Orders

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Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Menus Architect Work Restrictions Assign Animals Research World History Factions Menu
Architect Menu Orders Zone Structure Production Furniture Power Security Misc Floors Joy Ship Temperature


Deconstruct Mine Haul things Cut plants Harvest Chop wood Hunt Slaughter Tame Uninstall Claim Strip Rearm trap Open Plan Remove plans

Most orders are used to designate actions upon objects to be carried out by colonists.

Deconstruct

Orders your colonists to take apart the highlighted structures or furniture. In most cases, deconstructing a building will give a refund of 75% of the build cost of the item, rounded up. This can be useful when resources are desperately needed or structures are no longer required.


Mine

This order designates areas of rocks or minerals to be mined out. This can generate 35 pieces of a certain resource, depending on which ore is mined. (e.g gold). Mining regular rocks sometimes yields stone chunks, which can be made into stone blocks by a crafter at a stonecutter's table.


Haul Things

Mark debris and other items to be hauled to dumping stockpiles. It is not needed for things like food or corpses, which are always haulable.

This order is carried out by colonists assigned to haul in the work menu. Haulers will always haul the closest marked debris.

Haulers will take the max amount they can carry, and if the target stockpile cell can’t hold it all, they will drop the extra nearby.

Pawns with injuries to their arms or spine suffer reduced manipulation and will not be able to carry as much. The amount is listed as the pawn's 'carrying capacity' stat.


Cut Plants

Orders your colonists to take cut and remove plants. This will harvest any resources possible from the plant before destroying it. It is possible to click and drag this tool to order your colonists to remove plants from a large area. This tool can also be used to remove trees that are not fully grown and therefore are not able to be selected with the "chop wood" order. Trees that are not fully mature and are cut down using this tool will not yield the full amount of logs.

Only colonists assigned to plant cutting will cut plants. The speed of cutting plants depends on the colonist's growing skill.


Harvest

Mark plants to be harvested. Food will be harvested as possible from plants. Potato plants, rice plants, strawberry plants, corn plants, hop plants, can all be harvested for food, destroying the plant in the process.

Wild plants:
Raspberry bushes can be harvested for berries and agave can be harvested for agave fruit. The plants are not destroyed and can be harvested again after the fruit regrows.

Unskilled or injured growers can fail at harvesting, destroying the harvest for one plant.


Chop Wood

Chop wood is used to mark trees or Saguaro cacti to be cut down, dropping wood in their place. It will only mark trees that have achieved at least 40% growth.
There are two variations:

  • Click Chop Wood then click one or more trees individually.
  • Click Chop Wood then click and drag to select multiple trees.

Trees marked in this way are marked with yellow shears.


Trees, even if they have not achieved 40% growth, can be harvested by using Cut Plant instead of Chop Wood. Trees marked in this way are marked with a yellow machete.


Trees bear an amount of wood based on their growth.

Only colonists assigned the plant cutting job will chop down trees. A colonist may be directly ordered to chop down a marked tree. Select a colonist assigned to plant cutting, right-click a marked tree, click Prioritize cutting. The time it takes a colonist to chop down a tree it determined by their Plant Work Speed.


Hunt

Used to mark animals to be hunted by hunters.

Hunters only hunt when equipped with a ranged weapon. Certain animals will typically retaliate when harmed. When such animals are marked for hunting, a notice will appear, indicating that the player may want to avoid hunting them.

Hunters are coded to shoot marked animals from a considerable distance. This is done to minimize the risk of injury should it turn manhunter and try to retaliate.

Once a hunter's target is downed, they will finish it off at point-blank range.

As of Alpha 14 (July 15th, 2016), projectiles fired by hunting colonists no longer intercept random targets.


Slaughter

Marks a tamed animal to be slaughtered; done by handlers.


Tame

Marks a wild animal for an animal handler to try taming it.


Uninstall

Marks a movable object to uninstalled and boxed, usually so that it can be reinstalled in a new location. Boxed objects can be sold to a traders.


Claim

Used to claim neutral structures for the colony, including ancient ruins and abandoned siege bases. Claimed structures can be repaired and maintained by your colonists.


Strip

Strip apparel from corpses and the wounded. Click Strip from the Orders menu and click any number of pawns to designate stripping.

Stripping can be done by reverse designation. Select one or more pawns and click the strip icon to mark them for stripping.

Stripping can also be done by prioritizing a colonist. Select a colonist, right-click the target pawn, and click Strip.

Dead man's apparel

Clothing stripped from corpses is considered dead man's apparel and is noted with a D. Dead man's apparel status applies a 10% multiplier to its market value, greatly reducing its sell cost.
Colonists wearing dead man's apparel gain a persistent mood debuff as long as they're wearing it. See Thoughts.


Rearm Trap

Rearm a sprung trap so it can be triggered again. Traps are rearmed by haulers.


Open

Marks a non-empty container to be opened by a hauler. Works on graves, sarcophagi, and cryptosleep caskets.


Plan

Place planning designations. These don't do anything except help you plan future expansions.

Remove Plans

Does the opposite of the plan order, in that it removes plans you've laid out.