Difference between revisions of "Modding Tutorials"
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===XML tutorials=== | ===XML tutorials=== | ||
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+ | # [[Modding Tutorials/XML file structure|XML File Structure]] | ||
+ | # [[Modding Tutorials/XML Defs|Introduction to XML Defs]] | ||
+ | #* [[Modding Tutorials/Compatibility with defs|XML Def Compatibility]] | ||
+ | # In-depth XML Def tutorials | ||
+ | #* [[Modding Tutorials/Weapons Guns|Weapons_Guns.xml Explained]] | ||
+ | # (Alpha 17) [[Modding Tutorials/PatchOperations|PatchOperations]], replace specific xml elements of core files while keeping the rest untampered | ||
===C# tutorials=== | ===C# tutorials=== | ||
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==See also== | ==See also== | ||
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+ | [[Category:Modding]] | ||
+ | [[Category:Modding tutorials]] |
Revision as of 05:35, 23 May 2017
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This is the table of contents for the modding tutorial. Here, you'll learn step by step how to create mods of gradually increasing complexity.
In light of little official documentation, this collection of tutorials has been written in hopes that more players will know how to modify RimWorld and make mods that further broaden horizons and make the game appealing to more audiences despite its early state.
Table of contents
Introduction
General modding
XML tutorials
- XML File Structure
- Introduction to XML Defs
- In-depth XML Def tutorials
- (Alpha 17) PatchOperations, replace specific xml elements of core files while keeping the rest untampered
C# tutorials
- Setting up
- Decompiling Source Code
- Writing Custom Code
- Introduction to Def Classes
- Mod DLL Compatibility
- Distribution
Examples: