Difference between revisions of "Quality"

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<div>{{Block|black}} = 10% chance</div>
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<div>{{Block|black|0.1}} = 1% &ndash; 9% chance</div>
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<div>{{Block|black|0.01}} = <1% chance</div>
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</div>
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{| {{STDT| left}}
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|-
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! Level
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! Name
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! Awful
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! Shoddy
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! Poor
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! Normal
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! Good
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! Superior
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! Excellent
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! Masterwork
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! Legendary
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|-
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{{Skill Quality Level|  0 | Incapabale }}
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{{Skill Quality Level|  1 | Incompetent }}
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{{Skill Quality Level|  2 | Basic Awareness }}
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{{Skill Quality Level|  3 | Basic Familiarity }}
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{{Skill Quality Level|  4 | Amateur }}
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{{Skill Quality Level|  5 | Strong Amateur }}
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{{Skill Quality Level|  6 | Practitioner }}
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{{Skill Quality Level|  7 | Skilled Practitioner }}
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{{Skill Quality Level|  8 | Professional }}
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{{Skill Quality Level|  9 | Skilled Professional }}
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{{Skill Quality Level| 10 | Expert }}
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{{Skill Quality Level| 11 | Strong Expert }}
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{{Skill Quality Level| 12 | Very Strong Expert }}
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{{Skill Quality Level| 13 | Master }}
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{{Skill Quality Level| 14 | Strong Master }}
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{{Skill Quality Level| 15 | Planet-Class Master }}
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{{Skill Quality Level| 16 | System-Class Master }}
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{{Skill Quality Level| 17 | Revered Master }}
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{{Skill Quality Level| 18 | Visionary }}
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{{Skill Quality Level| 19 | Legendary }}
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{{Skill Quality Level| 20 | Godlike }}
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|}
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</div>
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Some crafted items have a '''quality''' level, which affects their stats and is determined by the crafter's relevant [[skills|skill]].
 
Some crafted items have a '''quality''' level, which affects their stats and is determined by the crafter's relevant [[skills|skill]].
  
 
The possible qualities are:
 
The possible qualities are:
  
{| {{STDT| sortable c_24 left}}
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{| {{STDT| sortable left}}
 
! Quality!! X value !! Beauty Factor!! Market Value Factor  
 
! Quality!! X value !! Beauty Factor!! Market Value Factor  
 
|-
 
|-
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|}
 
|}
  
Quality of an item is determined using a standard distribution with a standard deviation of 1.25 and a mean based on the crafter's relevant skill level:
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Quality of an item is determined using a standard distribution with a standard deviation of 1.25 and a mean based on the crafter's relevant skill level.
 
 
{| {{STDT| sortable c_24 left}}
 
|-
 
! Level
 
! Name
 
! Mean
 
{{Skill Quality Level|  0 | Incapabale }}
 
{{Skill Quality Level|  1 | Incompetent }}
 
{{Skill Quality Level|  2 | Basic Awareness }}
 
{{Skill Quality Level|  3 | Basic Familiarity }}
 
{{Skill Quality Level|  4 | Amateur }}
 
{{Skill Quality Level|  5 | Strong Amateur }}
 
{{Skill Quality Level|  6 | Practitioner }}
 
{{Skill Quality Level|  7 | Skilled Practitioner }}
 
{{Skill Quality Level|  8 | Professional }}
 
{{Skill Quality Level|  9 | Skilled Professional }}
 
{{Skill Quality Level| 10 | Expert }}
 
{{Skill Quality Level| 11 | Strong Expert }}
 
{{Skill Quality Level| 12 | Very Strong Expert }}
 
{{Skill Quality Level| 13 | Master }}
 
{{Skill Quality Level| 14 | Strong Master }}
 
{{Skill Quality Level| 15 | Planet-Class Master }}
 
{{Skill Quality Level| 16 | System-Class Master }}
 
{{Skill Quality Level| 17 | Revered Master }}
 
{{Skill Quality Level| 18 | Visionary }}
 
{{Skill Quality Level| 19 | Legendary }}
 
{{Skill Quality Level| 20 | Godlike }}
 
|}
 

Revision as of 05:37, 14 January 2015

= 10% chance
= 1% – 9% chance
= <1% chance
Level Name Awful Shoddy Poor Normal Good Superior Excellent Masterwork Legendary
0 Incapabale
1 Incompetent
2 Basic Awareness
3 Basic Familiarity
4 Amateur
5 Strong Amateur
6 Practitioner
7 Skilled Practitioner
8 Professional
9 Skilled Professional
10 Expert
11 Strong Expert
12 Very Strong Expert
13 Master
14 Strong Master
15 Planet-Class Master
16 System-Class Master
17 Revered Master
18 Visionary
19 Legendary
20 Godlike

Some crafted items have a quality level, which affects their stats and is determined by the crafter's relevant skill.

The possible qualities are:

Quality X value Beauty Factor Market Value Factor
Awful 0 -0.1 0.4
Shoddy 1 0.1 0.6
Poor 2 0.5 0.8
Normal 3 1 1
Good 4 1.5 1.25
Superior 5 2 1.5
Excellent 6 3 2.5
Masterwork 7 5 4.5
Legendary 8 10 10

Quality of an item is determined using a standard distribution with a standard deviation of 1.25 and a mean based on the crafter's relevant skill level.