Editing Quality
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== Effects of quality == | == Effects of quality == | ||
− | === General === | + | ===General=== |
− | Effects that are common to several, or all, types of | + | Effects that are common to several, or all, types of object. |
− | {| {{STDT|sortable center}} | + | {| {{STDT| sortable center}} |
− | ! Quality !! Beauty<br | + | ! Quality !! Beauty<br>Factor !! Market Value<br>Factor !! Deterioration Rate<br>Factor !! Psychic Sensitivity<br>Offset Factor {{RoyaltyIcon}} {{ref label|Psychic Sensitivity Offset|A}} |
|- | |- | ||
− | ! style="text-align:left;" | Awful | + | ! style="text-align:left;" |Awful |
− | | -0.1 || 0.50 | + | | -0.1 || 0.50 || 2.00 || 0.50 |
|- | |- | ||
− | ! style="text-align:left;" | Poor | + | ! style="text-align:left;" |Poor |
− | | | + | | 0.5 || 0.75 || 1.50 || 0.66 |
|- | |- | ||
− | ! style="text-align:left;" | Normal | + | ! style="text-align:left;" |Normal |
− | | | + | | 1.0 || 1.00 || 1.00 || 0.83 |
|- | |- | ||
− | ! style="text-align:left;" | Good | + | ! style="text-align:left;" |Good |
− | | | + | | 2.0 || 1.25 (max +500) || 0.80 || 1.00 |
|- | |- | ||
− | ! style="text-align:left;" | Excellent | + | ! style="text-align:left;" |Excellent |
− | | | + | | 3.0 || 1.5 (max +1000) || 0.60 || 1.16 |
|- | |- | ||
− | ! style="text-align:left;" | Masterwork | + | ! style="text-align:left;" |Masterwork |
− | | | + | | 5.0 || 2.5 (max +2000) || 0.30 || 1.32 |
|- | |- | ||
− | ! style="text-align:left;" | | + | ! style="text-align:left;" |Legendary |
− | | | + | | 8.0 || 5 (max +3000) || 0.10 || 1.50 |
|} | |} | ||
− | :{{ | + | :{{note|Psychic Sensitivity Offset|A}} This only applies to items with a buff specifically noted as a "Psychic Sensitivity Offset", such as an [[eltex helmet]] {{royaltyIcon}}, not items that just offset [[psychic sensitivity]], like the [[psychic foil helmet]] or [[prestige marine armor]] {{royaltyIcon}}. |
− | |||
− | |||
− | + | ===Weapons=== | |
− | + | In addition to the general effects listed above, quality also affects several factors unique to [[weapons]], both ranged and melee. | |
− | === Weapons === | + | {| {{STDT| sortable center}} |
− | In addition to the general effects listed above, quality also affects several factors unique to [[weapons]], both ranged and melee. | + | ! Quality !! Melee Damage<br>Factor !! Melee AP<br>Factor !! Ranged Accuracy<br>Factor !! Ranged Damage<br>Factor !! Ranged AP<br>Factor |
− | |||
− | |||
− | |||
− | |||
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− | |||
− | |||
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− | |||
− | {| {{STDT|sortable center}} | ||
− | ! Quality !! Melee Damage<br | ||
|- | |- | ||
− | ! style="text-align:left;" | Awful | + | ! style="text-align:left;" |Awful |
− | | 0.80 || 0.80 || | + | | 0.80 || 0.80 || 80% || 90% || 90% |
|- | |- | ||
− | ! style="text-align:left;" | Poor | + | ! style="text-align:left;" |Poor |
− | | 0.90 || 0.90 || | + | | 0.90 || 0.90 || 90% || 100% || 100% |
|- | |- | ||
− | ! style="text-align:left;" | Normal | + | ! style="text-align:left;" |Normal |
| 1.00 || 1.00 || 100% || 100% || 100% | | 1.00 || 1.00 || 100% || 100% || 100% | ||
|- | |- | ||
− | ! style="text-align:left;" | Good | + | ! style="text-align:left;" |Good |
