Difference between revisions of "Modding Tutorials"

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(→‎XML tutorials: Straight up added "these are outdated" to A11 tutorials, changed from Basic/Advanced to a numbered list like the previous ones)
(→‎XML tutorials: Changed link 2 to compatibility with defs)
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# [[Modding Tutorials/XML file structure|XML File Structure]]
 
# [[Modding Tutorials/XML file structure|XML File Structure]]
 
#* [[Modding Tutorials/Weapons Guns|Weapons_Guns.xml Explained]]
 
#* [[Modding Tutorials/Weapons Guns|Weapons_Guns.xml Explained]]
# [[Modding Tutorials/Modifying existing defs|Modifying existing XML]]
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# [[Modding Tutorials/Compatibility with defs|Compatibility with existing defs]]
 
# [[Modding Tutorials/Sounds|Adding and testing sounds]]<br/><br/>
 
# [[Modding Tutorials/Sounds|Adding and testing sounds]]<br/><br/>
  

Revision as of 07:57, 25 August 2015

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Modding Modding Tutorials

This is the table of contents for the modding tutorial. Here, you'll learn step by step how to create mods of gradually increasing complexity.

In light of little official documentation, this collection of tutorials has been written in hopes that more players will know how to modify RimWorld and make mods that further broaden horizons and make the game appealing to more audiences despite its early state.

Table of contents

Introduction

  1. Installing Mods
  2. Exploring the Folder Structure
  3. Mod Folder Structure
  4. Recommended Software

General modding

XML tutorials

  1. XML File Structure
  2. Compatibility with existing defs
  3. Adding and testing sounds

The following tutorials are likely outdated

C# tutorials

Basic
Advanced

See also