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How to MOD<ref>[https://docs.google.com/document/d/1heWyVT_RfOfZDIaI3LVZM8nkyS3-a9f0QyNs9azvBDk/pub internal version]</ref>
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MODs files are stored in:
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|[[File:Folders-OS-Windows-8-Metro-icon.png|36px]]
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===Windows version===
 
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<code>path to game folder/Mods</code>
 
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|[[File:Folders-OS-Linux-Metro-icon.png|36px]]
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===Linux version===
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'''Game modifications''' (or '''mods''') are a way of altering the way the game functions by adding, changing, or removing content such as items, textures, sounds, or more. RimWorld has built-in support for modding, including Steam Workshop support.
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== Using Mods ==
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If you own RimWorld on Steam, then the easiest way of finding and downloading mods is by using [https://steamcommunity.com/app/294100/workshop/ Steam Workshop]. Steam Workshop automates the process of downloading and installing mods, as well as keeping them up to date with new releases.
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===Mac OS X version===
 
 
Even if you do not own RimWorld on Steam, Workshop can still be used to discover new mods; while some mods are released on [https://www.nexusmods.com/rimworld Nexus Mods], no other mod site has close to the same amount of mods available. You can use tools such as [https://github.com/rimpy-custom/RimPy/releases RimPy] to download and install mods from Steam Workshop and GitHub instead.
 
 
 
=== Manual Installation ===
 
 
 
You can install mods manually by unzipping them into subfolders within your local Mods folder. This location varies by operating system:
 
 
 
{| class="wikitable" style="margin-right:auto"
 
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! Operating System !! Default Folder Location
 
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| Windows || <code>C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods</code>
 
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| Mac || <code>Library/Application Support/Steam/steamapps/common/RimWorld</code>
 
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| Linux (standalone) || <code>~/.steam/steam/steamapps/common/RimWorld/Mods</code>
 
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| Linux (GoG) || <code>/home/<user>/GOG/Games/RimWorld/game/Mods/</code>
 
 
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=== Activating Mods ===
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Once you have installed mods, you can select the '''Mods''' option from the main menu of RimWorld to activate them. Activating or deactivating mods requires RimWorld to restart.
 
 
 
== Making Mods ==
 
 
 
Please check out the [[Modding_Tutorials|Modding Tutorials]] hub for tutorials and guides on how to create and publish your own mods.
 
  
[[Category:Modding]]
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<references />

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