| 1.10 || 1.10 || 110% || 100% || 100% | | 1.10 || 1.10 || 110% || 100% || 100% | ||
|- | |- | ||
− | ! style="text-align:left;" | Excellent | + | ! style="text-align:left;" |Excellent |
− | | 1.20 || 1.20 || 120% || 100% || 100% | + | |1.20 ||1.20 || 120% || 100% || 100% |
|- | |- | ||
− | ! style="text-align:left;" | Masterwork | + | ! style="text-align:left;" |Masterwork |
− | | 1.45 || 1.45 || 135% || 125% || 125% | + | | 1.45 || 1.45 || 135% || 125% || 125% |
|- | |- | ||
− | ! style="text-align:left;" | Legendary | + | ! style="text-align:left;" |Legendary |
− | | 1.65 || 1.65 || 150% || 150% || 150% | + | | 1.65 || 1.65 || 150% || 150% || 150% |
|} | |} | ||
− | === Apparel and | + | ===Apparel and Utility=== |
In addition to the general effects listed above, quality also affects several factors unique to [[apparel]] and [[utility]] items. | In addition to the general effects listed above, quality also affects several factors unique to [[apparel]] and [[utility]] items. | ||
− | |||
{| {{STDT| sortable center}} | {| {{STDT| sortable center}} | ||
− | ! Quality !! Protection<br | + | ! Quality !! Protection<br>Factor !! Insulation<br>Factor !! Smokepop Pack<br>Radius Factor !! Shield Max<br>Energy Factor !! Shield Recharge<br>Rate Factor !! Jump Range<br>Factor {{RoyaltyIcon}} |
|- | |- | ||
− | ! style="text-align:left;" | Awful | + | ! style="text-align:left;" |Awful |
| 0.60 || 0.80 || 0.84 || 0.60 || 0.90 || 0.75 | | 0.60 || 0.80 || 0.84 || 0.60 || 0.90 || 0.75 | ||
|- | |- | ||
− | ! style="text-align:left;" | Poor | + | ! style="text-align:left;" |Poor |
| 0.80 || 0.90 || 0.92 || 0.80 || 0.95 || 0.90 | | 0.80 || 0.90 || 0.92 || 0.80 || 0.95 || 0.90 | ||
|- | |- | ||
− | ! style="text-align:left;" | Normal | + | ! style="text-align:left;" |Normal |
| 1.00 || 1.00 || 1.00 || 1.00 || 1.00 || 1.00 | | 1.00 || 1.00 || 1.00 || 1.00 || 1.00 || 1.00 | ||
|- | |- | ||
− | ! style="text-align:left;" | Good | + | ! style="text-align:left;" |Good |
| 1.15 || 1.10 || 1.08 || 1.20 || 1.05 || 1.06 | | 1.15 || 1.10 || 1.08 || 1.20 || 1.05 || 1.06 | ||
|- | |- | ||
− | ! style="text-align:left;" | Excellent | + | ! style="text-align:left;" |Excellent |
| 1.30 || 1.20 || 1.16 || 1.40 || 1.10 || 1.13 | | 1.30 || 1.20 || 1.16 || 1.40 || 1.10 || 1.13 | ||
|- | |- | ||
− | ! style="text-align:left;" | Masterwork | + | ! style="text-align:left;" |Masterwork |
| 1.45 || 1.50 || 1.30 || 1.70 || 1.20 || 1.19 | | 1.45 || 1.50 || 1.30 || 1.70 || 1.20 || 1.19 | ||
|- | |- | ||
− | ! style="text-align:left;" | Legendary | + | ! style="text-align:left;" |Legendary |
| 1.80 || 1.80 || 1.50 || 2.10 || 1.30 || 1.25 | | 1.80 || 1.80 || 1.50 || 2.10 || 1.30 || 1.25 | ||
|} | |} | ||
− | === | + | ===Structures=== |
− | In addition to the general effects listed above, quality also affects several factors unique to | + | In addition to the general effects listed above, quality also affects several factors unique to structures. |
− | + | {| {{STDT| sortable center}} | |
− | + | ! Quality !! Comfort<br>Factor !! Rest Effectiveness <br>Factor !! Surgery Success<br>Chance Factor!! Recreation Power <br>Factor !! Meditation Psyfocus<br>Bonus {{RoyaltyIcon}} {{ref label|Meditation Bonus|A}} !! Meditation Psyfocus<br>Bonus Offset {{RoyaltyIcon}} {{ref label|Meditation Bonus|A}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {| {{STDT|sortable center}} | ||
