Editing More Traits (mod)
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Latest revision | Your text | ||
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|logo = | |logo = | ||
|forum = 20166 | |forum = 20166 | ||
− | |author = TheFlameTouched | + | |author = [[User:TheFlameTouched|TheFlameTouched]] |
− | |version = v1 | + | |version = v1 |
− | |comp = | + | |comp = Alpha 13 |
|firstrelease = 2016-05-16 | |firstrelease = 2016-05-16 | ||
}} | }} | ||
Traits grant special bonuses or conditions to your colonists in addition to adding flavor and allowing more complex player-conceived stories based on those characters. <br/> | Traits grant special bonuses or conditions to your colonists in addition to adding flavor and allowing more complex player-conceived stories based on those characters. <br/> | ||
− | These are traits added by TheFlameTouched in his mod called More Traits | + | These are traits added by TheFlameTouched in his mod called More Traits v1 |
− | + | =All traits(so far)= | |
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− | =All traits | ||
{| {{STDT| sortable c_08 text-center}} | {| {{STDT| sortable c_08 text-center}} | ||
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+3 mood for being wounded in action | +3 mood for being wounded in action | ||
| Psychopath | | Psychopath | ||
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|- | |- | ||
! Veteran | ! Veteran | ||
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5% Faster aiming, 5% Higher accuracy <br/> | 5% Faster aiming, 5% Higher accuracy <br/> | ||
Mood not affected by sight of death, unburied corpses<br/> | Mood not affected by sight of death, unburied corpses<br/> | ||
− | | Elite | + | | Elite |
+ | Hardened <br/> | ||
+ | Numb | ||
|- | |- | ||
! Elite | ! Elite | ||
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+10 mood for killing strangers <br/> | +10 mood for killing strangers <br/> | ||
+3 mood for being wounded in action | +3 mood for being wounded in action | ||
− | | | + | | - |
|- | |- | ||
! Commando | ! Commando | ||
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+10 mood for killing strangers <br/> | +10 mood for killing strangers <br/> | ||
+3 mood for being wounded in action | +3 mood for being wounded in action | ||
− | | | + | | - |
|- | |- | ||
! Marksman | ! Marksman | ||
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+10 mood for killing strangers <br/> | +10 mood for killing strangers <br/> | ||
+3 mood for being wounded in action | +3 mood for being wounded in action | ||
− | | | + | | - |
|- | |- | ||
! Reaver | ! Reaver | ||
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+10 mood for killing strangers <br/> | +10 mood for killing strangers <br/> | ||
+3 mood for being wounded in action | +3 mood for being wounded in action | ||
− | | | + | | - |
|- | |- | ||
! Combat Medic | ! Combat Medic | ||
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5% Faster aiming, 5% Higher accuracy <br/> | 5% Faster aiming, 5% Higher accuracy <br/> | ||
Mood not affected by sight of death, unburied corpses<br/> | Mood not affected by sight of death, unburied corpses<br/> | ||
− | | | + | | - |
|- | |- | ||
! Animal Lover | ! Animal Lover | ||
| NAME has a passion for animals. HECAP has spent as much time with HIS pets as possible. | | NAME has a passion for animals. HECAP has spent as much time with HIS pets as possible. | ||
− | | Animal skill +4, Social skill -2 | + | | Animal skill +4, Social skill -2 |
− | + | | - | |
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|- | |- | ||
! Medical Savant | ! Medical Savant | ||
| NAME understands the art of medicine like no one else can. However, they don't understand people half as well. | | NAME understands the art of medicine like no one else can. However, they don't understand people half as well. | ||
| Medicine skill +6, Social skill -4, Artistic skill -4 | | Medicine skill +6, Social skill -4, Artistic skill -4 | ||
− | | | + | | - |
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|- | |- | ||
! Technical Savant | ! Technical Savant | ||
| NAME has always been able to intuitively figure out how devices work and come together. Unfortunately HE doesn't have the same insight when it comes to people. | | NAME has always been able to intuitively figure out how devices work and come together. Unfortunately HE doesn't have the same insight when it comes to people. | ||
| Crafting skill +6, Social skill -4, Artistic skill -4 | | Crafting skill +6, Social skill -4, Artistic skill -4 | ||
− | | | + | | - |
− | |||
|- | |- | ||
! Artistic Savant | ! Artistic Savant | ||
| NAME has always been able to reach people on an emotional level with HIS work. | | NAME has always been able to reach people on an emotional level with HIS work. | ||
| Artistic skill +6, Social skill -4, Crafting skill -4 | | Artistic skill +6, Social skill -4, Crafting skill -4 | ||
− | | | + | | - |
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|- | |- | ||
! DIY Enthusiast | ! DIY Enthusiast | ||
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| Social skill +2 | | Social skill +2 | ||
Permanent +12 mood modifier | Permanent +12 mood modifier | ||
− | | Hardened, Survivor, Veteran, Pragmatist, Doomsday Prepper, Psychopath, Cannibal, Medic, Reaver, Marksman, Elite, Rookie, Commando | + | | Hardened, Survivor, Veteran, Pragmatist, Doomsday Prepper, Psychopath, Cannibal, Medic, Reaver, Marksman, Elite, Rookie, Commando |
|- | |- | ||
! Numb | ! Numb | ||
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Permanent -2 mood modifier | Permanent -2 mood modifier | ||
| Psychopath | | Psychopath | ||
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|- | |- | ||
! Focused | ! Focused | ||
