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All calculations assume that a drug is constantly being planted, harvested, and synthesized by 1 pawn, before travel time. These tables are comparing 1000 leaves-turned-flake to selling 2315 raw leaves, not 1000 to 1000 leaves. If your planter is not constantly harvesting and resowing every day until the first batch of drug finishes growing, then you have time to synthesize.
 
All calculations assume that a drug is constantly being planted, harvested, and synthesized by 1 pawn, before travel time. These tables are comparing 1000 leaves-turned-flake to selling 2315 raw leaves, not 1000 to 1000 leaves. If your planter is not constantly harvesting and resowing every day until the first batch of drug finishes growing, then you have time to synthesize.
  
Even if you are able to plant every day, drug synthesis allows you to ''get more value from the same growing space''. Creating drugs allows 2 pawns, perhaps with different skills and passions, to "work" at the same sized field at the same time. If you have a pawn that's bad at plants but great at intellectual, then they are better off creating drugs. Certain [[biome]]s may be limited in grow space. Other biomes can let you grow in the summer, and synthesize in the winter. And even in a tropical rainforest, large fields can be difficult to protect from [[fire]], [[raider]]s, and [[blight]]. With Plants 8 and an 8 hour work day, a planter could theoretically sustain 897 tiles of psychoid.
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Even if you are able to plant every day, drug synthesis allows you to ''get more value from the same growing space''. Creating drugs allows 2 pawns, perhaps with different skills and passions, to "work" at the same sized field at the same time. If you have a pawn that's bad at plants but great at intellectual, then they are better off creating drugs. Certain [[biome]]s may be limited in grow space. Other biomes can let you grow in the summer, and synthesize in the winter. And even in a tropical rainforest: fields this large can be difficult to protect from [[fire]], [[raider]]s, and [[blight]] - not even considering walk distance. With Plants 8 and an 8 hour work day, this would be 897 tiles of psychoid.
  
 
The other advantage is with logistics. More traders accept drugs than raw plants. Drugs are much lighter than their raw materials, meaning [[caravan]]s and [[transport pod]]s can carry much more at a time. In addition, plant matter will rot when unrefrigerated; drugs don't.
 
The other advantage is with logistics. More traders accept drugs than raw plants. Drugs are much lighter than their raw materials, meaning [[caravan]]s and [[transport pod]]s can carry much more at a time. In addition, plant matter will rot when unrefrigerated; drugs don't.

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