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For nearly every crafted / consructed item in RimWorld, market value is calculated ''directly'' with (Ingredient Value) and (Work to Make). This means that '''there's no particularly 'bad' or 'good' apparel item''' for the purposes of craft -> selling. The listed items are just the most optimal for a desired goal; do you want more profit per material, or do you want more profit per work time?
 
For nearly every crafted / consructed item in RimWorld, market value is calculated ''directly'' with (Ingredient Value) and (Work to Make). This means that '''there's no particularly 'bad' or 'good' apparel item''' for the purposes of craft -> selling. The listed items are just the most optimal for a desired goal; do you want more profit per material, or do you want more profit per work time?
  
Depending on installed [[DLC]], [[duster]]s {{RimworldIcon}} or [[corset]]s{{RoyaltyIcon}} / [[formal vest]]s{{RoyaltyIcon}} require the most Work : Material, and therefore the most profitable in terms of Value/Material. However, they are poor in terms of $/Work. You should make them if textile supply is limited, or if crafters can spare the work. Alternatively, you can sell any low-quality dusters you've accidentally made to any traders that show up.  
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Depending on installed [[DLC]], [[duster]]s {{RimworldIcon}} or [[corset]]s{{RoyaltyIcon}} / [[formal vest]]s{{RoyaltyIcon}} require the most Work : Material, and therefore the most profitable in terms of Value/Material. However, they are poor in terms of $/Work. You should make them if crafters can spare the work. Alternatively, you can sell any low-quality dusters you've accidentally made to any traders that show up.  
  
 
Tribalwear is the polar opposite; best in $/work but worst in value/material. If you have a lot of spare material but need extra money fast, then create those. Quality has a huge impact on profit. The [[empire]]{{RoyaltyIcon}} will not buy tribalwear; [[top hat]]s will become the best for $/work.
 
Tribalwear is the polar opposite; best in $/work but worst in value/material. If you have a lot of spare material but need extra money fast, then create those. Quality has a huge impact on profit. The [[empire]]{{RoyaltyIcon}} will not buy tribalwear; [[top hat]]s will become the best for $/work.

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