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|logo        =  
 
|logo        =  
 
|forum        = 20166
 
|forum        = 20166
|author      = TheFlameTouched
+
|author      = [[User:TheFlameTouched|TheFlameTouched]]
|version      = v1.2
+
|version      = v1
|comp        = 0.13.1135
+
|comp        = Alpha 13
 
|firstrelease = 2016-05-16
 
|firstrelease = 2016-05-16
 
}}
 
}}
  
 
Traits grant special bonuses or conditions to your colonists in addition to adding flavor and allowing more complex player-conceived stories based on those characters. <br/>
 
Traits grant special bonuses or conditions to your colonists in addition to adding flavor and allowing more complex player-conceived stories based on those characters. <br/>
These are traits added by TheFlameTouched in his mod called More Traits
+
These are traits added by TheFlameTouched in his mod called More Traits v1
  
 
+
=All traits(so far)=
'''Change log:''' <br>
 
v.1 - Initial Release. <br>
 
v.1.1 - Typo fixes and slight rebalancing, fixed errors. <br>
 
v.1.2 - Added more traits, fixed issues <br>
 
 
 
=All traits v1=
 
  
 
{| {{STDT| sortable c_08 text-center}}
 
{| {{STDT| sortable c_08 text-center}}
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+3 mood for being wounded in action
 
+3 mood for being wounded in action
 
| Psychopath
 
| Psychopath
Cannibal
 
Slaver
 
 
|-
 
|-
 
! Veteran
 
! Veteran
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5% Faster aiming, 5% Higher accuracy <br/>
 
5% Faster aiming, 5% Higher accuracy <br/>
 
Mood not affected by sight of death, unburied corpses<br/>  
 
Mood not affected by sight of death, unburied corpses<br/>  
| Elite, Hardened, Numb, Commando, Killer, Marksman, Veteran, Reaver, LazyEye
+
| Elite
 +
Hardened <br/>
 +
Numb
 
|-
 
|-
 
! Elite
 
! Elite
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+10 mood for killing strangers <br/>
 
+10 mood for killing strangers <br/>
 
+3 mood for being wounded in action
 
+3 mood for being wounded in action
| Rookie, Hardened, Numb, Commando, Killer, Marksman, Veteran, Reaver, LazyEye
+
| -
 
|-
 
|-
 
! Commando
 
! Commando
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+10 mood for killing strangers <br/>
 
+10 mood for killing strangers <br/>
 
+3 mood for being wounded in action
 
+3 mood for being wounded in action
| Elite, Hardened, Numb, Rookie, Killer, Marksman, Veteran, Reaver, LazyEye
+
| -
 
|-
 
|-
 
! Marksman
 
! Marksman
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+10 mood for killing strangers <br/>
 
+10 mood for killing strangers <br/>
 
+3 mood for being wounded in action
 
+3 mood for being wounded in action
| Elite, Hardened, Numb, Rookie, Killer, Commando, Veteran, Reaver, LazyEye
+
| -
 
|-
 
|-
 
! Reaver
 
! Reaver
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+10 mood for killing strangers <br/>
 
+10 mood for killing strangers <br/>
 
+3 mood for being wounded in action
 
+3 mood for being wounded in action
| Elite, Hardened, Numb, Rookie, Killer, Commando, Veteran, Marksman, LazyEye
+
| -
 
|-
 
|-
 
! Combat Medic
 
! Combat Medic
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5% Faster aiming, 5% Higher accuracy <br/>
 
5% Faster aiming, 5% Higher accuracy <br/>
 
Mood not affected by sight of death, unburied corpses<br/>
 
Mood not affected by sight of death, unburied corpses<br/>
| Elite, Hardened, Commando, Veteran, Marksman, LazyEye
+
| -
 
|-
 
|-
 
! Animal Lover
 
! Animal Lover
 
| NAME has a passion for animals. HECAP has spent as much time with HIS pets as possible.
 
| NAME has a passion for animals. HECAP has spent as much time with HIS pets as possible.
| Animal skill +4, Social skill -2 <br>
+
| Animal skill +4, Social skill -2
+8 mood boost for being nuzzled(default is +4)
+
| -
| Allergic
 