− | ! Quality !! Comfort<br | ||
|- | |- | ||
− | ! style="text-align:left;" | Awful | + | ! style="text-align:left;" |Awful |
| 0.76 || 0.86 || 0.90 || 0.76 || +12% || +0% | | 0.76 || 0.86 || 0.90 || 0.76 || +12% || +0% | ||
|- | |- | ||
− | ! style="text-align:left;" | Poor | + | ! style="text-align:left;" |Poor |
| 0.88 || 0.92 || 0.95 || 0.88 || +16% || +0% | | 0.88 || 0.92 || 0.95 || 0.88 || +16% || +0% | ||
|- | |- | ||
− | ! style="text-align:left;" | Normal | + | ! style="text-align:left;" |Normal |
| 1.00 || 1.00 || 1.00 || 1.00 || +20% || +1% | | 1.00 || 1.00 || 1.00 || 1.00 || +20% || +1% | ||
|- | |- | ||
− | ! style="text-align:left;" | Good | + | ! style="text-align:left;" |Good |
| 1.12 || 1.08 || 1.05 || 1.12 || +22% || +1% | | 1.12 || 1.08 || 1.05 || 1.12 || +22% || +1% | ||
|- | |- | ||
− | ! style="text-align:left;" | Excellent | + | ! style="text-align:left;" |Excellent |
| 1.24 || 1.14 || 1.10 || 1.24 || +24% || +1% | | 1.24 || 1.14 || 1.10 || 1.24 || +24% || +1% | ||
|- | |- | ||
− | ! style="text-align:left;" | Masterwork | + | ! style="text-align:left;" |Masterwork |
| 1.45 || 1.25 || 1.15 || 1.40 || +26% || +2% | | 1.45 || 1.25 || 1.15 || 1.40 || +26% || +2% | ||
|- | |- | ||
− | ! style="text-align:left;" | Legendary | + | ! style="text-align:left;" |Legendary |
| 1.70 || 1.60 || 1.30 || 1.80 || +28% || +2% | | 1.70 || 1.60 || 1.30 || 1.80 || +28% || +2% | ||
|} | |} | ||
− | :{{ | + | :{{note||Meditation Bonus|A}} Only applies to [[Sculptures]]. Note that this is NOT a factor, but instead a flat bonus. |
=== At higher quality levels === | === At higher quality levels === | ||
− | |||
− | If a crafted or built item is at least '' | + | If a crafted or built item is at least ''excellent'', a piece of random artwork will be engraved on it. This is only meant to add depth and has no further effect. |
− | + | If a crafted or built item is ''masterwork'', there will be a simple text notification at the top of the screen saying that a colonist has crafted a masterwork item. <br> | |
+ | However, if the item is ''legendary'', there will be a proper notification letter. | ||
+ | |||
+ | As of Beta 19/1.0 masterwork and legendary items never generate on enemies, traders or in bases. They are only available through player creation or as quest rewards, though masterwork items can spawn in [[Ancient shrine|ancient shrine]]s. | ||
== How quality is determined == | == How quality is determined == | ||
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! Avg. Value{{ref label|Market Value|A}} | ! Avg. Value{{ref label|Market Value|A}} | ||
|- | |- | ||
− | ! 0 Barely heard of it | + | !0 Barely heard of it |
− | | 64. | + | |64.62%||30.17%||5.01%||0.20%||0.00%||0.00%||0.41||style="background-color:#F8696B;" | x0.60 |
|- | |- | ||
− | ! 1 Utter beginner | + | !1 Utter beginner |
− | | 43. | + | |43.38%||43.59%||12.15%||0.87%||0.01%||0.00%||0.71||style="background-color:#F98283;" | x0.68 |
|- | |- | ||
− | ! 2 Beginner | + | !2 Beginner |
− | | 20. | + | |20.24%||53.14%||23.58%||2.95%||0.09%||0.00%||1.09||style="background-color:#FA9B9C;" | x0.77 |
|- | |- | ||
− | ! 3 Basic familiarity | + | !3 Basic familiarity |
