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| {{Architect_Nav}}
 
| {{Architect_Nav}}
 
|}
 
|}
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<hr>
 
<!-- End of Nav -->
 
<!-- End of Nav -->
 
</noinclude>
 
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|- align="center"
 
|- align="center"
 
| width=80px height=80px | [[File:Deconstruct.png|link=#Deconstruct|Deconstruct]]
 
| width=80px height=80px | [[File:Deconstruct.png|link=#Deconstruct|Deconstruct]]
| width=80px height=80px | [[File:Mine.png|link=#Mine|Mine]]
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| width=80px height=80px | [[File:Mine.png|link=#Mine|Mine]]
 
| width=80px height=80px | [[File:Haul.png|link=#Haul Things|Haul things]]  
 
| width=80px height=80px | [[File:Haul.png|link=#Haul Things|Haul things]]  
| width=80px height=80px | [[File:CutPlants.png|link=#Cut plants|Cut plants]]  
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| width=80px height=80px | [[File:CutPlants.png|link=#Cut Plants|Cut plants]]  
 
| width=80px height=80px | [[File:HarvestPlants.png|link=#Harvest|Harvest]]
 
| width=80px height=80px | [[File:HarvestPlants.png|link=#Harvest|Harvest]]
 
| width=80px height=80px | [[File:ChopWood.png|link=#Chop Wood|Chop wood]]  
 
| width=80px height=80px | [[File:ChopWood.png|link=#Chop Wood|Chop wood]]  
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| width=80px height=80px | [[File:Claim.png|link=#Claim|Claim]]
 
| width=80px height=80px | [[File:Claim.png|link=#Claim|Claim]]
 
| width=80px height=80px | [[File:Strip.png|link=#Strip|Strip]]  
 
| width=80px height=80px | [[File:Strip.png|link=#Strip|Strip]]  
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| width=80px height=80px | [[File:RearmTrap.png|link=#Rearm Trap|Rearm trap]]
 
| width=80px height=80px | [[File:Open.png|link=#Open|Open]]
 
| width=80px height=80px | [[File:Open.png|link=#Open|Open]]
 
| width=80px height=80px | [[File:PlanOn.png|link=#Plan|Plan]]  
 
| width=80px height=80px | [[File:PlanOn.png|link=#Plan|Plan]]  
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| <div><small>[[#Haul things|Haul things]]</small></div>  
 
| <div><small>[[#Haul things|Haul things]]</small></div>  
 
| <div><small>[[#Cut plants|Cut plants]]</small></div>  
 
| <div><small>[[#Cut plants|Cut plants]]</small></div>  
| <div><small>[[#Harvest|Harvest]]</small></div>
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| <div><small>[[#Harvest food|Harvest food]]</small></div>
 
| <div><small>[[#Chop wood|Chop wood]]</small></div>
 
| <div><small>[[#Chop wood|Chop wood]]</small></div>
 
| <div><small>[[#Hunt|Hunt]]</small></div>
 
| <div><small>[[#Hunt|Hunt]]</small></div>
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| <div><small>[[#Claim|Claim]]</small></div>
 
| <div><small>[[#Claim|Claim]]</small></div>
 
| <div><small>[[#Strip|Strip]]</small></div>
 
| <div><small>[[#Strip|Strip]]</small></div>
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| <div><small>[[#Rearm trap|Rearm trap]]</small></div>
 
| <div><small>[[#Open|Open]]</small></div>
 
| <div><small>[[#Open|Open]]</small></div>
 
| <div><small>[[#Plan|Plan]]</small></div>
 
| <div><small>[[#Plan|Plan]]</small></div>
 
| <div><small>[[#Plan|Remove plans]]</small></div>
 
| <div><small>[[#Plan|Remove plans]]</small></div>
 
|}
 
|}
'''Orders''' are used to designate actions upon objects, which are carried out by [[colonist]]s.
 
  
== Deconstruct ==
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Most orders are used to designate actions upon objects to be carried out by [[colonist]]s.
{{Main|Deconstruct}}
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 +
==Deconstruct==
 
{{:Deconstruct}}
 
{{:Deconstruct}}
  
== Mine ==
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==Mine==  
{{Main|Mine}}
 
 
{{:Mine}}
 
{{:Mine}}
  
== Smooth ==
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==Haul Things==  
[[File:SmoothSurface.png|left]] The '''Smooth''' order designates natural stone surfaces to be smoothed, be they [[Structure#Natural walls|natural stone walls]], [[rough stone]], or [[rough-hewn stone]]. Area beauty will be affected by unsmoothed walls, which in turn affects colonist mood while in the area. If you are building an underground area that colonists will visit often/spend long periods of time in, smoothing the walls will keep their mood from going down.
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{{:Haul Things}}
{{Clear}}
 
  
== Haul things ==
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==Cut Plants==  
{{Main|Haul things}}
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Orders your colonists to cut and remove plants.
{{:Haul things}}
 
  
== Cut plants ==
 
{{Main|Cut plants}}
 
{{:Cut plants}}
 
  
== Harvest ==
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==Harvest==  
{{Main|Harvest}}
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{{:Harvest Food}}
{{:Harvest}}
 
  
== Chop wood ==
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==Chop Wood==
{{Main|Chop wood}}
 
 
{{:Chop Wood}}
 
{{:Chop Wood}}
  
== Hunt ==
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==Hunt==  
{{Main|Hunt}}
 
 
{{:Hunt}}
 
{{:Hunt}}
  
== Slaughter ==
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==Slaughter==
[[File:Slaughter.png|left]] Marks a tamed animal to be slaughtered; done by [[Work#Handle|handlers]] in the field where the animal stands. The amount of meat and leather gained from a slaughtered animal is 150% that of an animal killed in a fight.
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Marks a tamed animal to be slaughtered; done by [[Menus#Handle|handlers]].
{{Clear}}
 
  
== Tame ==
 
[[File:Tame.png|left]] Marks a wild animal for an animal handler to try [[Animals#Taming|taming]] it.
 
{{Clear}}
 
  
== Uninstall ==
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==Tame==
[[File:Uninstall.png|left]] Marks a movable object to uninstalled and boxed, usually so that it can be reinstalled in a new location. Boxed objects can be sold to traders.
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Marks a wild animal for an animal handler to try taming it.
{{Clear}}
 
  
== Claim ==
 
{{Main|Claim}}
 
{{:Claim}}
 
  
== Strip ==
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==Uninstall==
[[File:Strip.png|left]] Strip the [[apparel]], including [[utility]] items, from [[corpse]]s and [[downed]] pawns. Click Strip from the Orders menu and click any number of pawns to designate stripping. Strip orders are executed by [[Work#Haul|haulers]]. A pawn must have a [[manipulation]] greater than 0% to strip someone.
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Marks a movable object to uninstalled and boxed, usually so that it can be reinstalled in a new location. Boxed objects can be sold to a traders.  
  
Stripping can be done by reverse designation. Select one or more pawns and click the strip icon to mark them for stripping.
 
  
Stripping can also be done by prioritizing a colonist. Select a colonist, right-click the target pawn, and click Strip.{{Check Tag|Haul Work Enabled?|Does this require hauling to be enabled the work tab, or is that only for pawns that execute strip orders on bodies/pawns?}}
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==Claim==
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Used to claim neutral structures for the colony, including ancient ruins and abandoned siege bases. Claimed structures can be repaired and maintained by your colonists.
  
Note that apparel stripped from corpses will be [[tainted]]. See that page for details.
 
  
== Open ==
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==Strip==
[[File:Open.png|left]] Marks a non-empty container to be opened by a [[Work#Haul|hauler]]. Works on [[grave]]s, [[sarcophagus|sarcophagi]], and [[cryptosleep casket]]s.
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Strip apparel from corpses and the wounded.
{{Clear}}
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 +
 
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==Rearm Trap==
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Rearm a sprung trap so it can be triggered again. Traps are rearmed by [[Overview#Haul|haulers]].
  
== Plan ==
 
{{Main|Plan}}
 
{{:Plan}}
 
  
{{Clear}}
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==Open==
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Marks a non-empty container to be opened by a hauler. Works on graves, sarcophagi, and cryptosleep caskets.
  
== Version history ==
 
* Beta 19 - Rearm trap order removed, as traps are now destroyed when used and replaced by a blueprint. Previously it involved rearming a sprung trap, so it could be triggered again. Traps were rearmed by [[Work#Haul|haulers]].
 
* [[Version/1.4.3682|1.4.3682]] - Fix: Pawns incapable of manipulation are able to strip targets via float menu option.
 
  
<gallery>
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==Plan==
RearmTrap.png|Rearm trap icon
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{{:Plan}}
MineOld.png|Old Mine icon
 
CutPlantsOld.png|Old Cut Plants icon
 
HaulOld.png|Old Haul icon
 
</gallery>
 
  
{{Nav|order|wide}}
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{{nav|order|wide}}
 
[[Category:Architect]]
 
[[Category:Architect]]
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[[Category:Orders]]
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

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