Difference between revisions of "Metalblood serum"

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(Added some basic information)
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{{Anomaly}}
 
{{Anomaly}}
 
{{Spoiler}}
 
{{Spoiler}}
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{{Infobox main<!-- Add infobox category here -->
 
{{Infobox main<!-- Add infobox category here -->
  
| set property = false <!-- Remove when anomaly goes live and content confirmed -->
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| description = A syringe full of rust-colored liquid that constantly hardens and liquifies. When injected into the bloodstream, the metalblood substance can harden the flesh when it anticipates a blow, making the user more resistant to damage. However, the bioferrite-based chemistry of this serum also makes the user particularly vulnerable to fire.
 
 
 
| name = Metalblood serum  
 
| name = Metalblood serum  
 
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INTRO TEXT
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The metalblood serum is an item added by the [[Anomaly DLC]]
  
 
== Acquisition ==
 
== Acquisition ==
Acquisition text
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The voidsight serum can be crafted at a [[Serum lab]] with 10 [[twisted meat]] and 20 [[bioferrite]] once it has been researched. It can also occasionally be bought from traders. {{Check Tag|Detail Needed|Which Types?}}
  
 
== Summary ==  
 
== Summary ==  
SUMMARY TEXT
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When used, the metalblood serum halves incoming damage, but also applies a 400% multiplier to [[flame weakness]] and [[burn weakness]] for 5 days.
  
 
== Analysis ==
 
== Analysis ==

Revision as of 23:59, 16 April 2024

Metalblood serum

A syringe full of rust-colored liquid that constantly hardens and liquifies. When injected into the bloodstream, the metalblood substance can harden the flesh when it anticipates a blow, making the user more resistant to damage. However, the bioferrite-based chemistry of this serum also makes the user particularly vulnerable to fire.

Base Stats

Type
[[{{{type}}}]]

The metalblood serum is an item added by the Anomaly DLC

Acquisition

The voidsight serum can be crafted at a Serum lab with 10 twisted meat and 20 bioferrite once it has been researched. It can also occasionally be bought from traders. [Detail Needed]

Summary

When used, the metalblood serum halves incoming damage, but also applies a 400% multiplier to flame weakness and burn weakness for 5 days.

Analysis

ANALYSIS TEXT

Version history

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