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=== Thresholds ===
 
=== Thresholds ===
 
{{Main|Mental Break Threshold}}
 
{{Main|Mental Break Threshold}}
A specific pawn's mental break thresholds are affected by various personality [[traits]]. Traits may directly raise or lower mental break threshold, such as [[Steadfast]] or [[Nervous]] respectively. Some traits add permanent negative thoughts, like [[Pessimist]], or conditional negative thoughts, like [[Night owl]]. Multiple traits have an additive effect, but the minor break threshold is capped between 1% and 50%.
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A specific pawn's mental break thresholds are affected by various personality [[traits]]. Traits may directly raise or lower mental break threshold, like Steadfast or Nervous (respectively). Some traits add permanent negative thoughts, like Pessimist, or conditional negative thoughts, like Night Owl. Multiple traits have an additive effect, but the minor break threshold is capped between 1% and 50%.
  
 
The major break threshold is 4/7 of the minor break threshold, while the extreme break threshold is 1/4 of that (1/7 of the minor break threshold). The base mental break threshold stat is 35%, which yields the following:
 
The major break threshold is 4/7 of the minor break threshold, while the extreme break threshold is 1/4 of that (1/7 of the minor break threshold). The base mental break threshold stat is 35%, which yields the following:
* Minor break threshold: 35%
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*Minor break threshold: 35%
* Major break threshold: 20%
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*Major break threshold: 20%
* Extreme break threshold: 5%
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*Extreme break threshold: 5%
  
 
=== Severity ===
 
=== Severity ===
 
There are three severity levels of mental break events, each with their own possible events and frequencies.
 
There are three severity levels of mental break events, each with their own possible events and frequencies.
  
* Below their base mental break threshold, they will have a minor break in a mean time of 10 days.
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*Below their base mental break threshold, they will have a minor break in a mean time of 10 days.
* Below their major break threshold, they will have a major break in a mean time of 3 days.
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*Below their major break threshold, they will have a major break in a mean time of 3 days.
* Below their extreme mental break threshold, their mood is ~5% and "About to break." they will have an extreme break in a mean time of 0.7 days.
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*Below their extreme mental break threshold, their mood is ~5% and "About to break." they will have an extreme break in a mean time of 0.7 days.
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=== During ===
 
=== During ===
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== Tips ==
 
== Tips ==
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* [[Arrest]]ed [[prisoner]]s and [[prison]]s are more expensive than random damage of the most mental breaks.
 
* [[Arrest]]ed [[prisoner]]s and [[prison]]s are more expensive than random damage of the most mental breaks.
  

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