− | | 9. | + | |9.13%||50.74%||33.44%||6.39%||0.29%||0.00%||1.38||style="background-color:#FBB4B5;" | x0.84 |
|- | |- | ||
− | ! 4 Some familiarity | + | !4 Some familiarity |
− | | 4. | + | |4.79%||45.21%||39.44%||9.94%||0.61%||0.00%||1.56||style="background-color:#FCCDCD;" | x0.89 |
|- | |- | ||
− | ! 5 Significant familiarity | + | !5 Significant familiarity |
− | | 2. | + | |2.28%||34.63%||47.22%||14.66%||1.20%||0.01%||1.78||style="background-color:#FDE6E6;" | x0.94 |
|- | |- | ||
− | ! 6 Capable amateur | + | !6 Capable amateur |
− | | 0.98% || 24. | + | |0.98%||24.29%||52.09%||20.38%||2.22%||0.03%||1.99||x1.00 |
|- | |- | ||
− | ! 7 Weak professional | + | !7 Weak professional |
− | | 0.38% || 15. | + | |0.38%||15.48%||53.31%||26.87%||3.88%||0.07%||2.19||style="background-color:#F3FAF5;" | x1.05 |
|- | |- | ||
− | ! 8 Employable professional | + | !8 Employable professional |
− | | 0.13% || 9. | + | |0.13%||9.02%||50.82%||33.47%||6.40%||0.15%||2.37||style="background-color:#E8F5EC;" | x1.09 |
|- | |- | ||
− | ! 9 Solid professional | + | !9 Solid professional |
− | | 0.06% || 5. | + | |0.06%||5.63%||46.95%||38.11%||8.99%||0.26%||2.51||style="background-color:#DDF1E2;" | x1.13 |
|- | |- | ||
− | ! 10 Skilled professional | + | !10 Skilled professional |
− | | 0.02% || 3.33% || 40. | + | |0.02%||3.33%||40.23%||43.75%||12.23%||0.45%||2.66||style="background-color:#D2ECD9;" | x1.17 |
|- | |- | ||
− | ! 11 Very skilled professional | + | !11 Very skilled professional |
− | | 0.01% || 1.86% || 32. | + | |0.01%||1.86%||32.21%||49.07%||16.12%||0.74%||2.82||style="background-color:#C7E7CF;" | x1.21 |
|- | |- | ||
− | ! 12 Expert | + | !12 Expert |
− | | 0.00% || | + | |0.00%||0.99%||24.55%||52.62%||20.64%||1.19%||2.96||style="background-color:#BCE3C6;" | x1.25 |
|- | |- | ||
− | ! 13 Strong expert | + | !13 Strong expert |
− | | 0.00% || 0.63% || 19. | + | |0.00%||0.63%||19.88%||53.94%||23.95%||1.61%||3.06||style="background-color:#B1DEBD;" | x1.28 |
|- | |- | ||
− | ! 14 Master | + | !14 Master |
− | | 0.00% || 0. | + | |0.00%||0.39%||15.79%||54.28%||27.40%||2.14%||3.15||style="background-color:#A5D9B3;" | x1.30 |
|- | |- | ||
− | ! 15 Strong master | + | !15 Strong master |
− | | 0.00% || 0.24% || 12. | + | |0.00%||0.24%||12.25%||53.77%||30.91%||2.83%||3.24||style="background-color:#9AD5AA;" | x1.33 |
|- | |- | ||
− | ! 16 Region-known master | + | !16 Region-known master |
− | | 0.00% || 0.14% || 9.28% || 52. | + | |0.00%||0.14%||9.28%||52.42%||34.48%||3.68%||3.32||style="background-color:#8FD0A0;" | x1.36 |
|- | |- | ||
− | ! 17 Region-leading master | + | !17 Region-leading master |
− | | 0.00% || 0.08% || 6. | + | |0.00%||0.08%||6.90%||50.28%||37.99%||4.75%||3.40||style="background-color:#84CB97;" | x1.39 |
|- | |- | ||
− | ! 18 Planet-known master | + | !18 Planet-known master |
− | | 0.00% || 0.04% || | + | |0.00%||0.04%||4.99%||47.62%||41.29%||6.05%||3.48||style="background-color:#79C78D;" | x1.42 |
|- | |- | ||
− | ! 19 Planet-leading master | + | !19 Planet-leading master |
− | | 0.00% || 0. | + | |0.00%||0.02%||3.54%||42.65%||46.14%||7.64%||3.58||style="background-color:#6EC284;" | x1.45 |
|- | |- | ||
− | ! 20 Legendary master | + | !20 Legendary master |
