Editing Mental break

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Causes the pawn to decide they've had enough with the colony, and leave entirely.
 
Causes the pawn to decide they've had enough with the colony, and leave entirely.
  
This can be countered either by arresting the colonist, or incapacitating them by force. Sometimes a pawn can decide to return to the colony after having this break, but before they have left the map. It is currently unclear what controls the rate of this occurance. {{Check Tag|Detail needed}}
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This can be countered either by arresting the colonist, or incapacitating them by force. Sometimes a pawn can decide to return the colony after having this break, but before they have left the map. It is currently unclear what controls the rate of this occurance. {{Check Tag|Detail needed}}
  
 
Quest lodgers cannot get this mental break.
 
Quest lodgers cannot get this mental break.

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