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== Effects of quality ==
 
== Effects of quality ==
=== General ===
+
===General===
Effects that are common to several, or all, types of objects.
+
Effects that are common to several, or all, types of object.
{| {{STDT|sortable center}}
+
{| {{STDT| sortable center}}
! Quality !! Beauty<br/>Factor{{Ref label|Negative Beauty|A}} !! Market Value<br/>Factor !! Deterioration Rate<br/>Factor{{Ref label|Deterioration Rate Factor|B}} !! Psychic Sensitivity<br/>Offset Factor {{RoyaltyIcon}} {{Ref label|Psychic Sensitivity Offset|C}}
+
! Quality !! Beauty<br>Factor !! Market Value<br>Factor !! Deterioration Rate<br>Factor !! Psychic Sensitivity<br>Offset Factor {{RoyaltyIcon}} {{ref label|Psychic Sensitivity Offset|A}}
 
|-
 
|-
! style="text-align:left;" | Awful       
+
! style="text-align:left;" |Awful       
| -0.1 || 0.50             || 2.00 || 0.50
+
| -0.1 || 0.50           || 2.00 || 0.50
 
|-
 
|-
! style="text-align:left;" | Poor       
+
! style="text-align:left;" |Poor       
| 0.5 || 0.75             || 1.50 || 0.66
+
| 0.5 || 0.75           || 1.50 || 0.66
 
|-
 
|-
! style="text-align:left;" | Normal     
+
! style="text-align:left;" |Normal     
| 1.0 || 1.00             || 1.00 || 0.83
+
| 1.0 || 1.00           || 1.00 || 0.83
 
|-
 
|-
! style="text-align:left;" | Good       
+
! style="text-align:left;" |Good       
| 2.0 || 1.25 (max +500) || 0.80 || 1.00
+
| 2.0 || 1.25 (max +500) || 0.80 || 1.00
 
|-
 
|-
! style="text-align:left;" | Excellent   
+
! style="text-align:left;" |Excellent   
| 3.0 ||  1.5 (max +1000) || 0.60 || 1.16
+
| 3.0 ||  1.5 (max +1000) || 0.60 || 1.16
 
|-
 
|-
! style="text-align:left;" | Masterwork  
+
! style="text-align:left;" |Masterwork  
| 5.0 || 2.5 (max +2000)  || 0.30 || 1.32
+
| 5.0 || 2.5 (max +2000)  || 0.30 || 1.32
 
|-
 
|-
! style="text-align:left;" | [[#Legendary items|Legendary]]
+
! style="text-align:left;" |Legendary
| 8.0 ||  5 (max +3000)  || 0.10 || 1.50
+
| 8.0 ||  5 (max +3000)  || 0.10 || 1.50
 
|}
 
|}
:{{Note|Negative Beauty|A}} This multiplier will not be applied to negative [[beauty]] scores.
+
:{{note|Psychic Sensitivity Offset|A}} This only applies to items with a buff specifically noted as a "Psychic Sensitivity Offset", such as an [[eltex helmet]] {{royaltyIcon}}, not items that just offset [[psychic sensitivity]], like the [[psychic foil helmet]] or [[prestige marine armor]] {{royaltyIcon}}.
:{{Note|Deterioration Rate Factor|B}} This factor does not apply to the damage taken by [[apparel]] from being worn.
 
:{{Note|Psychic Sensitivity Offset|C}} This only applies to items with a buff specifically noted as a "Psychic Sensitivity Offset", such as an [[eltex helmet]] {{RoyaltyIcon}}, not items that just offset [[psychic sensitivity]], like the [[psychic foil helmet]] or [[prestige marine armor]] {{RoyaltyIcon}}.
 
  
Note that [[market value]]s above 200 and [[beauty]] above 100 will be rounded to nearest 5. See respective pages for more detail on rounding.
+
===Weapons===
 
+
In addition to the general effects listed above, quality also affects several factors unique to [[weapons]], both ranged and melee.  
=== Weapons ===
+
{| {{STDT| sortable center}}
In addition to the general effects listed above, quality also affects several factors unique to [[weapons]], both ranged and melee. These include:
+
! Quality !! Melee Damage<br>Factor !! Melee AP<br>Factor !! Ranged Accuracy<br>Factor !! Ranged Damage<br>Factor !! Ranged AP<br>Factor
 
 
{{#ask: [[Type2::Weapons]][[Has Quality::True]]
 
    | format = template
 
    | template = DLC Icons
 
    | link = none
 
    | sort = From DLC, Name
 
    | sep =  &nbsp;•&nbsp;
 
}}
 
 
 
{| {{STDT|sortable center}}
 
! Quality !! Melee Damage<br/>Factor !! Melee AP<br/>Factor !! Ranged Accuracy<br/>Factor !! Ranged Damage<br/>Factor !! Ranged AP<br/>Factor
 
 
|-
 
|-
! style="text-align:left;" | Awful       
+
! style="text-align:left;" |Awful       
| 0.80 || 0.80 || 80% || 90% || 90%  
+
| 0.80 || 0.80 || 80% || 90% || 90%  
 
|-
 
|-
! style="text-align:left;" | Poor       
+
! style="text-align:left;" |Poor       
| 0.90 || 0.90 || 90% || 100% || 100%
+
| 0.90 || 0.90 || 90% || 100% || 100%
 
|-
 
|-
! style="text-align:left;" | Normal     
+
! style="text-align:left;" |Normal     
 
| 1.00 || 1.00 || 100% || 100% || 100%
 
| 1.00 || 1.00 || 100% || 100% || 100%
 
|-
 
|-
! style="text-align:left;" | Good       
+
! style="text-align:left;" |Good       
 
| 1.10 || 1.10 || 110% || 100% || 100%
 
| 1.10 || 1.10 || 110% || 100% || 100%
 
|-
 
|-
! style="text-align:left;" | Excellent   
+
! style="text-align:left;" |Excellent   
| 1.20 || 1.20 || 120% || 100% || 100%
+
|1.20 ||1.20 || 120% || 100% || 100%
 
|-
 
|-
! style="text-align:left;" | Masterwork  
+
! style="text-align:left;" |Masterwork  
| 1.45 || 1.45 || 135% || 125% || 125%
+
| 1.45 || 1.45 || 135% || 125% || 125%
 
|-
 
|-
! style="text-align:left;" | Legendary   
+
! style="text-align:left;" |Legendary   
| 1.65 || 1.65 || 150% || 150% || 150%
+
| 1.65 || 1.65 || 150% || 150% || 150%
 
|}
 
|}
  
=== Apparel and utility ===
+
===Apparel and Utility===
 
In addition to the general effects listed above, quality also affects several factors unique to [[apparel]] and [[utility]] items.
 
In addition to the general effects listed above, quality also affects several factors unique to [[apparel]] and [[utility]] items.
 
 
{| {{STDT| sortable center}}
 
{| {{STDT| sortable center}}
! Quality !! Protection<br/>Factor !! Insulation<br/>Factor !! Smokepop Pack<br/>Radius Factor !! Shield Max<br/>Energy Factor !! Shield Recharge<br/>Rate Factor !! Jump Range<br/>Factor {{RoyaltyIcon}}  
+
! Quality !! Protection<br>Factor !! Insulation<br>Factor !! Smokepop Pack<br>Radius Factor !! Shield Max<br>Energy Factor !! Shield Recharge<br>Rate Factor !! Jump Range<br>Factor {{RoyaltyIcon}}  
 
|-
 
|-
! style="text-align:left;" | Awful       
+
! style="text-align:left;" |Awful       
 
| 0.60 || 0.80 || 0.84 || 0.60 || 0.90 || 0.75
 
| 0.60 || 0.80 || 0.84 || 0.60 || 0.90 || 0.75
 
|-
 
|-
! style="text-align:left;" | Poor       
+
! style="text-align:left;" |Poor       
 
| 0.80 || 0.90 || 0.92 || 0.80 || 0.95 || 0.90
 
| 0.80 || 0.90 || 0.92 || 0.80 || 0.95 || 0.90
 
|-
 
|-
! style="text-align:left;" | Normal     
+
! style="text-align:left;" |Normal     
 
| 1.00 || 1.00 || 1.00 || 1.00 || 1.00 || 1.00
 
| 1.00 || 1.00 || 1.00 || 1.00 || 1.00 || 1.00
 
|-
 
|-
! style="text-align:left;" | Good       
+
! style="text-align:left;" |Good       
 
| 1.15 || 1.10 || 1.08 || 1.20 || 1.05 || 1.06
 
| 1.15 || 1.10 || 1.08 || 1.20 || 1.05 || 1.06
 
|-
 
|-
! style="text-align:left;" | Excellent   
+
! style="text-align:left;" |Excellent   
 
| 1.30 || 1.20 || 1.16 || 1.40 || 1.10 || 1.13
 
| 1.30 || 1.20 || 1.16 || 1.40 || 1.10 || 1.13
 
|-
 
|-
! style="text-align:left;" | Masterwork  
+
! style="text-align:left;" |Masterwork  
 
| 1.45 || 1.50 || 1.30 || 1.70 || 1.20 || 1.19
 
| 1.45 || 1.50 || 1.30 || 1.70 || 1.20 || 1.19
 
|-
 
|-
! style="text-align:left;" | Legendary   
+
! style="text-align:left;" |Legendary   
 
| 1.80 || 1.80 || 1.50 || 2.10 || 1.30 || 1.25
 
| 1.80 || 1.80 || 1.50 || 2.10 || 1.30 || 1.25
 
|}
 
|}
  
=== Buildings ===
+
===Structures===
In addition to the general effects listed above, quality also affects several factors unique to [[furniture]] and [[buildings]] that provide [[recreation]]. These include:
+
In addition to the general effects listed above, quality also affects several factors unique to structures.
 
+
{| {{STDT| sortable center}}
{{#ask: [[Type::Building]][[Has Quality::True]]
+
! Quality !! Comfort<br>Factor !! Rest Effectiveness <br>Factor !! Surgery Success<br>Chance Factor!! Recreation Power <br>Factor !! Meditation Psyfocus<br>Bonus {{RoyaltyIcon}} {{ref label|Meditation Bonus|A}} !! Meditation Psyfocus<br>Bonus Offset {{RoyaltyIcon}} {{ref label|Meditation Bonus|A}}
    | format = template
 
    | template = DLC Icons
 
    | link = none
 
    | sort = From DLC, Name
 
    | sep =  &nbsp;•&nbsp;
 
}}
 
 
 
{| {{STDT|sortable center}}
 
! Quality !! Comfort<br/>Factor !! Rest Effectiveness<br/>Factor !! Surgery Success<br/>Chance Factor!! Recreation Power<br/>Factor !! Meditation Psyfocus<br/>Bonus {{RoyaltyIcon}} {{Ref label|Meditation Bonus|A}} !! Meditation Psyfocus<br/>Bonus Offset {{RoyaltyIcon}} {{Ref label|Meditation Bonus|A}}
 
 
|-
 
|-
! style="text-align:left;" | Awful       
+
! style="text-align:left;" |Awful       
 
| 0.76 || 0.86 || 0.90 || 0.76 || +12% || +0%
 
| 0.76 || 0.86 || 0.90 || 0.76 || +12% || +0%
 
|-
 
|-
! style="text-align:left;" | Poor       
+
! style="text-align:left;" |Poor       
 
| 0.88 || 0.92 || 0.95 || 0.88 || +16% || +0%
 
| 0.88 || 0.92 || 0.95 || 0.88 || +16% || +0%
 
|-
 
|-
! style="text-align:left;" | Normal     
+
! style="text-align:left;" |Normal     
 
| 1.00 || 1.00 || 1.00 || 1.00 || +20% || +1%
 
| 1.00 || 1.00 || 1.00 || 1.00 || +20% || +1%
 
|-
 
|-
! style="text-align:left;" | Good       
+
! style="text-align:left;" |Good       
 
| 1.12 || 1.08 || 1.05 || 1.12 || +22% || +1%
 
| 1.12 || 1.08 || 1.05 || 1.12 || +22% || +1%
 
|-
 
|-
! style="text-align:left;" | Excellent   
+
! style="text-align:left;" |Excellent   
 
