Difference between revisions of "Modding Tutorials"

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# [[Modding Tutorials/Folder structure|Exploring the Folder Structure]]
 
# [[Modding Tutorials/Folder structure|Exploring the Folder Structure]]
 
# [[Modding Tutorials/Mod folder structure|Mod Folder Structure]]
 
# [[Modding Tutorials/Mod folder structure|Mod Folder Structure]]
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#* [[Modding Tutorials/About folder|About folder]]
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#* [[Modding Tutorials/Defs folder|Defs folder]]
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#* [[Modding Tutorials/Languages folder|Languages folder]]
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#* [[Modding Tutorials/Textures folder|Textures folder]]
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#* [[Modding Tutorials/Sounds folder|Sounds folder]]
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# [[Modding Tutorials/Recommended software|Recommended Software]]
  
 
===General modding===
 
===General modding===
  
 
* [[Modding Tutorials/Testing mods|Testing Mods]]
 
* [[Modding Tutorials/Testing mods|Testing Mods]]
* [[Modding Tutorials/Recommended software|Recommended Software]]
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** [[Modding Tutorials/Development mode|Development Mode]]
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* [[Modding Tutorials/Sounds|Adding and Testing Sounds]]
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* [[Modding Tutorials/Assets|Decompiling Texture/Sound Assets]]
  
 
===XML tutorials===
 
===XML tutorials===
  
=====Basic=====
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# [[Modding Tutorials/XML file structure|XML File Structure]]
 
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# [[Modding Tutorials/XML Defs|Introduction to XML Defs]]
* [[Modding Tutorials/Getting Started|Getting Started]]
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#* [[Modding Tutorials/Compatibility with defs|XML Def Compatibility]]
* [[Modding Tutorials/Items|Items]]
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# In-depth XML Def tutorials
* [[Modding Tutorials/Flooring|Flooring]]
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#* [[Modding Tutorials/Weapons Guns|Weapons_Guns.xml Explained]]
* [[Modding Tutorials/Weapons|Weapons]]
 
* [[Modding Tutorials/Furniture|Buildings and Furniture]]
 
* [[Modding Tutorials/Plants|Plants]]
 
* [[Modding Tutorials/Food|Food]]
 
* [[Modding Tutorials/Sounds|Sounds]]
 
* [[Modding Tutorials/Races and Pawns|Races and Pawns]]
 
 
 
=====Advanced=====
 
 
 
* [[Modding_Tutorials/Smelter|Buildings and Furniture: Creating a Smelter]]
 
* [[Modding Tutorials/Weapons Guns|Weapons: Weapons_Guns.xml Explained]]
 
  
 
===C# tutorials===
 
===C# tutorials===
* [[Modding_Tutorials/Decompiling source code|Decompiling source code]]
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# [[Modding_Tutorials/Setting up a solution|Setting up]]
* [[Modding_Tutorials/Writing custom code|Writing Custom Code]]
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# [[Modding_Tutorials/Decompiling source code|Decompiling Source Code]]
* [[Modding Tutorials/Assembly Modding Example|Example: Assembly Modding]]
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# [[Modding_Tutorials/Writing custom code|Writing Custom Code]]
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# [[Modding_Tutorials/Def classes|Introduction to Def Classes]]
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#* [[Modding_Tutorials/Modifying defs|Def Class Compatibility]]
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# [[Modding_Tutorials/Compatibility_with_DLLs|Mod DLL Compatibility]]
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#* [[Modding_Tutorials/Injection|C# Injection]]
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# [[Modding_Tutorials/Distribution|Distribution]]<br/><br/>
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''Examples:''
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* [[Modding Tutorials/Assembly Modding Example|Assembly Modding]]
  
 
==See also==
 
==See also==
  
* [[:Category:Defs|List of Defs]]
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[[Category:Modding]]
 
 
 
[[Category:Modding tutorials]]
 
[[Category:Modding tutorials]]

Revision as of 10:12, 5 January 2017

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Modding Modding Tutorials

This is the table of contents for the modding tutorial. Here, you'll learn step by step how to create mods of gradually increasing complexity.

In light of little official documentation, this collection of tutorials has been written in hopes that more players will know how to modify RimWorld and make mods that further broaden horizons and make the game appealing to more audiences despite its early state.

Table of contents

Introduction

  1. Installing Mods
  2. Exploring the Folder Structure
  3. Mod Folder Structure
  4. Recommended Software

General modding

XML tutorials

  1. XML File Structure
  2. Introduction to XML Defs
  3. In-depth XML Def tutorials

C# tutorials

  1. Setting up
  2. Decompiling Source Code
  3. Writing Custom Code
  4. Introduction to Def Classes
  5. Mod DLL Compatibility
  6. Distribution

Examples:

See also