− | | 0.00% || 0.01% || 2. | + | |0.00%||0.01%||2.45%||37.41%||50.62%||9.51%||3.67||style="background-color:#63BE7B;" | x1.49 |
|} | |} | ||
− | :{{note|Market Value|A}} As market value multipliers are capped | + | :{{note|Market Value|A}} As market value multipliers are capped, this value is a rough guide only for any item with a market value above 750 {{icon small|silver}} at Normal quality. |
− | == Legendary items == | + | === Inspired creativity and Legendary items === |
− | + | In core RimWorld, ''Legendary'' items can only be made if the crafter currently has the [[mental inspiration]] ''Inspired Creativity''. Note however, that with the advent of the [[Ideology DLC]], the addition of the [[Ideoligion#Production specialist|Production specialists]] adds the chance to get to get "legendary" items without an inspiration. See [[#Production specialists and Legendary items|below]] for details. | |
− | + | When a pawn is granted the ''Inspired Creativity'' inspiration, the next item, structure or piece of art with a quality level will automatically be two levels higher – thus, if "excellent" or "masterwork" is rolled, a ''legendary'' item is produced instead. Even the most capable crafters have only a 60% chance per inspiration to produce a ''legendary'' item. | |
− | When a pawn | ||
''Inspired creativity'' makes it impossible to craft an item of ''poor'' or ''awful'' quality; at least ''normal'' will be rolled, even at 0 skill level. | ''Inspired creativity'' makes it impossible to craft an item of ''poor'' or ''awful'' quality; at least ''normal'' will be rolled, even at 0 skill level. | ||
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! Avg. Value{{ref label|Market Value|A}} | ! Avg. Value{{ref label|Market Value|A}} | ||
|- | |- | ||
− | ! 0 Barely heard of it | + | !0 Barely heard of it |
− | | 64. | + | |64.62%||30.17%||5.01%||0.20%||0.00%||2.41||style="background-color:#E8F5EC;" | x1.10 |
|- | |- | ||
− | ! 1 Utter beginner | + | !1 Utter beginner |
− | | 43. | + | |43.38%||43.59%||12.15%||0.87%||0.01%||2.71||style="background-color:#D2ECD9;" | x1.18 |
|- | |- | ||
− | ! 2 Beginner | + | !2 Beginner |
− | | 20. | + | |20.24%||53.14%||23.58%||2.95%||0.09%||3.10||style="background-color:#A5D9B3;" | x1.30 |
|- | |- | ||
− | ! 3 Basic familiarity | + | !3 Basic familiarity |
− | | 9. | + | |9.13%||50.74%||33.44%||6.39%||0.29%||3.38||style="background-color:#84CB97;" | x1.40 |
|- | |- | ||
− | ! 4 Some familiarity | + | !4 Some familiarity |
− | | 4. | + | |4.79%||45.21%||39.44%||9.94%||0.61%||3.56||style="background-color:#63BE7B;" | x1.48 |
|- | |- | ||
− | ! 5 Significant familiarity | + | !5 Significant familiarity |
− | | 2. | + | |2.28%||34.63%||47.22%||14.66%||1.21%||3.78||style="background-color:#5eba76;" | x1.59 |
|- | |- | ||
− | ! 6 Capable amateur | + | !6 Capable amateur |
− | | 0.98% || 24. | + | |0.98%||24.29%||52.09%||20.38%||2.25%||3.99||style="background-color:#5eba76;" | x1.72 |
|- | |- | ||
− | ! 7 Weak professional | + | !7 Weak professional |
− | | 0.38% || 15. | + | |0.38%||15.48%||53.31%||26.87%||3.95%||4.18||style="background-color:#59b670;" | x1.87 |
|- | |- | ||
− | ! 8 Employable professional | + | !8 Employable professional |
− | | 0.13% || 9. | + | |0.13%||9.02%||50.82%||33.47%||6.55%||4.37||style="background-color:#54b26b;" | x2.04 |
|- | |- | ||