| 1.24 || 1.14 || 1.10 || 1.24 || +24% || +1%
 
| 1.24 || 1.14 || 1.10 || 1.24 || +24% || +1%
 
|-
 
|-
! style="text-align:left;" | Masterwork  
+
! style="text-align:left;" |Masterwork  
 
| 1.45 || 1.25 || 1.15 || 1.40 || +26% || +2%
 
| 1.45 || 1.25 || 1.15 || 1.40 || +26% || +2%
 
|-
 
|-
! style="text-align:left;" | Legendary   
+
! style="text-align:left;" |Legendary   
 
| 1.70 || 1.60 || 1.30 || 1.80 || +28% || +2%
 
| 1.70 || 1.60 || 1.30 || 1.80 || +28% || +2%
 
|}
 
|}
:{{Note|Meditation Bonus|A}} Only applies to [[Sculptures]]. Note that this is NOT a factor, but instead a flat bonus.
+
:{{note||Meditation Bonus|A}} Only applies to [[Sculptures]]. Note that this is NOT a factor, but instead a flat bonus.
  
 
=== At higher quality levels ===
 
=== At higher quality levels ===
If a crafted or built item is at least ''excellent'', a piece of random artwork will be engraved on it.  This is only meant to add depth and has no further effect. Clothing will not have this artwork.
 
  
If a crafted or built item is at least ''masterwork'', there will be a proper [[letter]] that a colonist has created a masterwork / legendary item.
+
If a crafted or built item is at least ''excellent'', a piece of random artwork will be engraved on it.  This is only meant to add depth and has no further effect.
  
Masterwork and legendary items never generate on enemies, and legendary items are never sold by traders or in bases.{{Check Tag|Verify/Detail}} They are only available through player creation or as quest rewards, though masterwork items can be bought and spawn in [[ancient shrine]]s.
+
If a crafted or built item is ''masterwork'', there will be a simple text notification at the top of the screen saying that a colonist has crafted a masterwork item. <br>
 +
However, if the item is ''legendary'', there will be a proper notification letter.
 +
 
 +
As of Beta 19/1.0 masterwork and legendary items never generate on enemies, traders or in bases.  They are only available through player creation or as quest rewards, though masterwork items can spawn in [[Ancient shrine|ancient shrine]]s.
  
 
== How quality is determined ==
 
== How quality is determined ==
Line 170: Line 149:
 
! Avg. Value{{ref label|Market Value|A}}
 
! Avg. Value{{ref label|Market Value|A}}
 
|-
 
|-
! 0 Barely heard of it
+
!0 Barely heard of it
| 64.65% || 30.16% || 4.98% || 0.21% || 0.00% || 0.00% || 0.41 || style="background-color:#F8696B;" | x0.60
+
|64.62%||30.17%||5.01%||0.20%||0.00%||0.00%||0.41||style="background-color:#F8696B;" | x0.60
 
|-
 
|-
! 1 Utter beginner
+
!1 Utter beginner
| 43.44% || 43.56% || 12.11% || 0.87% || 0.02% || 0.00% || 0.70 || style="background-color:#F98283;" | x0.68
+
|43.38%||43.59%||12.15%||0.87%||0.01%||0.00%||0.71||style="background-color:#F98283;" | x0.68
 
|-
 
|-
! 2 Beginner
+
!2 Beginner
| 20.28% || 53.18% || 23.52% || 2.93% || 0.09% || 0.00% || 1.09 || style="background-color:#FA9B9C;" | x0.77
+
|20.24%||53.14%||23.58%||2.95%||0.09%||0.00%||1.09||style="background-color:#FA9B9C;" | x0.77
 
|-
 
|-
! 3 Basic familiarity
+
!3 Basic familiarity
| 9.14% || 50.76% || 33.39% || 6.41% || 0.29% || 0.00% || 1.38 || style="background-color:#FBB4B5;" | x0.84
+
|9.13%||50.74%||33.44%||6.39%||0.29%||0.00%||1.38||style="background-color:#FBB4B5;" | x0.84
 
|-
 
|-
! 4 Some familiarity
+
!4 Some familiarity
| 4.81% || 45.18% || 39.40% || 10.0% || 0.61% || 0.01% || 1.56 || style="background-color:#FCCDCD;" | x0.89
+
|4.79%||45.21%||39.44%||9.94%||0.61%||0.00%||1.56||style="background-color:#FCCDCD;" | x0.89
 
|-
 
|-
! 5 Significant familiarity
+
!5 Significant familiarity
| 2.26% || 34.73% || 47.14% || 14.66% || 1.20% || 0.01% || 1.78|| style="background-color:#FDE6E6;" | x0.94
+
|2.28%||34.63%||47.22%||14.66%||1.20%||0.01%||1.78||style="background-color:#FDE6E6;" | x0.94
 
|-
 
|-
! 6 Capable amateur
+
!6 Capable amateur
| 0.98% || 24.24% || 52.15% || 20.39% || 2.21% || 0.03% || 1.99 || x1.00
+
|0.98%||24.29%||52.09%||20.38%||2.22%||0.03%||1.99||x1.00
 
|-
 
|-
! 7 Weak professional
+
!7 Weak professional
| 0.38% || 15.51% || 53.32% || 26.84% || 3.87% || 0.07% || 2.19 || style="background-color:#F3FAF5;" | x1.05
+
|0.38%||15.48%||53.31%||26.87%||3.88%||0.07%||2.19||style="background-color:#F3FAF5;" | x1.05
 
|-
 
|-
! 8 Employable professional
+
!8 Employable professional
| 0.13% || 9.01% || 50.76% || 33.52% || 6.43% || 0.15% || 2.38 || style="background-color:#E8F5EC;" | x1.10
+
|0.13%||9.02%||50.82%||33.47%||6.40%||0.15%||2.37||style="background-color:#E8F5EC;" | x1.09
 
|-
 
|-
! 9 Solid professional
+
!9 Solid professional
| 0.06% || 5.59% || 46.97% || 38.17% || 8.94% || 0.26% || 2.51 || style="background-color:#DDF1E2;" | x1.13
+
|0.06%||5.63%||46.95%||38.11%||8.99%||0.26%||2.51||style="background-color:#DDF1E2;" | x1.13
 
|-
 
|-
! 10 Skilled professional
+
!10 Skilled professional
| 0.02% || 3.33% || 40.15% || 43.84% || 12.21% || 0.45% || 2.66 || style="background-color:#D2ECD9;" | x1.17
+
|0.02%||3.33%||40.23%||43.75%||12.23%||0.45%||2.66||style="background-color:#D2ECD9;" | x1.17
 
|-
 
|-
! 11 Very skilled professional
+
!11 Very skilled professional
| 0.01% || 1.86% || 32.17% || 49.06% || 16.14% || 0.76% || 2.82 || style="background-color:#C7E7CF;" | x1.21
+
|0.01%||1.86%||32.21%||49.07%||16.12%||0.74%||2.82||style="background-color:#C7E7CF;" | x1.21
 
|-
 
|-
! 12 Expert
+
!12 Expert
| 0.00% || 1.00% || 24.58% || 52.66% || 20.57% || 1.19% || 2.96 || style="background-color:#BCE3C6;" | x1.25
+
|0.00%||0.99%||24.55%||52.62%||20.64%||1.19%||2.96||style="background-color:#BCE3C6;" | x1.25
 
|-
 
|-
! 13 Strong expert
+
!13 Strong expert
| 0.00% || 0.63% || 19.99% || 53.88% || 23.88% || 1.62% || 3.06 || style="background-color:#B1DEBD;" | x1.28
+
|0.00%||0.63%||19.88%||53.94%||23.95%||1.61%||3.06||style="background-color:#B1DEBD;" | x1.28
 
|-
 
|-
! 14 Master
+
!14 Master
| 0.00% || 0.40% || 15.82% || 54.27% || 27.35% || 2.15% || 3.15 || style="background-color:#A5D9B3;" | x1.30
+
|0.00%||0.39%||15.79%||54.28%||27.40%||2.14%||3.15||style="background-color:#A5D9B3;" | x1.30
 
|-
 
|-
! 15 Strong master
+
!15 Strong master
| 0.00% || 0.24% || 12.29% || 53.84% || 30.78% || 2.85% || 3.24 || style="background-color:#9AD5AA;" | x1.33
+
|0.00%||0.24%||12.25%||53.77%||30.91%||2.83%||3.24||style="background-color:#9AD5AA;" | x1.33
 
|-
 
|-
! 16 Region-known master
+
!16 Region-known master
| 0.00% || 0.14% || 9.28% || 52.38% || 34.53% || 3.67% || 3.32 || style="background-color:#8FD0A0;" | x1.36
+
|0.00%||0.14%||9.28%||52.42%||34.48%||3.68%||3.32||style="background-color:#8FD0A0;" | x1.36
 
|-
 
|-
! 17 Region-leading master
+
!17 Region-leading master
| 0.00% || 0.08% || 6.91% || 50.3% || 37.93% || 4.77% || 3.40 || style="background-color:#84CB97;" | x1.39
+
|0.00%||0.08%||6.90%||50.28%||37.99%||4.75%||3.40||style="background-color:#84CB97;" | x1.39
 
|-
 
|-
! 18 Planet-known master
+
!18 Planet-known master
| 0.00% || 0.04% || 5.00% || 47.67% || 41.23% || 6.06% || 3.48 || style="background-color:#79C78D;" | x1.42
+
|0.00%||0.04%||4.99%||47.62%||41.29%||6.05%||3.48||style="background-color:#79C78D;" | x1.42
 
|-
 
|-
! 19 Planet-leading master
+
!19 Planet-leading master
| 0.00% || 0.03% || 3.54% || 42.73% || 46.04% || 7.67% ||3.58 ||style="background-color:#6EC284;" | x1.45
+
|0.00%||0.02%||3.54%||42.65%||46.14%||7.64%||3.58||style="background-color:#6EC284;" | x1.45
 
|-
 
|-
! 20 Legendary master
+
!20 Legendary master
| 0.00% || 0.01% || 2.44% || 37.4% || 50.56% || 9.58% || 3.67|| style="background-color:#63BE7B;" | x1.49
+
|0.00%||0.01%||2.45%||37.41%||50.62%||9.51%||3.67||style="background-color:#63BE7B;" | x1.49
 
|}
 
|}
:{{note|Market Value|A}} As market value multipliers are capped (see section [[Quality#General|General]]), the real value is lower for all items with a market value above 1333 {{icon small|silver}} at Normal quality.
+
:{{note|Market Value|A}} As market value multipliers are capped, this value is a rough guide only for any item with a market value above 750 {{icon small|silver}} at Normal quality.
  
== Legendary items ==
+
=== Inspired creativity and Legendary items ===
'''Legendary''' items can never be made naturally, even by a level 20 craftsman; an external quality modifier is required. In the base game, legendary items can only be made with the [[mental inspiration]] ''[[Mental inspiration#Inspired creativity|Inspired Creativity]]''. Alternatively, [[Ideoligion#Production specialist|production specialists]] {{IdeologyIcon}} have a chance to create legendary items without an inspiration. See [[#Production specialists|below]] for details.
+
In core RimWorld, ''Legendary'' items can only be made if the crafter currently has the [[mental inspiration]] ''Inspired Creativity''. Note however, that with the advent of the [[Ideology DLC]], the addition of the [[Ideoligion#Production specialist|Production specialists]] adds the chance to get to get "legendary" items without an inspiration. See [[#Production specialists and Legendary items|below]] for details.
  