Psychopath
 
 
|-
 
|-
 
! Medical Savant
 
! Medical Savant
 
| NAME understands the art of medicine like no one else can. However, they don't understand people half as well.
 
| NAME understands the art of medicine like no one else can. However, they don't understand people half as well.
 
| Medicine skill +6, Social skill -4, Artistic skill -4
 
| Medicine skill +6, Social skill -4, Artistic skill -4
| Technical Savant
+
| -
Artistic Savant
 
 
|-
 
|-
 
! Technical Savant
 
! Technical Savant
 
| NAME has always been able to intuitively figure out how devices work and come together. Unfortunately HE doesn't have the same insight when it comes to people.
 
| NAME has always been able to intuitively figure out how devices work and come together. Unfortunately HE doesn't have the same insight when it comes to people.
 
| Crafting skill +6, Social skill -4, Artistic skill -4
 
| Crafting skill +6, Social skill -4, Artistic skill -4
| Medical Savant
+
| -
Artistic Savant
 
 
|-
 
|-
 
! Artistic Savant
 
! Artistic Savant
 
| NAME has always been able to reach people on an emotional level with HIS work.
 
| NAME has always been able to reach people on an emotional level with HIS work.
 
| Artistic skill +6, Social skill -4, Crafting skill -4
 
| Artistic skill +6, Social skill -4, Crafting skill -4
| Technical Savant
+
| -
Medical Savant
 
 
|-
 
|-
 
! DIY Enthusiast
 
! DIY Enthusiast
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| Social skill +2
 
| Social skill +2
 
Permanent +12 mood modifier
 
Permanent +12 mood modifier
| Hardened, Survivor, Veteran, Pragmatist, Doomsday Prepper, Psychopath, Cannibal, Medic, Reaver, Marksman, Elite, Rookie, Commando, Numb
+
| Hardened, Survivor, Veteran, Pragmatist, Doomsday Prepper, Psychopath, Cannibal, Medic, Reaver, Marksman, Elite, Rookie, Commando
 
|-
 
|-
 
! Numb
 
! Numb
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Permanent -2 mood modifier
 
Permanent -2 mood modifier
 
| Psychopath
 
| Psychopath
Naive
 
 
|-
 
|-
 
! Focused
 
! Focused
 
| NAME has an easy time staying focused, and gets things done faster than the average person.
 
| NAME has an easy time staying focused, and gets things done faster than the average person.
 
| Work speed +10%
 
| Work speed +10%
| Forgetful
+
| -
ADHD
 
 
|-
 
|-
 
! Forgetful
 
! Forgetful
 
| NAME is forgetful at the worst of times, reducing overall work speed.
 
| NAME is forgetful at the worst of times, reducing overall work speed.
 
| Work speed -10%
 
| Work speed -10%
| Focused
+
| -
ADHD
 
 
|-
 
|-
 
! RimWorlder
 
! RimWorlder
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| Mental break threshold -7% <br/>
 
| Mental break threshold -7% <br/>
 
Mood not affected by prisoners sold into slavery or butchering of people
 
Mood not affected by prisoners sold into slavery or butchering of people
| Hardened, Survivor, Veteran, Pragmatist, Doomsday Prepper, Psychopath, Cannibal, Medic, Reaver, Marksman, Elite, Rookie, Killer, Naive, Numb, Paranoid, Confident
+
| Hardened, Survivor, Veteran, Pragmatist, Doomsday Prepper, Psychopath, Cannibal, Medic, Reaver, Marksman, Elite, Rookie, Killer
 
|-
 
|-
 
! Slaver
 
! Slaver
 
| For NAME, people are money and as such HECAP hates seeing good merchandise damaged.
 
| For NAME, people are money and as such HECAP hates seeing good merchandise damaged.
 
| Mood not affected by prisoners sold into slavery
 
| Mood not affected by prisoners sold into slavery
| Rookie, Hardened, Naive, Commando, Killer, Marksman, Veteran, Reaver, Psychopath
+
| -
 
|-
 
|-
 
! Killer
 
! Killer
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+10 mood for killing strangers <br/>
 