− | ! 9 Solid professional | + | !9 Solid professional |
− | | 0.06% || 5. | + | |0.06%||5.63%||46.95%||38.11%||9.25%||4.51||style="background-color:#4faf66;" | x2.19 |
|- | |- | ||
− | ! 10 Skilled professional | + | !10 Skilled professional |
− | | 0.02% || 3.33% || 40. | + | |0.02%||3.33%||40.23%||43.75%||12.68%||4.66||style="background-color:#49ab60;" | x2.37 |
|- | |- | ||
− | ! 11 Very skilled professional | + | !11 Very skilled professional |
− | | 0.01% || 1.86% || 32. | + | |0.01%||1.86%||32.21%||49.07%||16.86%||4.81||style="background-color:#44a75b;" | x2.58 |
|- | |- | ||
− | ! 12 Expert | + | !12 Expert |
− | | 0.00% || | + | |0.00%||0.99%||24.55%||52.62%||21.83%||4.95||style="background-color:#3fa356;" | x2.79 |
|- | |- | ||
− | ! 13 Strong expert | + | !13 Strong expert |
− | | 0.00% || 0.63% || 19. | + | |0.00%||0.63%||19.88%||53.94%||25.56%||5.04||style="background-color:#399f50;" | x2.93 |
|- | |- | ||
− | ! 14 Master | + | !14 Master |
− | | 0.00% || 0. | + | |0.00%||0.39%||15.79%||54.28%||29.54%||5.13||style="background-color:#349c4b;" | x3.08 |
|- | |- | ||
− | ! 15 Strong master | + | !15 Strong master |
− | | 0.00% || 0.24% || 12. | + | |0.00%||0.24%||12.25%||53.77%||33.74%||5.21||style="background-color:#2e9846;" | x3.22 |
|- | |- | ||
− | ! 16 Region-known master | + | !16 Region-known master |
− | | 0.00% || 0.14% || 9.28% || 52. | + | |0.00%||0.14%||9.28%||52.42%||38.16%||5.29||style="background-color:#279440;" | x3.36 |
|- | |- | ||
− | ! 17 Region-leading master | + | !17 Region-leading master |
− | | 0.00% || 0.08% || 6. | + | |0.00%||0.08%||6.90%||50.28%||42.74%||5.36||style="background-color:#20903b;" | x3.50 |
|- | |- | ||
− | ! 18 Planet-known master | + | !18 Planet-known master |
− | | 0.00% || 0.04% || | + | |0.00%||0.04%||4.99%||47.62%||47.34%||5.42||style="background-color:#188d35;" | x3.63 |
|- | |- | ||
− | ! 19 Planet-leading master | + | !19 Planet-leading master |
− | | 0.00% || 0. | + | |0.00%||0.02%||3.54%||42.65%||53.78%||5.50||style="background-color:#0e8930;" | x3.87 |
|- | |- | ||
− | ! 20 Legendary master | + | !20 Legendary master |
− | | 0.00% || 0.01% || 2. | + | |0.00%||0.01%||2.45%||37.41%||60.13%||5.58||style="background-color:#00852a;" | x3.98 |
|} | |} | ||
− | :{{note|Market Value|A}} As market value multipliers are capped | + | :{{note|Market Value|A}} As market value multipliers are capped, this value is a rough guide only for any item with a market value above 750 {{icon small|silver}} at Normal quality. |
+ | |||
+ | ===Production specialists and Legendary items=== | ||
+ | {{Ideology|No category}} | ||
+ | With the advent of the [[Ideology DLC]], the addition of the [[Ideoligion#Production specialist|Production specialists]] adds the chance to get to get "legendary" items without an inspiration. Any item crafted by a production specialist will be 1 quality level higher than | ||
− | + | When created by a production specialist, any item, structure or piece of art with a quality level will automatically be one levels higher – thus, if "masterwork" is rolled, a ''legendary'' item is produced instead. | |
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Being a production specialist makes it impossible to craft an item of ''awful'' quality; at least ''poor'' will be rolled, even at 0 skill level. | Being a production specialist makes it impossible to craft an item of ''awful'' quality; at least ''poor'' will be rolled, even at 0 skill level. | ||