=== Inspired creativity ===
+
When a pawn is granted the ''Inspired Creativity'' inspiration, the next item, structure or piece of art with a quality level will automatically be two levels higher – thus, if "excellent" or "masterwork" is rolled, a ''legendary'' item is produced instead. Even the most capable crafters have only a 60% chance per inspiration to produce a ''legendary'' item.  
When a pawn gains the ''Inspired Creativity'' inspiration, the next item, structure, or piece of art with a quality level will automatically be two levels higher – thus, if "excellent" or "masterwork" is rolled, a ''legendary'' item is produced instead. Even the most capable crafters have only a 60% chance per inspiration to produce a ''legendary'' item.  
 
  
 
''Inspired creativity'' makes it impossible to craft an item of ''poor'' or ''awful'' quality; at least ''normal'' will be rolled, even at 0 skill level.
 
''Inspired creativity'' makes it impossible to craft an item of ''poor'' or ''awful'' quality; at least ''normal'' will be rolled, even at 0 skill level.
Line 261: Line 239:
 
! Avg. Value{{ref label|Market Value|A}}
 
! Avg. Value{{ref label|Market Value|A}}
 
|-
 
|-
! 0 Barely heard of it
+
!0 Barely heard of it
| 64.65% || 30.16% || 4.98% || 0.21% || 0.00% || 2.41 || style="background-color:#E8F5EC;" | x1.10
+
|64.62%||30.17%||5.01%||0.20%||0.00%||2.41||style="background-color:#E8F5EC;" | x1.10
 
|-
 
|-
! 1 Utter beginner
+
!1 Utter beginner
| 43.44% || 43.56% || 12.11% || 0.87% || 0.02% || 2.70 || style="background-color:#D2ECD9;" | x1.18
+
|43.38%||43.59%||12.15%||0.87%||0.01%||2.71||style="background-color:#D2ECD9;" | x1.18
 
|-
 
|-
! 2 Beginner
+
!2 Beginner
| 20.28% || 53.18% || 23.52% || 2.93% || 0.09% || 3.09 || style="background-color:#A5D9B3;" | x1.30
+
|20.24%||53.14%||23.58%||2.95%||0.09%||3.10||style="background-color:#A5D9B3;" | x1.30
 
|-
 
|-
! 3 Basic familiarity
+
!3 Basic familiarity
| 9.14% || 50.76% || 33.39% || 6.41% || 0.29% || 3.38 || style="background-color:#84CB97;" | x1.40
+
|9.13%||50.74%||33.44%||6.39%||0.29%||3.38||style="background-color:#84CB97;" | x1.40
 
|-
 
|-
! 4 Some familiarity
+
!4 Some familiarity
| 4.81% || 45.18% || 39.40% || 10.0% || 0.62% || 3.56 || style="background-color:#63BE7B;" | x1.48
+
|4.79%||45.21%||39.44%||9.94%||0.61%||3.56||style="background-color:#63BE7B;" | x1.48
 
|-
 
|-
! 5 Significant familiarity
+
!5 Significant familiarity
| 2.26% || 34.73% || 47.14% || 14.66% || 1.21% || 3.78 || style="background-color:#5eba76;" | x1.59
+
|2.28%||34.63%||47.22%||14.66%||1.21%||3.78||style="background-color:#5eba76;" | x1.59
 
|-
 
|-
! 6 Capable amateur
+
!6 Capable amateur
| 0.98% || 24.24% || 52.15% || 20.39% || 2.24% || 3.99 || style="background-color:#5eba76;" | x1.72
+
|0.98%||24.29%||52.09%||20.38%||2.25%||3.99||style="background-color:#5eba76;" | x1.72
 
|-
 
|-
! 7 Weak professional
+
!7 Weak professional
| 0.38% || 15.51% || 53.32% || 26.84% || 3.94% || 4.18 || style="background-color:#59b670;" | x1.87
+
|0.38%||15.48%||53.31%||26.87%||3.95%||4.18||style="background-color:#59b670;" | x1.87
 
|-
 
|-
! 8 Employable professional
+
!8 Employable professional
| 0.13% || 9.01% || 50.76% || 33.52% || 6.58% || 4.37 || style="background-color:#54b26b;" | x2.04
+
|0.13%||9.02%||50.82%||33.47%||6.55%||4.37||style="background-color:#54b26b;" | x2.04
 
|-
 
|-
! 9 Solid professional
+
!9 Solid professional
| 0.06% || 5.59% || 46.97% || 38.17% || 9.20% || 4.51 || style="background-color:#4faf66;" | x2.19
+
|0.06%||5.63%||46.95%||38.11%||9.25%||4.51||style="background-color:#4faf66;" | x2.19
 
|-
 
|-
! 10 Skilled professional
+
!10 Skilled professional
| 0.02% || 3.33% || 40.15% || 43.84% || 12.66% || 4.66 || style="background-color:#49ab60;" | x2.37
+
|0.02%||3.33%||40.23%||43.75%||12.68%||4.66||style="background-color:#49ab60;" | x2.37
 
|-
 
|-
! 11 Very skilled professional
+
!11 Very skilled professional
| 0.01% || 1.86% || 32.17% || 49.06% || 16.90% || 4.81 || style="background-color:#44a75b;" | x2.58
+
|0.01%||1.86%||32.21%||49.07%||16.86%||4.81||style="background-color:#44a75b;" | x2.58
 
|-
 
|-
! 12 Expert
+
!12 Expert
| 0.00% || 1.00% || 24.58% || 52.66% || 21.76% || 4.95 || style="background-color:#3fa356;" | x2.79
+
|0.00%||0.99%||24.55%||52.62%||21.83%||4.95||style="background-color:#3fa356;" | x2.79
 
|-
 
|-
! 13 Strong expert
+
!13 Strong expert
| 0.00% || 0.63% || 19.99% || 53.88% || 25.50% || 5.04 || style="background-color:#399f50;" | x2.93
+
|0.00%||0.63%||19.88%||53.94%||25.56%||5.04||style="background-color:#399f50;" | x2.93
 
|-
 
|-
! 14 Master
+
!14 Master
| 0.00% || 0.40% || 15.82% || 54.27% || 29.50% || 5.13 || style="background-color:#349c4b;" | x3.07
+
|0.00%||0.39%||15.79%||54.28%||29.54%||5.13||style="background-color:#349c4b;" | x3.08
 
|-
 
|-
! 15 Strong master
+
!15 Strong master
| 0.00% || 0.24% || 12.29% || 53.84% || 33.63% || 5.21 || style="background-color:#2e9846;" | x3.21
+
|0.00%||0.24%||12.25%||53.77%||33.74%||5.21||style="background-color:#2e9846;" | x3.22
 
|-
 
|-
! 16 Region-known master
+
!16 Region-known master
| 0.00% || 0.14% || 9.28% || 52.38% || 38.20% || 5.29 || style="background-color:#279440;" | x3.36
+
|0.00%||0.14%||9.28%||52.42%||38.16%||5.29||style="background-color:#279440;" | x3.36
 
|-
 
|-
! 17 Region-leading master
+
!17 Region-leading master
| 0.00% || 0.08% || 6.91% || 50.3% || 42.70% || 5.36 || style="background-color:#20903b;" | x3.50
+
|0.00%||0.08%||6.90%||50.28%||42.74%||5.36||style="background-color:#20903b;" | x3.50
 
|-
 
|-
! 18 Planet-known master
+
!18 Planet-known master
| 0.00% || 0.04% || 5.00% || 47.67% || 47.29% || 5.42 || style="background-color:#188d35;" | x3.63
+
|0.00%||0.04%||4.99%||47.62%||47.34%||5.42||style="background-color:#188d35;" | x3.63
 
|-
 
|-
! 19 Planet-leading master
+
!19 Planet-leading master
| 0.00% || 0.03% || 3.54% || 42.73% || 53.71% || 5.50 || style="background-color:#0e8930;" | x3.81
+
|0.00%||0.02%||3.54%||42.65%||53.78%||5.50||style="background-color:#0e8930;" | x3.87
 
|-
 
|-
! 20 Legendary master
+
!20 Legendary master
| 0.00% || 0.01% || 2.44% || 37.4% || 60.14% || 5.58 || style="background-color:#00852a;" | x3.98
+
|0.00%||0.01%||2.45%||37.41%||60.13%||5.58||style="background-color:#00852a;" | x3.98
 
|}
 
|}
:{{note|Market Value|A}} As market value multipliers are capped (see section [[Quality#General|General]]), the real value is lower for all items with a market value above 750 {{icon small|silver}} at Normal quality.
+
:{{note|Market Value|A}} As market value multipliers are capped, this value is a rough guide only for any item with a market value above 750 {{icon small|silver}} at Normal quality.
 +
 
 +
===Production specialists and Legendary items===
 +
{{Ideology|No category}}
 +
With the advent of the [[Ideology DLC]], the addition of the [[Ideoligion#Production specialist|Production specialists]] adds the chance to get to get "legendary" items without an inspiration. Any item crafted by a production specialist will be 1 quality level higher than
  
=== Production specialists ===
+
When created by a production specialist, any item, structure or piece of art with a quality level will automatically be one levels higher – thus, if "masterwork" is rolled, a ''legendary'' item is produced instead.  
{{Ideology|section=1|No category}}
 
With the advent of the [[Ideology DLC]], the addition of the [[Ideoligion#Production specialist|Production specialists]] adds the chance to get to get "legendary" items without an inspiration. When created by a production specialist, any item, structure or piece of art with a quality level will automatically be one level higher – thus, if "masterwork" is rolled, a ''legendary'' item is produced instead.  
 
  
 
Being a production specialist makes it impossible to craft an item of ''awful'' quality; at least ''poor'' will be rolled, even at 0 skill level.
 
Being a production specialist makes it impossible to craft an item of ''awful'' quality; at least ''poor'' will be rolled, even at 0 skill level.
  
 
This bonus stacks with ''Inspired Creativity'' inspirations, resulting in works three levels higher i.e. if ''good'' is rolled, a ''legendary'' item is produced instead.
 
This bonus stacks with ''Inspired Creativity'' inspirations, resulting in works three levels higher i.e. if ''good'' is rolled, a ''legendary'' item is produced instead.
 
==== Quality with Production Specialist ====
 
 
{| {{STDT| sortable center}} style = 'width: auto'
 
{| {{STDT| sortable center}} style = 'width: auto'
 
|-
 
|-
Line 347: Line 325:
 
! Avg. Value{{ref label|Market Value|A}}
 
! Avg. Value{{ref label|Market Value|A}}
 
|-
 
|-
! 0 Barely heard of it
+
!0 Barely heard of it
| 64.65% || 30.16% || 4.98% || 0.21% || 0.00% || 0.00% || 1.41 || style="background-color:#FBB4B5;" | x0.85
+
|64.62%||30.17%||5.01%||0.20%||0.00%||0.00%||1.41||style="background-color:#FBB4B5;" | x0.85
|-
 
! 1 Utter beginner
 
| 43.44% || 43.56% || 12.11% || 0.87% || 0.02% || 0.00% || 1.70 || style="background-color:#FDE6E6;" | x0.93
 
|-
 
! 2 Beginner
 
| 20.28% || 53.18% || 23.52% || 2.93% || 0.09% || 0.00% || 2.09 || style="background-color:#F3FAF5;" | x1.02
 
|-
 
! 3 Basic familiarity
 
| 9.14% || 50.76% || 33.39% || 6.41% || 0.29% || 0.00% || 2.38 || style="background-color:#E8F5EC;" | x1.10
 
|-
 
! 4 Some familiarity
 
| 4.81% || 45.18% || 39.40% || 10.0% || 0.61% || 0.01% || 2.56 || style="background-color:#D2ECD9;" | x1.15
 
