Editing Pain Shock Threshold

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{{Stat
 
{{Stat
 
| default base value = 0.8
 
| default base value = 0.8
| min value = 0.01
+
| max value = 0.01
| max value = 0.99
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| min value = 0.99
| effective minimum = 0.8 - 0.5
 
| effective maximum = 0.8 + 0.15
 
 
| to string style = PercentZero
 
| to string style = PercentZero
| description = The pain level at which this creature is downed from [[pain]].
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| description = The point at which this creature is downed from [[pain]].
 
}}
 
}}
  
When a pawn's pain level meets or exceeds their ''Pain Shock Threshold'' they will become [[Downed|incapacitated]].
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When a pawn's pain level meets or exceeds their Pain Shock Threshold they will become incapacitated. The standard threshold is 80%. For pawns with the wimp trait it is 20% (60% less).
 
 
[[Mechanoids]] feel no pain and are therefore not affected by this stat.
 
 
 
== Offsets ==
 
* [[Wimp]] trait: {{--|50%}}
 
* [[War mask]]: {{+|10%}}
 
* [[Veil]]: {{+|5%}}
 
* [[Cultist mask]]:{{AnomalyIcon}} {{+|15%}}
 
 
 
== Analysis ==
 
Higher values are typically preferred, yet low values can be favorable in keeping 
 
the affected pawn alive.  
 
 
 
For instance, a pawn with a high pain shock threshold will accrue more damage before getting downed, meaning death from missing body parts/sheer [[blood loss]] is more likely, but will contribute more damage to a fight before being downed, potentially saving ''other'' pawns from damage or death.
 
 
 
Meanwhile a pawn with a low pain shock threshold will rarely die or even be placed in highly critical condition in the midst of combat, especially from small arms fire,  but will contribute less to a fight before to being downed.
 
 
 
[[Psycast]]ers have a specific benefit from high thresholds, as it allows them to more safely use [[pain]] to boost their [[neural heat]] dissipation without increasing the risk of being downed in combat. Note that this does not prevent any other penalties from pain, such as [[consciousness]] loss.  
 
 
 
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