Difference between revisions of "Nudity"

From RimWorld Wiki
Jump to navigation Jump to search
(→‎Mechanics: Nudity requirement table)
(→‎Mechanics: Rearanged)
Line 9: Line 9:
  
 
Ideology DLC completely changes the nudity mechanic. Different precepts alter the clothing requires of male and female colonists. Biotech DLC has the gene Furskin which overrides base game and Ideology clothing requirements.
 
Ideology DLC completely changes the nudity mechanic. Different precepts alter the clothing requires of male and female colonists. Biotech DLC has the gene Furskin which overrides base game and Ideology clothing requirements.
 
 
There are several different things a pawn can be:
 
# Default, Core only.
 
# [[Nudist]] trait
 
# The seven stages of the [[Ideoligion#Female clothing|<Gender> Clothing]]{{IdeologyIcon}} precept:
 
## Fully nude
 
## Pants at most 
 
## No rules 
 
## Pants 
 
## Pants and shirt
 
## Pants, shirt, and hat
 
## Fully covered
 
# [[Furskin]] gene
 
 
 
nudist overwrites Core Nudity penalties
 
Furskin overwrites anti- Nudity ideos
 
Furskin overwrites Core Nudity penalties
 
 
 
<What takes precedent/How do they mix? Ideo or trait?>
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 41: Line 19:
 
| [[Nudist]] trait      || Nudity  || None
 
| [[Nudist]] trait      || Nudity  || None
 
|-
 
|-
| Fully nude            || Nudity  || None
+
| Ideology Fully nude            || Nudity  || None
 
|-
 
|-
| Pants at most          || Nudity  || Legs
+
| Ideology Pants at most          || Nudity  || Legs
 
|-
 
|-
| No rules              || -        || None
+
| Ideology No rules              || -        || None
 
|-
 
|-
| Pants                  || Clothing || Legs
+
| Ideology Pants                  || Clothing || Legs
 
|-
 
|-
| Pants and shirt        || Clothing || Legs, Torso
+
| Ideology Pants and shirt        || Clothing || Legs, Torso
 
|-
 
|-
| Pants, shirt, and hat  || Clothing || Legs, Torso, Head
+
| Ideology Pants, shirt, and hat  || Clothing || Legs, Torso, Head
 
|-
 
|-
| Fully covered          || Clothing || Legs, Arms, Torso, Head, Face
+
| Ideology Fully covered          || Clothing || Legs, Arms, Torso, Head, Face
 
|-
 
|-
 
|}
 
|}
 +
 +
nudist overwrites Core Nudity penalties
 +
Furskin overwrites anti- Nudity ideos
 +
Furskin overwrites Core Nudity penalties
  
 
[[Category: Game mechanics]]
 
[[Category: Game mechanics]]

Revision as of 16:41, 27 December 2023

Nudity is a concept and mechanic in RimWorld that relates to a number of moodlets base on how clothed a pawn is.

Mechanics

Colonists require some amount of clothing to avoid the Naked -6 thought. The amount of clothing required varies based on Gender. A male colonist requires clothing that covers the legs in order to not be considered nude. A female colonist requires clothing that covers both the legs and the torso in order to not be considered nude.

The Nudist trait removes the need for clothing. Each clothing has a "Clothing (for nudity)" statistic in the information panel. Nudists are able to wear clothing listed as "Clothing (for nudity): No", like a Cowboy Hat, without losing their +20 Nudist Naked thought.

Ideology DLC completely changes the nudity mechanic. Different precepts alter the clothing requires of male and female colonists. Biotech DLC has the gene Furskin which overrides base game and Ideology clothing requirements.

Source Prefers Important coverage
Default Male, Core only Clothing Legs
Default Female, Core only Clothing Legs, Torso
Nudist trait Nudity None
Ideology Fully nude Nudity None
Ideology Pants at most Nudity Legs
Ideology No rules - None
Ideology Pants Clothing Legs
Ideology Pants and shirt Clothing Legs, Torso
Ideology Pants, shirt, and hat Clothing Legs, Torso, Head
Ideology Fully covered Clothing Legs, Arms, Torso, Head, Face

nudist overwrites Core Nudity penalties Furskin overwrites anti- Nudity ideos Furskin overwrites Core Nudity penalties