|-
 
! 5 Significant familiarity
 
| 2.26% || 34.73% || 47.14% || 14.66% || 1.20% || 0.01% || 2.78 || style="background-color:#C7E7CF;" | x1.20
 
|-
 
! 6 Capable amateur
 
| 0.98% || 24.24% || 52.15% || 20.39% || 2.21% || 0.03% || 2.99 || style="background-color:#BCE3C6;" | x1.26
 
|-
 
! 7 Weak professional
 
| 0.38% || 15.51% || 53.32% || 26.84% || 3.87% || 0.07% || 3.18 || style="background-color:#9AD5AA;" | x1.33
 
|-
 
! 8 Employable professional
 
| 0.13% || 9.01% || 50.76% || 33.52% || 6.43% || 0.15% || 3.38 || style="background-color:#84CB97;" | x1.40
 
|-
 
! 9 Solid professional
 
| 0.06% || 5.59% || 46.97% || 38.17% || 8.94% || 0.26% || 3.51 || style="background-color:#6EC284;" | x1.45
 
|-
 
! 10 Skilled professional
 
| 0.02% || 3.33% || 40.15% || 43.84% || 12.21% || 0.45% || 3.66 || style="background-color:#63BE7B;" | x1.52
 
|-
 
! 11 Very skilled professional
 
| 0.01% || 1.86% || 32.17% || 49.06% || 16.14% || 0.76% || 3.82 || style="background-color:#5eba76;" | x1.60
 
|-
 
! 12 Expert
 
| 0.00% || 1.00% || 24.58% || 52.66% || 20.57% || 1.19% || 3.96 || style="background-color:#5eba76;" | x1.68
 
|-
 
! 13 Strong expert
 
| 0.00% || 0.63% || 19.99% || 53.88% || 23.88% || 1.62% || 4.06 || style="background-color:#5eba76;" | x1.74
 
|-
 
! 14 Master
 
| 0.00% || 0.40% || 15.82% || 54.27% || 27.35% || 2.15% || 4.15 || style="background-color:#59b670;" | x1.81
 
|-
 
! 15 Strong master
 
| 0.00% || 0.24% || 12.29% || 53.84% || 30.78% || 2.85% || 4.24 || style="background-color:#59b670;" | x1.88
 
|-
 
! 16 Region-known master
 
| 0.00% || 0.14% || 9.28% || 52.38% || 34.53% || 3.67% || 4.32 || style="background-color:#59b670;" | x1.95
 
|-
 
! 17 Region-leading master
 
| 0.00% || 0.08% || 6.91% || 50.3% || 37.93% || 4.77% || 4.40 || style="background-color:#54b26b;" | x2.03
 
|-
 
! 18 Planet-known master
 
| 0.00% || 0.04% || 5.00% || 47.67% || 41.23% || 6.06% || 4.48 || style="background-color:#54b26b;" | x2.11
 
|-
 
! 19 Planet-leading master
 
| 0.00% || 0.03% || 3.54% || 42.73% || 46.04% || 7.67% || 4.58 || style="background-color:#4faf66;" | x2.22
 
|-
 
! 20 Legendary master
 
| 0.00% || 0.01% || 2.44% || 37.4% || 50.56% || 9.58% || 4.67 || style="background-color:#49ab60;" | x2.33
 
|}
 
:{{note|Market Value|A}} As market value multipliers are capped (see section [[Quality#General|General]]), the real value is lower for all items with a market value above 750 {{icon small|silver}} at Normal quality.
 
 
 
==== Quality with Production Specialist + Inspired Creativity ====
 
{| {{STDT| sortable center}} style = 'width: auto'
 
|-
 
! data-sort-type='number' | Skill level
 
! Good
 
! Excellent
 
! Masterwork
 
! Legendary
 
! Avg. Result
 
! Avg. Value{{ref label|Market Value|A}}
 
|-
 
! 0 Barely heard of it
 
| 64.65% || 30.16% || 4.98% || 0.20% || 3.41 || style="background-color:#84CB97;" | x1.40
 
 
|-
 
|-
! 1 Utter beginner
+
!1 Utter beginner
| 43.44% || 43.56% || 12.11% || 0.88% || 3.70 || style="background-color:#63BE7B;" | x1.54
+
|43.38%||43.59%||12.15%||0.87%||0.01%||0.00%||1.71||style="background-color:#FDE6E6;" | x0.93
 
|-
 
|-
! 2 Beginner
+
!2 Beginner
| 20.28% || 53.18% || 23.52% || 3.04% || 4.09 || style="background-color:#59b670;" | x1.79
+
|20.24%||53.14%||23.58%||2.95%||0.09%||0.00%||2.09||style="background-color:#F3FAF5;" | x1.02
 
|-
 
|-
! 3 Basic familiarity
+
!3 Basic familiarity
| 9.14% || 50.76% || 33.39% || 6.68% || 4.38 || style="background-color:#54b26b;" | x2.05
+
|9.13%||50.74%||33.44%||6.39%||0.29%||0.00%||2.38||style="background-color:#E8F5EC;" | x1.10
 
|-
 
|-
! 4 Some familiarity
+
!4 Some familiarity
| 4.81% || 45.18% || 39.40% || 10.55% || 4.56 || style="background-color:#4faf66;" | x2.25
+
|4.79%||45.21%||39.44%||9.94%||0.61%||0.00%||2.56||style="background-color:#DDF1E2;" | x1.15
 
|-
 
|-
! 5 Significant familiarity
+
!5 Significant familiarity
| 2.26% || 34.73% || 47.14% || 15.87% || 4.77 || style="background-color:#44a75b;" | x2.52
+
|2.28%||34.63%||47.22%||14.66%||1.20%||0.01%||2.78||style="background-color:#C7E7CF;" | x1.20
 
|-
 
|-
! 6 Capable amateur
+
!6 Capable amateur
| 0.98% || 24.24% || 52.15% || 22.63% || 4.96 || style="background-color:#3fa356;" | x2.81
+
|0.98%||24.29%||52.09%||20.38%||2.22%||0.03%||2.99||style="background-color:#BCE3C6;" | x1.26
 
|-
 
|-
! 7 Weak professional
+
!7 Weak professional
| 0.38% || 15.51% || 53.32% || 30.82% || 5.14 || style="background-color:#349c4b;" | x3.11
+
|0.38%||15.48%||53.31%||26.87%||3.88%||0.07%||3.19||style="background-color:#9AD5AA;" | x1.33
 
|-
 
|-
! 8 Employable professional
+
!8 Employable professional
| 0.13% || 9.01% || 50.76% || 40.02% || 5.31 || style="background-color:#279440;" | x3.41
+
|0.13%||9.02%||50.82%||33.47%||6.40%||0.15%||3.37||style="background-color:#84CB97;" | x1.40
 
|-
 
|-
! 9 Solid professional
+
!9 Solid professional
| 0.06% || 5.59% || 46.97% || 47.36% || 5.42 || style="background-color:#188d35;" | x3.63
+
|0.06%||5.63%||46.95%||38.11%||8.99%||0.26%||3.51||style="background-color:#6EC284;" | x1.45
 
|-
 
|-
! 10 Skilled professional
+
!10 Skilled professional
| 0.02% || 3.33% || 40.15% || 56.43% || 5.53 || style="background-color:#0e8930;" | x3.88
+
|0.02%||3.33%||40.23%||43.75%||12.23%||0.45%||3.66||style="background-color:#63BE7B;" | x1.52
 
|-
 
|-
! 11 Very skilled professional
+
!11 Very skilled professional
| 0.01% || 1.86% || 32.17% || 65.93% || 5.64 || style="background-color:#00852a;" | x4.13
+
|0.01%||1.86%||32.21%||49.07%||16.12%||0.74%||3.82||style="background-color:#5eba76;" | x1.60
 
|-
 
|-
! 12 Expert
+
!12 Expert
| 0.00% || 1.00% || 24.58% || 74.45% || 5.73 || style="background-color:#00852a;" | x4.35
+
|0.00%||0.99%||24.55%||52.62%||20.64%||1.19%||3.96||style="background-color:#5eba76;" | x1.68
 
|-
 
|-
! 13 Strong expert
+
!13 Strong expert
| 0.00% || 0.63% || 19.99% || 79.50% || 5.79 || style="background-color:#00852a;" | x4.48
+
|0.00%||0.63%||19.88%||53.94%||23.95%||1.61%||4.06||style="background-color:#5eba76;" | x1.74
 
|-
 
|-
! 14 Master
+
!14 Master
| 0.00% || 0.40% || 15.82% || 83.82% || 5.83 || style="background-color:#00852a;" | x4.59
+
|0.00%||0.39%||15.79%||54.28%||27.40%||2.14%||4.15||style="background-color:#59b670;" | x1.81
 
|-
 
|-
! 15 Strong master
+
!15 Strong master
| 0.00% || 0.24% || 12.29% || 87.51% || 5.87 || style="background-color:#00852a;" | x4.68
+
|0.00%||0.24%||12.25%||53.77%||30.91%||2.83%||4.24||style="background-color:#59b670;" | x1.88
 
|-
 
|-
! 16 Region-known master
+
!16 Region-known master
| 0.00% || 0.14% || 9.28% || 90.58% || 5.90 || style="background-color:#00852a;" | x4.76
+
|0.00%||0.14%||9.28%||52.42%||34.48%||3.68%||4.32||style="background-color:#59b670;" | x1.95
 
|-
 
|-
! 17 Region-leading master
+
!17 Region-leading master
| 0.00% || 0.08% || 6.91% || 93.02% || 5.93 || style="background-color:#00852a;" | x4.82
+
|0.00%||0.08%||6.90%||50.28%||37.99%||4.75%||4.40||style="background-color:#54b26b;" | x2.03
 
|-
 
|-
! 18 Planet-known master
+
!18 Planet-known master
| 0.00% || 0.04% || 5.00% || 94.96% || 5.95 || style="background-color:#00852a;" | x4.87
+
|0.00%||0.04%||4.99%||47.62%||41.29%||6.05%||4.48||style="background-color:#54b26b;" | x2.11
 
|-
 
|-
! 19 Planet-leading master
+
!19 Planet-leading master
| 0.00% || 0.03% || 3.54% || 96.43% || 5.96 || style="background-color:#00852a;" | x4.91
+
|0.00%||0.02%||3.54%||42.65%||46.14%||7.64%||4.58||style="background-color:#4faf66;" | x2.22
 
|-
 
|-
! 20 Legendary master
+
!20 Legendary master
| 0.00% || 0.01% || 2.44% || 97.54% || 5.97 || style="background-color:#00852a;" | x4.94
+
|0.00%||0.01%||2.45%||37.41%||50.62%||9.51%||4.67||style="background-color:#49ab60;" | x2.33
 
|}
 
|}
:{{note|Market Value|A}} As market value multipliers are capped (see section [[Quality#General|General]]), the real value is lower for all items with a market value above 750 {{icon small|silver}} at Normal quality.
+
:{{note|Market Value|A}} As market value multipliers are capped, this value is a rough guide only for any item with a market value above 750 {{icon small|silver}} at Normal quality.
  
 
== Version history ==
 
== Version history ==
 
* [[Version/0.8.657|0.8.657]] - Sculptures and melee weapons have a quality.
 
* [[Version/0.8.657|0.8.657]] - Sculptures and melee weapons have a quality.
 
* [[Version/0.9.722|0.9.722]] - High-quality weapons have art engraved into them. All weapons now have quality levels, including guns and bows. Quality affects accuracy.
 
* [[Version/0.9.722|0.9.722]] - High-quality weapons have art engraved into them. All weapons now have quality levels, including guns and bows. Quality affects accuracy.
* [[Version/0.19.2009|Beta 19]] - Shoddy (between Awful and Poor) and Superior (between Good and Excellent) qualities removed.
+
* Beta 18? - Shoddy (between Awful and Poor) and Superior (between Good and Excellent) qualities removed.

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