.2  || style="text-align:center;" |  1.45  || style="text-align:center;" |  1.35  || style="text-align:center;" |  3    || style="text-align:center;" |  0.51
 +
|-
 +
|Legendary  || style="text-align:center;" | 10  || style="text-align:center;" |  2.1  || style="text-align:center;" |  1.25  || style="text-align:center;" |  1.55  || style="text-align:center;" |  1.5  || style="text-align:center;" |  6    || style="text-align:center;" | 0.4
 +
|}
 +
 
 +
Some crafted items have a '''quality''' level, which affects their stats and is determined by the crafter's relevant [[skills|skill]].
 +
 
 +
When an item requiring a quality is finished, the quality is randomly determined using a standard distribution with a standard deviation of 1.25 quality levels and a mean of approximately one quality level per three skill levels. (Note that while every skill level typically increases the mean by one-third of a quality level, the jumps from levels 16 to 17 and 19 to 20 are twice as large as all others.)
 +
{{clr}}
 +
 
 +
The following table shows the probabilities per skill level. You can squeeze extra x0.02-x0.08 of market value by deconstructing and retrying until the most likely quality, but this is only worth it for valuable low-work furniture and only if using a mod such as QualityBuilder, otherwise the extra walking will easily decimate the profit.
 +
 
 +
{| {{STDT| sortable center}} style = 'width: auto'
 
|-
 
|-
! Level
+
! data-sort-type='number' | Skill level
! Name
 
 
! Awful
 
! Awful
 
! Shoddy
 
! Shoddy
Line 18: Line 47:
 
! Masterwork
 
! Masterwork
 
! Legendary
 
! Legendary
 +
! Avg. Value
 +
|-
 +
!1 Incompetent
 +
| style='background:#8F7' | 65.96% || style='background:#CF8' | 23.18% || style='background:#FC7' | 8.87% || style='background:#F86' | 1.79% || style='background:#D66' | 0.19% || style='background:#D66' | 0.01% || style='background:#D66' | - || style='background:#D66' | - || style='background:#D66' | - || x0.49
 +
|-
 +
!2 Basic Awareness
 +
| style='background:#8F7' | 55.46% || style='background:#CF8' | 27.68% || style='background:#FC7' | 13.12% || style='background:#F86' | 3.28% || style='background:#D66' | 0.43% || style='background:#D66' | 0.03% || style='background:#D66' | - || style='background:#D66' | - || style='background:#D66' | - || x0.53
 +
|-
 +
!3 Basic Familiarity
 +
| style='background:#8F7' | 44.57% || style='background:#8F7' | 30.80% || style='background:#CF8' | 18.06% || style='background:#FC7' | 5.58% || style='background:#D66' | 0.91% || style='background:#D66' | 0.08% || style='background:#D66' | - || style='background:#D66' | - || style='background:#D66' | - || x0.58
 +
|-
 +
!4 Amateur
 +
| style='background:#8F7' | 34.04% || style='background:#8F7' | 31.92% || style='background:#CF8' | 23.18% || style='background:#FC7' | 8.87% || style='background:#F86' | 1.79% || style='background:#D66' | 0.19% || style='background:#D66' | 0.01% || style='background:#D66' | - || style='background:#D66' | - || x0.63
 +
|-
 +
!5 Strong Amateur
 +
| style='background:#CF8' | 24.66% || style='background:#8F7' | 30.80% || style='background:#CF8' | 27.68% || style='background:#FC7' | 13.12% || style='background:#F86' | 3.28% || style='background:#D66' | 0.43% || style='background:#D66' | 0.03% || style='background:#D66' | - || style='background:#D66' | - || x0.68
 +
|-
 +
!6 Practitioner
 +
| style='background:#CF8' | 16.88% || style='background:#CF8' | 27.69% || style='background:#8F7' | 30.80% || style='background:#CF8' | 18.06% || style='background:#FC7' | 5.58% || style='background:#D66' | 0.91% || style='background:#D66' | 0.08% || style='background:#D66' | - || style='background:#D66' | - || x0.74
 +
|-
 +
!7 Skilled Practitioner
 +
| style='background:#FC7' | 10.87% || style='background:#CF8' | 23.18% || style='background:#8F7' | 31.92% || style='background:#CF8' | 23.18% || style='background:#FC7' | 8.87% || style='background:#F86' | 1.79% || style='background:#D66' | 0.19% || style='background:#D66' | 0.01% || style='background:#D66' | - || x0.81
 +
|-
 +
!8 Professional
 +
| style='background:#FC7' | 6.59% || style='background:#CF8' | 18.07% || style='background:#8F7' | 30.80% || style='background:#CF8' | 27.68% || style='background:#FC7' | 13.12% || style='background:#F86' | 3.28% || style='background:#D66' | 0.43% || style='background:#D66' | 0.03% || style='background:#D66' | - || x0.87
 +
|-
 +
!9 Skilled Professional
 +
| style='background:#F86' | 3.75% || style='background:#FC7' | 13.13% || style='background:#CF8' | 27.69% || style='background:#8F7' | 30.80% || style='background:#CF8' | 18.06% || style='background:#FC7' | 5.58% || style='background:#D66' | 0.91% || style='background:#D66' | 0.08% || style='background:#D66' | - || x0.94
 +
|-
 +
!10 Expert
 +
| style='background:#F86' | 1.99% || style='background:#FC7' | 8.87% || style='background:#CF8' | 23.18% || style='background:#8F7' | 31.92% || style='background:#CF8' | 23.18% || style='background:#FC7' | 8.87% || style='background:#F86' | 1.79% || style='background:#D66' | 0.19% || style='background:#D66' | 0.01% || x1.02
 
|-
 
|-
{{Skill Quality Level| 0 | Incapabale }}
+
!11 Strong Expert
{{Skill Quality Level| 1 | Incompetent }}
+
| style='background:#F86' | 1.19% || style='background:#FC7' | 6.32% || style='background:#CF8' | 19.36% || style='background:#8F7' | 31.28% || style='background:#CF8' | 26.66% || style='background:#FC7' | 11.98% || style='background:#F86' | 2.84% || style='background:#D66' | 0.35% || style='background:#D66' | 0.02% || x1.08
{{Skill Quality Level| 2 | Basic Awareness }}
 
{{Skill Quality Level| 3 | Basic Familiarity }}
 
{{Skill Quality Level| 4 | Amateur }}
 
{{Skill Quality Level| 5 | Strong Amateur }}
 
{{Skill Quality Level| 6 | Practitioner }}
 
{{Skill Quality Level| 7 | Skilled Practitioner }}
 
{{Skill Quality Level| 8 | Professional }}
 
{{Skill Quality Level|  9 | Skilled Professional }}
 
{{Skill Quality Level| 10 | Expert }}
 
{{Skill Quality Level| 11 | Strong Expert }}
 
{{Skill Quality Level| 12 | Very Strong Expert }}
 
{{Skill Quality Level| 13 | Master }}
 
{{Skill Quality Level| 14 | Strong Master }}
 
{{Skill Quality Level| 15 | Planet-Class Master }}
 
{{Skill Quality Level| 16 | System-Class Master }}
 
{{Skill Quality Level| 17 | Revered Master }}
 
{{Skill Quality Level| 18 | Visionary }}
 
{{Skill Quality Level| 19 | Legendary }}
 
{{Skill Quality Level| 20 | Godlike }}
 
|}
 
</div>
 
 
 
Some crafted items have a '''quality''' level, which affects their stats and is determined by the crafter's relevant [[skills|skill]].
 
 
 
The possible qualities are:
 
 
 
{| {{STDT| sortable left}}
 
! Quality!! X value !! Beauty Factor!! Market Value Factor
 
 
|-
 
|-
|Awful || 0 || -0.1 || | 0.4
+
!12 Very Strong Expert
 +
| style='background:#D66' | 0.68% || style='background:#F86' | 4.32% || style='background:#CF8' | 15.53% || style='background:#8F7' | 29.46% || style='background:#8F7' | 29.46% || style='background:#CF8' | 15.53% || style='background:#F86' | 4.32% || style='background:#D66' | 0.63% || style='background:#D66' | 0.05% || x1.14
 
