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Latest revision | Your text | ||
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|- align="center" | |- align="center" | ||
| width=80px height=80px | [[File:Deconstruct.png|link=#Deconstruct|Deconstruct]] | | width=80px height=80px | [[File:Deconstruct.png|link=#Deconstruct|Deconstruct]] | ||
− | | width=80px height=80px | [[File:Mine.png|link=#Mine|Mine]] | + | | width=80px height=80px | [[File:Mine.png|link=#Mine|Mine]] |
| width=80px height=80px | [[File:Haul.png|link=#Haul Things|Haul things]] | | width=80px height=80px | [[File:Haul.png|link=#Haul Things|Haul things]] | ||
| width=80px height=80px | [[File:CutPlants.png|link=#Cut plants|Cut plants]] | | width=80px height=80px | [[File:CutPlants.png|link=#Cut plants|Cut plants]] | ||
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| <div><small>[[#Cut plants|Cut plants]]</small></div> | | <div><small>[[#Cut plants|Cut plants]]</small></div> | ||
| <div><small>[[#Harvest|Harvest]]</small></div> | | <div><small>[[#Harvest|Harvest]]</small></div> | ||
− | | <div><small>[[#Chop | + | | <div><small>[[#Chop Wood|Chop wood]]</small></div> |
| <div><small>[[#Hunt|Hunt]]</small></div> | | <div><small>[[#Hunt|Hunt]]</small></div> | ||
| <div><small>[[#Slaughter|Slaughter]]</small></div> | | <div><small>[[#Slaughter|Slaughter]]</small></div> | ||
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== Deconstruct == | == Deconstruct == | ||
− | |||
{{:Deconstruct}} | {{:Deconstruct}} | ||
− | == Mine == | + | == Mine == |
− | |||
{{:Mine}} | {{:Mine}} | ||
− | + | == Haul things == | |
− | |||
− | |||
− | |||
− | == Haul things == | ||
− | |||
{{:Haul things}} | {{:Haul things}} | ||
− | == Cut plants == | + | == Cut plants == |
− | |||
{{:Cut plants}} | {{:Cut plants}} | ||
− | == Harvest == | + | == Harvest == |
− | |||
{{:Harvest}} | {{:Harvest}} | ||
== Chop wood == | == Chop wood == | ||
− | |||
{{:Chop Wood}} | {{:Chop Wood}} | ||
− | == Hunt == | + | == Hunt == |
− | |||
{{:Hunt}} | {{:Hunt}} | ||
== Slaughter == | == Slaughter == | ||
− | + | Marks a tamed animal to be slaughtered; done by [[Work#Handle|handlers]] in the field where the animal stands. The amount of meat and leather gained from a slaughtered animal is 150% that of an animal killed in a fight. | |
− | |||
== Tame == | == Tame == | ||
− | + | Marks a wild animal for an animal handler to try [[Animals#Taming|taming]] it. | |
− | |||
== Uninstall == | == Uninstall == | ||
− | + | Marks a movable object to uninstalled and boxed, usually so that it can be reinstalled in a new location. Boxed objects can be sold to traders. | |
− | |||
− | == Claim == | + | == Claim == |
− | |||
{{:Claim}} | {{:Claim}} | ||
== Strip == | == Strip == | ||
− | + | Strip apparel from corpses and the wounded. Click Strip from the Orders menu and click any number of pawns to designate stripping. | |
Stripping can be done by reverse designation. Select one or more pawns and click the strip icon to mark them for stripping. | Stripping can be done by reverse designation. Select one or more pawns and click the strip icon to mark them for stripping. | ||
− | Stripping can also be done by prioritizing a colonist. Select a colonist, right-click the target pawn, and click Strip. | + | Stripping can also be done by prioritizing a colonist. Select a colonist, right-click the target pawn, and click Strip. |
+ | |||
+ | '''Tainted clothing''' | ||
− | + | :Clothing stripped from corpses is considered tainted and is noted with a '''T'''. Vendors will not buy tainted clothing. | |
+ | :Colonists wearing tainted apparel gain a persistent mood debuff as long as they're wearing it, unless they have the bloodlust trait. ''See [[Thoughts#Situation General|Thoughts]]. | ||
== Open == | == Open == | ||
− | + | Marks a non-empty container to be opened by a [[Work#Haul|hauler]]. Works on [[grave]]s, [[sarcophagus|sarcophagi]], and [[cryptosleep casket]]s. | |
− | |||
− | == Plan == | + | == Plan == |
− | |||
{{:Plan}} | {{:Plan}} | ||
{{Clear}} | {{Clear}} | ||
− | |||
== Version history == | == Version history == | ||
* Beta 19 - Rearm trap order removed, as traps are now destroyed when used and replaced by a blueprint. Previously it involved rearming a sprung trap, so it could be triggered again. Traps were rearmed by [[Work#Haul|haulers]]. | * Beta 19 - Rearm trap order removed, as traps are now destroyed when used and replaced by a blueprint. Previously it involved rearming a sprung trap, so it could be triggered again. Traps were rearmed by [[Work#Haul|haulers]]. | ||
− | |||
<gallery> | <gallery> | ||
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</gallery> | </gallery> | ||
− | {{ | + | {{nav|order|wide}} |
[[Category:Architect]] | [[Category:Architect]] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |