Editing Mental break
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:'''Commonality:''' 1 (See next) | :'''Commonality:''' 1 (See next) | ||
− | + | : (* Note: It's been observed that if a "dazed" colonist falls asleep, the recovery timer appears to pause until they wake up again.) <!-- Observed in ver 1.3, Jan '22. But not vanilla, a couple dozen mods, so not 100% clear.)--> | |
{{clear}} | {{clear}} | ||
[[File:Daze.png|thumb|right|Daze]] | [[File:Daze.png|thumb|right|Daze]] | ||
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===Psychotic wandering (Daze) Short=== | ===Psychotic wandering (Daze) Short=== | ||
Identical to the above, but with a shorter minimum time. Combined with the above break, this effectively doubles the chance of getting a "Psychotic Wandering" break. | Identical to the above, but with a shorter minimum time. Combined with the above break, this effectively doubles the chance of getting a "Psychotic Wandering" break. |