+10 mood for killing strangers <br/>
 
+3 mood for being wounded in action
 
+3 mood for being wounded in action
| Rookie, Hardened, Naive, Commando, Killer, Marksman, Veteran, Reaver, Psychopath
+
| -
 
|-
 
|-
 
! Silver Tongue
 
! Silver Tongue
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| Social skill +6, Shooting skill -6, Melee skill -6
 
| Social skill +6, Shooting skill -6, Melee skill -6
 
| Psychopath
 
| Psychopath
Asperger <br/>
 
Introvert
 
 
|-
 
|-
 
! Hero
 
! Hero
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Growing skill -3, Crafting skill -3, Research skill -3, Cooking skill -3, Construction skill -3
 
Growing skill -3, Crafting skill -3, Research skill -3, Cooking skill -3, Construction skill -3
 
| Psychopath
 
| Psychopath
Asperger <br/>
 
Introvert
 
 
|-
 
|-
 
! Born Leader
 
! Born Leader
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| Social skill +6
 
| Social skill +6
 
| Psychopath
 
| Psychopath
Asperger <br/>
 
Introvert
 
 
|-
 
|-
 
! Strong
 
! Strong
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! Ignorant
 
! Ignorant
 
| NAME is not a fan of knowledge and is stubborn. A truly unfortunate situation.  
 
| NAME is not a fan of knowledge and is stubborn. A truly unfortunate situation.  
| Social skill -4, Research skill -4 <br>
+
| Social skill -4, Research skill -4
Learining speed -20%
+
| -
| Too Smart
 
Chaotic Genius <br>
 
Dumb
 
 
|-
 
|-
 
! Paranoid
 
! Paranoid
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| Social skill -2
 
| Social skill -2
 
Mental break threshold +5%
 
Mental break threshold +5%
| Confident
+
| -
 
|-
 
|-
 
! Confident
 
! Confident
 
| NAME is fairly confident that everything is going to be alright.  
 
| NAME is fairly confident that everything is going to be alright.  
 
| Social skill +2
 
| Social skill +2
Mental break threshold -5%
+
Mental break threshold -50%
| Paranoid
+
| -
 
|-
 
|-
 
! Survivor
 
! Survivor
 
| NAME can and will do anything to survive...
 
| NAME can and will do anything to survive...
 
| Animal skill -3, Medicine skill -3, Artistic skill -3, Cooking skill -3, Mining skill -3, Growing skill -3, Social skill -3, Research skill -3, Construction skill -3
 
| Animal skill -3, Medicine skill -3, Artistic skill -3, Cooking skill -3, Mining skill -3, Growing skill -3, Social skill -3, Research skill -3, Construction skill -3
Mood not affected by sight of death, unburied corpses, prisoners sold into slavery, sleeping outside <br/>
+
Mood not affected by sight of death, unburied colonists, prisoners sold into slavery, sleeping outside <br/>
 
Mood loss from cannibalism -50%
 
Mood loss from cannibalism -50%
| Hardened, Pragmatist, Doomsday Prepper, Psychopath, Cannibal, RimWorlder, Slaver
+
| Hardened, Pragmatist, Doomsday Prepper, Psychopath, Cannibal, RimWorlder
 
|-
 
|-
 
! Pragmatist
 
! Pragmatist
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Mood not affected by sight of death, unburied corpses, prisoners sold into slavery, butchering of people <br/>
 
Mood not affected by sight of death, unburied corpses, prisoners sold into slavery, butchering of people <br/>
 
Mood loss from cannibalism -50%
 
Mood loss from cannibalism -50%
| Hardened, Survivor, Veteran, Doomsday Prepper, Psychopath, Cannibal, RimWorlder, Slaver
+
| Hardened, Survivor, Veteran, Doomsday Prepper, Psychopath, Cannibal, RimWorlder
 
|-
 
|-
 
! Doomsday Prepper
 
! Doomsday Prepper
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| NAME is set in HIS ways of doing as little as possible, as slow as possible.
 
| NAME is set in HIS ways of doing as little as possible, as slow as possible.
 
| Work speed -10%, Movement speed -10%
 
| Work speed -10%, Movement speed -10%
| Hard Worker
+
| -
Focused <br>
 
Forgetful
 
 
|-
 
|-
 
! Photophobia
 
! Photophobia
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Serious cabin fever gives +15 mood(instead of normal -15 mood)
 
Serious cabin fever gives +15 mood(instead of normal -15 mood)
 
| -
 
| -
|-
 
|}
 
 
= Added traits v1.2 =
 
 
{| {{STDT| sortable c_08 text-center}}
 
! Name
 
! Description
 
! Effect
 
! Conflicting Traits
 
|-
 
! Aspergers Syndrome
 
| Born with Aspergers Syndrome, NAME has slowly learnt to handle HIS setback.
 
| Social skill -3 <br>
 
Learning speed +70% <br>
 
Movement speed -5% <br>
 
Shooting accuracy -15% <br>
 
| ADHD
 
|-
 
! ADHD
 
| NAME has ADHD and finds it extremely hard to stay focused on anyone task for long. HECAP is constantly flitting around as a result.
 
| Learning speed -20% <br>
 
Movement speed +15% <br>
 
Work speed -10%
 
| Focused
 
Forgetful
 
|-
 
! Lazyeyed
 
| NAME has a rather unfortunate disability for being on a RimWorld. HECAP has a lazy-eye, making hitting anything much harder
 
| Work Speed -5% <br>'
 
Shooting accuracy -30%
 
| Elite, Hardened, Numb, Commando, Killer, Marksman, Veteran, Reaver, Rookie
 
|-
 
! Allergic
 
| NAME has never liked animals, which isn't helped by the endless sneezing fits HE goes into when in close proximity to one.
 
| -4 mood loss for being nuzzled <br>
 
(default is +4)
 
| Animal Lover
 
|-
 
! Party Animal
 
| NAME is the life of the party and at times it seems that all HE lives for is to party.
 
| Social skill +4 <br>
 
Work speed -10%
 
| Introvert
 
|-
 
! Religious
 
| NAME has found faith and peace of mind in HIS religion and is more prepared for what may come than others.
 
| Mental break threshold +5% <br>
 
Permanent +8 mood modifier
 
| Fanatic
 
Cultist
 
|-
 
! Fanatic
 
| NAME has found religon and is prepared to do what ever is required to make others accept its truth.
 
| Social skill -2, Melee skill +2 <br>
 
Shooting skill +2 <br>
 
Mental break threshold +3% <br>
 
Permanent +2 mood modifier
 
| Religious
 
Cultist
 
|-
 
! Cultist
 
| NAME has heard the call constantly since HE was young. HECAP has followed it across the galaxy, worshipping the soothing sound until HE finally found its source. However on the planet that houses HIS god the call is intermitant, and only occasionally can HE hear its soothing song.
 
| Social skill -2 <br>
 
Psychic sensitivity +50%
 
Psychic drones give positive instead of negative mood boost.
 
| Psychic Sensitivity
 
|-
 
! Dumb
 
| NAME isn't exactly the sharpest tool in the shed, but they didn't get to where they are by letting that hold them back.
 
| Research skill -8 <br>
 
Learning speed -50% <br>
 
Work speed +33%
 
| Too Smart
 
Volatile Genius
 
|-
 
! Volatile Genius
 
| NAME is unbelievably smart, however HE is also extremely unstable.
 
| Learning speed +100% <br>
 
Mental break threshold +20% <br>
 
Thrice as likely to start social fights
 
| Too Smart
 
Dumb
 
|-
 
! Viking wannabe
 
| NAME has read all the stories, myths and legends HE could find about the ancient vikings, and while they've never painted an accurate picture of the vikings, NAME knows that HE wants to be one more than anything.
 
| Melee skill +4 <br>
 
Melee hit chance +10% <br>
 
Comfy Temp. Min/Max: -10 / -1
 
| Elite, Hardened, Numb, Commando, Marksman, Veteran
 
|-
 
! Fat
 
| NAME hates exercise, and despite the fact that HE eats as much as a normal person, HIS sedentary lifestyle has made HIM exceptionally fat.
 
| Melee skill -4 <br>
 
Movement speed -30%
 
| Fit
 
Fast <br>
 
Speed Offsets
 
|-
 
! Fit
 
| NAME loves exercise, and HIS time spent conditioning HIS body has paid off.
 
| Melee skill +4 <br>
 
Movement speed +30%
 
| Fat
 
|-
 
! Workaholic
 
| NAME has worked hard to get where HE is and HE doesn't plan on stopping now.
 
| Work speed +40%
 
| Slacker
 
 
|-
 
|-

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