This bonus stacks with ''Inspired Creativity'' inspirations, resulting in works three levels higher i.e. if ''good'' is rolled, a ''legendary'' item is produced instead. | This bonus stacks with ''Inspired Creativity'' inspirations, resulting in works three levels higher i.e. if ''good'' is rolled, a ''legendary'' item is produced instead. | ||
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{| {{STDT| sortable center}} style = 'width: auto' | {| {{STDT| sortable center}} style = 'width: auto' | ||
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! Avg. Value{{ref label|Market Value|A}} | ! Avg. Value{{ref label|Market Value|A}} | ||
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− | ! 0 Barely heard of it | + | !0 Barely heard of it |
− | | 64. | + | |64.62%||30.17%||5.01%||0.20%||0.00%||0.00%||1.41||style="background-color:#FBB4B5;" | x0.85 |
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− | ! 1 Utter beginner | + | !1 Utter beginner |
− | | 43. | + | |43.38%||43.59%||12.15%||0.87%||0.01%||0.00%||1.71||style="background-color:#FDE6E6;" | x0.93 |
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− | ! 2 Beginner | + | !2 Beginner |
− | | 20. | + | |20.24%||53.14%||23.58%||2.95%||0.09%||0.00%||2.09||style="background-color:#F3FAF5;" | x1.02 |
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− | ! 3 Basic familiarity | + | !3 Basic familiarity |
− | | 9. | + | |9.13%||50.74%||33.44%||6.39%||0.29%||0.00%||2.38||style="background-color:#E8F5EC;" | x1.10 |
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− | ! 4 Some familiarity | + | !4 Some familiarity |
− | | 4. | + | |4.79%||45.21%||39.44%||9.94%||0.61%||0.00%||2.56||style="background-color:#DDF1E2;" | x1.15 |
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− | ! 5 Significant familiarity | + | !5 Significant familiarity |
− | | 2. | + | |2.28%||34.63%||47.22%||14.66%||1.20%||0.01%||2.78||style="background-color:#C7E7CF;" | x1.20 |
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− | ! 6 Capable amateur | + | !6 Capable amateur |
− | | 0.98% || 24. | + | |0.98%||24.29%||52.09%||20.38%||2.22%||0.03%||2.99||style="background-color:#BCE3C6;" | x1.26 |
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− | ! 7 Weak professional | + | !7 Weak professional |
− | | 0.38% || 15. | + | |0.38%||15.48%||53.31%||26.87%||3.88%||0.07%||3.19||style="background-color:#9AD5AA;" | x1.33 |
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− | ! 8 Employable professional | + | !8 Employable professional |
− | | 0.13% || 9. | + | |0.13%||9.02%||50.82%||33.47%||6.40%||0.15%||3.37||style="background-color:#84CB97;" | x1.40 |
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− | ! 9 Solid professional | + | !9 Solid professional |
− | | 0.06% || 5. | + | |0.06%||5.63%||46.95%||38.11%||8.99%||0.26%||3.51||style="background-color:#6EC284;" | x1.45 |
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− | ! 10 Skilled professional | + | !10 Skilled professional |
− | | 0.02% || 3.33% || 40. | + | |0.02%||3.33%||40.23%||43.75%||12.23%||0.45%||3.66||style="background-color:#63BE7B;" | x1.52 |