| NAME has an easy time staying focused, and gets things done faster than the average person. | | NAME has an easy time staying focused, and gets things done faster than the average person. | ||
| Work speed +10% | | Work speed +10% | ||
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|- | |- | ||
! Forgetful | ! Forgetful | ||
| NAME is forgetful at the worst of times, reducing overall work speed. | | NAME is forgetful at the worst of times, reducing overall work speed. | ||
| Work speed -10% | | Work speed -10% | ||
− | | | + | | - |
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|- | |- | ||
! RimWorlder | ! RimWorlder | ||
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| Mental break threshold -7% <br/> | | Mental break threshold -7% <br/> | ||
Mood not affected by prisoners sold into slavery or butchering of people | Mood not affected by prisoners sold into slavery or butchering of people | ||
− | | Hardened, Survivor, Veteran, Pragmatist, Doomsday Prepper, Psychopath, Cannibal, Medic, Reaver, Marksman, Elite, Rookie, Killer | + | | Hardened, Survivor, Veteran, Pragmatist, Doomsday Prepper, Psychopath, Cannibal, Medic, Reaver, Marksman, Elite, Rookie, Killer |
|- | |- | ||
! Slaver | ! Slaver | ||
| For NAME, people are money and as such HECAP hates seeing good merchandise damaged. | | For NAME, people are money and as such HECAP hates seeing good merchandise damaged. | ||
| Mood not affected by prisoners sold into slavery | | Mood not affected by prisoners sold into slavery | ||
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|- | |- | ||
! Killer | ! Killer | ||
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+10 mood for killing strangers <br/> | +10 mood for killing strangers <br/> | ||
+3 mood for being wounded in action | +3 mood for being wounded in action | ||
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|- | |- | ||
! Silver Tongue | ! Silver Tongue | ||
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| Social skill +6, Shooting skill -6, Melee skill -6 | | Social skill +6, Shooting skill -6, Melee skill -6 | ||
| Psychopath | | Psychopath | ||
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! Hero | ! Hero | ||
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Growing skill -3, Crafting skill -3, Research skill -3, Cooking skill -3, Construction skill -3 | Growing skill -3, Crafting skill -3, Research skill -3, Cooking skill -3, Construction skill -3 | ||
| Psychopath | | Psychopath | ||
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! Born Leader | ! Born Leader | ||
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| Social skill +6 | | Social skill +6 | ||
| Psychopath | | Psychopath | ||
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! Strong | ! Strong | ||
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! Ignorant | ! Ignorant | ||
| NAME is not a fan of knowledge and is stubborn. A truly unfortunate situation. | | NAME is not a fan of knowledge and is stubborn. A truly unfortunate situation. | ||
− | | Social skill -4, Research skill -4 | + | | Social skill -4, Research skill -4 |
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! Paranoid | ! Paranoid | ||
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| Social skill -2 | | Social skill -2 | ||
Mental break threshold +5% | Mental break threshold +5% | ||
− | | | + | | - |
|- | |- | ||
! Confident | ! Confident | ||
| NAME is fairly confident that everything is going to be alright. | | NAME is fairly confident that everything is going to be alright. | ||
| Social skill +2 | | Social skill +2 | ||
− | Mental break threshold - | + | Mental break threshold -50% |
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|- | |- | ||
! Survivor | ! Survivor | ||
| NAME can and will do anything to survive... | | NAME can and will do anything to survive... | ||
| Animal skill -3, Medicine skill -3, Artistic skill -3, Cooking skill -3, Mining skill -3, Growing skill -3, Social skill -3, Research skill -3, Construction skill -3 | | Animal skill -3, Medicine skill -3, Artistic skill -3, Cooking skill -3, Mining skill -3, Growing skill -3, Social skill -3, Research skill -3, Construction skill -3 | ||
− | Mood not affected by sight of death, unburied | + | Mood not affected by sight of death, unburied colonists, prisoners sold into slavery, sleeping outside <br/> |
Mood loss from cannibalism -50% | Mood loss from cannibalism -50% | ||
− | | Hardened, Pragmatist, Doomsday Prepper, Psychopath, Cannibal, RimWorlder | + | | Hardened, Pragmatist, Doomsday Prepper, Psychopath, Cannibal, RimWorlder |
|- | |- | ||
! Pragmatist | ! Pragmatist | ||
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Mood not affected by sight of death, unburied corpses, prisoners sold into slavery, butchering of people <br/> | Mood not affected by sight of death, unburied corpses, prisoners sold into slavery, butchering of people <br/> | ||
Mood loss from cannibalism -50% | Mood loss from cannibalism -50% | ||
− | | Hardened, Survivor, Veteran, Doomsday Prepper, Psychopath, Cannibal, RimWorlder | + | | Hardened, Survivor, Veteran, Doomsday Prepper, Psychopath, Cannibal, RimWorlder |
|- | |- | ||
! Doomsday Prepper | ! Doomsday Prepper | ||
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| NAME is set in HIS ways of doing as little as possible, as slow as possible. | | NAME is set in HIS ways of doing as little as possible, as slow as possible. | ||
| Work speed -10%, Movement speed -10% | | Work speed -10%, Movement speed -10% | ||
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! Photophobia | ! Photophobia | ||
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Serious cabin fever gives +15 mood(instead of normal -15 mood) | Serious cabin fever gives +15 mood(instead of normal -15 mood) | ||
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