|-
 
|-
|Shoddy|| 1 || 0.1 || | 0.6
+
!13 Master
 +
| style='background:#D66' | 0.38% || style='background:#F86' | 2.84% || style='background:#FC7' | 11.98% || style='background:#CF8' | 26.66% || style='background:#8F7' | 31.28% || style='background:#CF8' | 19.36% || style='background:#FC7' | 6.32% || style='background:#F86' | 1.09% || style='background:#D66' | 0.10% || x1.21
 
|-
 
|-
|Poor|| 2 || 0.5 || | 0.8
+
!14 Strong Master
 +
| style='background:#D66' | 0.20% || style='background:#F86' | 1.79% || style='background:#FC7' | 8.87% || style='background:#CF8' | 23.18% || style='background:#8F7' | 31.92% || style='background:#CF8' | 23.18% || style='background:#FC7' | 8.87% || style='background:#F86' | 1.79% || style='background:#D66' | 0.20% || x1.29
 
|-
 
|-
|Normal|| 3 || 1 || | 1
+
!15 Planet-Class Master
 +
| style='background:#D66' | 0.12% || style='background:#F86' | 1.20% || style='background:#FC7' | 6.78% || style='background:#CF8' | 20.13% || style='background:#8F7' | 31.51% || style='background:#CF8' | 26.00% || style='background:#FC7' | 11.32% || style='background:#F86' | 2.60% || style='background:#D66' | 0.33% || x1.36
 
|-
 
|-
|Good|| 4 || 1.5 || | 1.25
+
!16 System-Class Master
 +
| style='background:#D66' | 0.07% || style='background:#D66' | 0.79% || style='background:#FC7' | 5.05% || style='background:#CF8' | 17.05% || style='background:#8F7' | 30.32% || style='background:#CF8' | 28.44% || style='background:#FC7' | 14.07% || style='background:#F86' | 3.67% || style='background:#D66' | 0.54% || x1.43
 
|-
 
|-
|Superior|| 5 || 2 || | 1.5
+
!17 Revered Master
 +
| style='background:#D66' | 0.04% || style='background:#D66' | 0.50% || style='background:#F86' | 3.67% || style='background:#FC7' | 14.07% || style='background:#CF8' | 28.44% || style='background:#8F7' | 30.32% || style='background:#CF8' | 17.05% || style='background:#FC7' | 5.05% || style='background:#D66' | 0.86% || x1.51
 
|-
 
|-
|Excellent|| 6 || 3 || | 2.5
+
!18 Visionary
 +
| style='background:#D66' | 0.02% || style='background:#D66' | 0.31% || style='background:#F86' | 2.60% || style='background:#FC7' | 11.32% || style='background:#CF8' | 26.00% || style='background:#8F7' | 31.51% || style='background:#CF8' | 20.13% || style='background:#FC7' | 6.78% || style='background:#F86' | 1.32% || x1.61
 
|-
 
|-
|Masterwork|| 7 || 5 || | 4.5
+
!19 Legendary
 +
| style='background:#D66' | 0.01% || style='background:#D66' | 0.19% || style='background:#F86' | 1.79% || style='background:#FC7' | 8.87% || style='background:#CF8' | 23.18% || style='background:#8F7' | 31.92% || style='background:#CF8' | 23.18% || style='background:#FC7' | 8.87% || style='background:#F86' | 1.99% || x1.71
 
|-
 
|-
|Legendary|| 8 || 10 || | 10
+
!20 Godlike
 +
| style='background:#D66' | - || style='background:#D66' | 0.11% || style='background:#F86' | 1.20% || style='background:#FC7' | 6.78% || style='background:#CF8' | 20.13% || style='background:#8F7' | 31.51% || style='background:#CF8' | 26.00% || style='background:#FC7' | 11.32% || style='background:#F86' | 2.93% || x1.83
 
|}
 
|}
 
Quality of an item is determined using a standard distribution with a standard deviation of 1.25 and a mean based on the crafter's relevant skill level.
 

Revision as of 17:03, 7 November 2016

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Gameplay Menu Caravan Combat Cover Drafting Environment Events Factions Firefighting Quality Quests Research Rooms Time Trade

Quality is a stat: An item's quality is how well-made it is.

Quality Beauty
Factor
Protection
Factor
Insulation
Factor
Melee Damage
Factor
Ranged Accuracy
Factor
Market Value
Factor
Deterioration Rate
Factor
Awful -0.1 0.4 0.7 0.4 0.7 0.4 2
Shoddy 0.1 0.7 0.8 0.7 0.8 0.6 1.5
Poor 0.5 0.85 0.9 0.85 0.93 0.8 1.25
Normal 1 1 1 1 1 1 1
Good 1.5 1.1 1.05 1.1 1.05 1.2 0.85
Superior 2 1.3 1.1 1.2 1.1 1.5 0.75
Excellent 3.5 1.5 1.15 1.35 1.2 2 0.63
Masterwork 5 1.7 1.2 1.45 1.35 3 0.51
Legendary 10 2.1 1.25 1.55 1.5 6 0.4

Some crafted items have a quality level, which affects their stats and is determined by the crafter's relevant skill.

When an item requiring a quality is finished, the quality is randomly determined using a standard distribution with a standard deviation of 1.25 quality levels and a mean of approximately one quality level per three skill levels. (Note that while every skill level typically increases the mean by one-third of a quality level, the jumps from levels 16 to 17 and 19 to 20 are twice as large as all others.) Template:Clr

The following table shows the probabilities per skill level. You can squeeze extra x0.02-x0.08 of market value by deconstructing and retrying until the most likely quality, but this is only worth it for valuable low-work furniture and only if using a mod such as QualityBuilder, otherwise the extra walking will easily decimate the profit.

Skill level Awful Shoddy Poor Normal Good Superior Excellent Masterwork Legendary Avg. Value
1 Incompetent 65.96% 23.18% 8.87% 1.79% 0.19% 0.01% - - - x0.49
2 Basic Awareness 55.46% 27.68% 13.12% 3.28% 0.43% 0.03% - - - x0.53
3 Basic Familiarity 44.57% 30.80% 18.06% 5.58% 0.91% 0.08% - - - x0.58
4 Amateur 34.04% 31.92% 23.18% 8.87% 1.79% 0.19% 0.01% - - x0.63
5 Strong Amateur 24.66% 30.80% 27.68% 13.12% 3.28% 0.43% 0.03% - - x0.68
6 Practitioner 16.88% 27.69% 30.80% 18.06% 5.58% 0.91% 0.08% - - x0.74
7 Skilled Practitioner 10.87% 23.18% 31.92% 23.18% 8.87% 1.79% 0.19% 0.01% - x0.81
8 Professional 6.59% 18.07% 30.80% 27.68% 13.12% 3.28% 0.43% 0.03% - x0.87
9 Skilled Professional 3.75% 13.13% 27.69% 30.80% 18.06% 5.58% 0.91% 0.08% - x0.94
10 Expert 1.99% 8.87% 23.18% 31.92% 23.18% 8.87% 1.79% 0.19% 0.01% x1.02
11 Strong Expert 1.19% 6.32% 19.36% 31.28% 26.66% 11.98% 2.84% 0.35% 0.02% x1.08
12 Very Strong Expert 0.68% 4.32% 15.53% 29.46% 29.46% 15.53% 4.32% 0.63% 0.05% x1.14
13 Master 0.38% 2.84% 11.98% 26.66% 31.28% 19.36% 6.32% 1.09% 0.10% x1.21
14 Strong Master 0.20% 1.79% 8.87% 23.18% 31.92% 23.18% 8.87% 1.79% 0.20% x1.29
15 Planet-Class Master 0.12% 1.20% 6.78% 20.13% 31.51% 26.00% 11.32% 2.60% 0.33% x1.36
16 System-Class Master 0.07% 0.79% 5.05% 17.05% 30.32% 28.44% 14.07% 3.67% 0.54% x1.43
17 Revered Master 0.04% 0.50% 3.67% 14.07% 28.44% 30.32% 17.05% 5.05% 0.86% x1.51
18 Visionary 0.02% 0.31% 2.60% 11.32% 26.00% 31.51% 20.13% 6.78% 1.32% x1.61
19 Legendary 0.01% 0.19% 1.79% 8.87% 23.18% 31.92% 23.18% 8.87% 1.99% x1.71
20 Godlike - 0.11% 1.20% 6.78% 20.13% 31.51% 26.00% 11.32% 2.93% x1.83