Difference between revisions of "Plants"

From RimWorld Wiki
Jump to navigation Jump to search
Line 32: Line 32:
 
Because it is in days it can make the '''confusion''' of that it after 3 days ingame that the plant whil be mature, WRONG! It while take approximately 6 days ingame to mature.
 
Because it is in days it can make the '''confusion''' of that it after 3 days ingame that the plant whil be mature, WRONG! It while take approximately 6 days ingame to mature.
  
==Etc.==
+
==Lifespan==
The lifespan is for most plants 3 times larger than the growth time, so you have only the value<Growth Time> ingame days to harvest it.<br>
+
The lifespan of a plant is calculated by simply multiplying the plant's growDays by its lifespanFraction.<br>
If the temperature is extreme the plants will die and you will not get any harvest, the speed of the plants dying is depended of how extreme the temperature.
+
Most vanilla plants have a default lifespanFraction of 3; Roses being the exception, with a lifespanFraction of 7.<br>
 
+
Since plants only grow during certain hours, and growth rate varies greatly under different circumstances, it is possible for a plant to die before it reaches full maturity.
  
 
== Domesticated Plants ==
 
== Domesticated Plants ==

Revision as of 07:30, 6 October 2016

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Plants Menu Wild Plants Trees Domesticated Plants Decorative Plants


Template:Tocright Plants come in varieties that are either cultivated or grow wild. Cultivated plants are planted by colonists in a growing zone or a hydroponics basin, mainly for food. Wild plants grow naturally throughout the map. Some wild plants spread themselves via seeds. Animals mostly graze on wild plants but will happily eat cultivated crops as well. As of version 0.14.1234 (15 July 2016) decorative plants are no longer good animal feed, due to reduced nutrition value.


Light Requirements

Plants need at least 50% light to grow. When a plant lacks light its info window indicates this with the text 'Needs light level: 50%'. At 50% light, plant growth rate starts to rise from 0% to 1%. A plant's growth rate increases by 2% for every 1% increase in light level beyond 50%. At 100% light the plant's growth rate finally reaches 100%. In areas that lack light, usually indoors with a hydroponics basin, a sun lamp provides 100% light. Plants will even grow at a modest 20% rate when lit by a standard lamp which provides 60% light.

Temperature Requirements

For normal growth rate, plants require temperature between 10C/50F and 41C/107F. Plant growth rate drops by 10% for each degree Celsius below 10C or above 41C. The plant's info window will show 'Out of ideal temperature range (growing at xx% of normal speed)'. Plants will not grow when the temperature falls below 0C/32F or rises above 59C/138F. The plant's info window will show 'Out of ideal temperature range (not growing)'. If the temperature drops below -10C/14F, it will either die or lose its leaves, depending on the type of plant. Leafless plants cannot grow, and will take a full day to regrow their leaves after the temperature rises back above -2C/29F.

Restings

Plants-Growing Time.png

All plants rest from hour 19 through hour 4, during that time the plants will not grow no matter the light level.
If you have sunlamp you can let your plant grow 14h not 24h.
Template:Clr

Growth Time

Because of the above the amount of days ingame to grow a plant will be 2 times larger than what is displayed on the wiki.
The growth time is the time required to mature while growing, it is expressed in days! So for example if a plant has a growth time of 3 days it has to grow 72 hours.
Because it is in days it can make the confusion of that it after 3 days ingame that the plant whil be mature, WRONG! It while take approximately 6 days ingame to mature.

Lifespan

The lifespan of a plant is calculated by simply multiplying the plant's growDays by its lifespanFraction.
Most vanilla plants have a default lifespanFraction of 3; Roses being the exception, with a lifespanFraction of 7.
Since plants only grow during certain hours, and growth rate varies greatly under different circumstances, it is possible for a plant to die before it reaches full maturity.

Domesticated Plants

Food Plants

Name Beauty Yield Product Growth Time Fertility Factor Marshy Soil/Gravel Normal Soil Mossy Soil Rich Soil Hydroponics
|}
Name Yields To Support One Colonist ... with Hydroponics
|}


Resource Plants

Name Beauty Yield Product Growth Time Fertility Factor Marshy Soil/Gravel Normal Soil Mossy Soil Rich Soil Hydroponics
|}

Decorative Plants

Name Beauty Pottable Sow Work Growth Time Lifespan Wild Cluster Size Radius Seed Time
Rose Rose 14 Yes — d 4.5 d {{R| {{#var:name}} | Wild Cluster Size | — }}
Rose Rose 14 Yes — d 4.5 d {{R| {{#var:name}} | Wild Cluster Size | — }}
Rose Rose 14 Yes — d 4.5 d {{R| {{#var:name}} | Wild Cluster Size | — }}
Rose Rose 14 Yes — d 4.5 d {{R| {{#var:name}} | Wild Cluster Size | — }}
Rose Rose 14 Yes — d 4.5 d {{R| {{#var:name}} | Wild Cluster Size | — }} }

Wild Plants

Food Plants

Name Beauty Yield Product Growth Time Yield/Day Lifespan Wild Cluster Size Radius Seed Time
|}

Ground Cover

Name Beauty Yield Product Growth Time Lifespan Wild Cluster Size Radius Seed Time
|}

Trees

Name Beauty Yield Product Growth Time Lifespan Yield/Day Wild Cluster Size Radius Seed Time
|}


Yield per Day' = Yield × (1 − Plant Resting[1])×[(Fertility of Soil × Fertility Factor) + 1 − Fertility Factor) ÷ Growth Time]


Plants per Colonist' = Hunger[2] ÷ (Yield per Day × Nutrition[3])

  1. This is the fraction of the day were plants don't grow, 0.45 is used in above calculation. Plants for more information
  2. This is 0.8 , Saturation for more information
  3. This is 0.05 for raw food, Food for more information