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− | ! 11 Very skilled professional | + | !11 Very skilled professional |
− | | 0.01% || 1.86% || 32. | + | |0.01%||1.86%||32.21%||49.07%||16.12%||0.74%||3.82||style="background-color:#5eba76;" | x1.60 |
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− | ! 12 Expert | + | !12 Expert |
− | | 0.00% || | + | |0.00%||0.99%||24.55%||52.62%||20.64%||1.19%||3.96||style="background-color:#5eba76;" | x1.68 |
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− | ! 13 Strong expert | + | !13 Strong expert |
− | | 0.00% || 0.63% || 19. | + | |0.00%||0.63%||19.88%||53.94%||23.95%||1.61%||4.06||style="background-color:#5eba76;" | x1.74 |
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− | ! 14 Master | + | !14 Master |
− | | 0.00% || 0. | + | |0.00%||0.39%||15.79%||54.28%||27.40%||2.14%||4.15||style="background-color:#59b670;" | x1.81 |
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− | ! 15 Strong master | + | !15 Strong master |
− | | 0.00% || 0.24% || 12. | + | |0.00%||0.24%||12.25%||53.77%||30.91%||2.83%||4.24||style="background-color:#59b670;" | x1.88 |
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− | ! 16 Region-known master | + | !16 Region-known master |
− | | 0.00% || 0.14% || 9.28% || | + | |0.00%||0.14%||9.28%||52.42%||34.48%||3.68%||4.32||style="background-color:#59b670;" | x1.95 |
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− | ! 17 Region-leading master | + | !17 Region-leading master |
− | | 0.00% || 0.08% || 6. | + | |0.00%||0.08%||6.90%||50.28%||37.99%||4.75%||4.40||style="background-color:#54b26b;" | x2.03 |
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− | ! 18 Planet-known master | + | !18 Planet-known master |
− | | 0.00% || 0.04% || | + | |0.00%||0.04%||4.99%||47.62%||41.29%||6.05%||4.48||style="background-color:#54b26b;" | x2.11 |
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− | ! 19 Planet-leading master | + | !19 Planet-leading master |
− | | 0.00% || 0. | + | |0.00%||0.02%||3.54%||42.65%||46.14%||7.64%||4.58||style="background-color:#4faf66;" | x2.22 |
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− | ! 20 Legendary master | + | !20 Legendary master |
− | | 0.00% || 0.01% || 2. | + | |0.00%||0.01%||2.45%||37.41%||50.62%||9.51%||4.67||style="background-color:#49ab60;" | x2.33 |
|} | |} | ||
− | :{{note|Market Value|A}} As market value multipliers are capped | + | :{{note|Market Value|A}} As market value multipliers are capped, this value is a rough guide only for any item with a market value above 750 {{icon small|silver}} at Normal quality. |
== Version history == | == Version history == | ||
* [[Version/0.8.657|0.8.657]] - Sculptures and melee weapons have a quality. | * [[Version/0.8.657|0.8.657]] - Sculptures and melee weapons have a quality. | ||
* [[Version/0.9.722|0.9.722]] - High-quality weapons have art engraved into them. All weapons now have quality levels, including guns and bows. Quality affects accuracy. | * [[Version/0.9.722|0.9.722]] - High-quality weapons have art engraved into them. All weapons now have quality levels, including guns and bows. Quality affects accuracy. | ||
− | * | + | * Beta 18? - Shoddy (between Awful and Poor) and Superior (between Good and Excellent) qualities removed. |